Yeah, also shadows are eating a lot of juice too.
I mean Leaves cast shadows on plants that are semi transparent and show the shadows thru them it's pretty cool.
BF is different, the MP look ok, the SP look quite nice and stylized but again Open Forest vs Corridor City, IMHO city are way easier to render than nature, because of the 'Block' nature of buildings. It's pretty much a fact that Sandbox games taxes systems way more than corridor games..
This.
Even tho the BF3 MP more sandbox than the SP, the sheer volume that needs to be rendered in Far Cry 3 is pretty phenomenal.
The visuals are great. The textures are not OMG realistic but the mechanics (gun movement/action, swimming, facial animations), real world applications (shadows, lighting, environmental architecture) are definitely above par with AAA titles today. I really haven't noticed much in the physx deparment but I am sure there are subtle additions.
Just my thoughts. I do feel at times that colors looks a little flat and somewhat cell shaded but overall the realism and immersion was attained pretty well.