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this is to games, what "Big trouble in little china" is to movies.
My friend was on the design team at ubi mtl, he said they never had so much fun doing a game in the last 5 years.. They actually watched cartoon from 1980 like He Man etc.. To get the vibe, especially the younger ones who didnt grew up in the 80's lol
80's was a great decade IMHO. I still vividly remember getting up early to watch Captain Nintendo and other cartoons.
Sounds like a personal problem. So, whenever you receive a video game as a gift, it isn't as enjoyable just because you didn't put money into it? Makes perfect sense.
Again, you appreciate quality, not price. Shit that is free is shit, shit that is $10 is still shit.
And before this gets out of hand, let's just agree to disagree. Can already see this going in circles.
Back on track, I got Blood Dragon free from AMD and I am thoroughly enjoying it
Well, one could argue that gifts aren't free, someone paid for it and gave it to you. You were part of some AMD program that got you a game for "free"....you really paid for it by buying the GFX card you have. Just because there isn't a word to differentiate "free" from "gift" or "earned" doesn't mean that there isn't a difference.
I agree that the quality of the game should dictate the price. I am in staunch disagreement on another point though. In general, people get less enjoyment out of items that they stole than items they pay for. I know I said "for free" initially but I was wrong...or more to the point, I wouldn't really consider a gift free. You might even enjoy it more based on the relationship you have with the person who gave it to you, who knows.Well, I never argued that gifts are entirely cost-free. To reiterate, you don't enjoy those emulators because you didn't pay for them. With that said, would you argue a game received as a gift would be less enjoyed as opposed to buying your own copy? Let's compare two scenarios 1) your favorite upcoming game was gifted to you by a close relative and 2) you buy your own copy. In both scenarios, your favorite game is the same exact game, no difference. The only difference is how the game was obtained. Would you say the way you obtained the game actually affected your experience playing the game? For example's sake... Eli's death at the end of Half Life 2: Episode 2 was less dramatic because your cousin bought the game for you? It would have been way more engaging if you had bought the game for yourself instead?
At the end of the day i'm arguing that the quality of the video game should dictate the price, not the other way around. The way the market works, appararently, renders this to just fantasy.
gosh, i'm going off topic again, I know this is the Blood Dragon thread. So here's dragons blasting fools away with laz0rs.
My friend was on the design team at ubi mtl, he said they never had so much fun doing a game in the last 5 years.. They actually watched cartoon from 1980 like He Man etc.. To get the vibe, especially the younger ones who didnt grew up in the 80's lol
I want Blood Dragon to become it's own franchise. I would love to see a bigger, more varied look into this zany universe.
Tell you what, guys. Just for this? I forgive UPlay.
Let's not get crazy, man.
Maybe its because of all the comments setting expectations but when I was finally forced to use Uplay I can honestly say it was no big deal. I would prefer just to use Steam and call it a day but its not as intrusive and shitty as GFWL.
Maybe its because of all the comments setting expectations but when I was finally forced to use Uplay I can honestly say it was no big deal. I would prefer just to use Steam and call it a day but its not as intrusive and shitty as GFWL.
Your character will at times flip weapons around for an entire 15-20 seconds, resulting in the player getting killed.
Tell you what, guys. Just for this? I forgive UPlay.
this game had me at "Space.....Earth...."