Fallout New Vegas Performance Issues? *Read Me*

Krenum

Fully [H]
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Apr 29, 2005
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Those of you having performance issues need to get this .dll file and put it into your Fallout New Vegas folder. You will know you have put it in the right place when the game re configures your hardware upon startup. Don't worry it will detect your video card as a 7900 for some reason its ok.

This mod works wonders.

http://www.newvegasnexus.com/downloads/file.php?id=34778



PS

NMC's Retextures also work for NV. ;)
 
This makes my game run a lot better but it also made it look like giant turds...
 
I think this is probably the equivalent of lower quality settings?

I tried max settings with regular install and then tried this method, it sets your settings back to average, so put them to ultra again and saw no benefit, if anything slightly slower, so reverted back to not using it.

If you want it to run better then turn down some of the settings, there's loads of advanced stuff in the settings for the game, depth of field, HDR, AA/AF, vsync, texture quality, shadow quality, reflections, dump a load of that stuff down.

Ultra isnt quite playable for me in 2560x1600 but there is a bug that makes it only use 1 GPU on my 5970 so should be playable ultra when that's fixed.
 
I am disappointed with the performance of Fallout New Vegas. My laptop can max Fallout 3, but I can't get anywhere close to that with New Vegas.

One place where I have a huge performance drop is in Primm, where the Bonnie and Clyde wanna-be's have their car displayed.

Anyone else having saving problems? I have saved Deputy Beagle about 4 times now. My quick saves don't appear to be staying put.
 
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I tried this solution, it did the thing where it reconfigured for my graphics hardware. When I tried to start the game it errored out.

I bought the game on steam and put the dll in my new vegas file.
The folder tree is something like thise. Not at home right now so i can't confirm.
steam/commanapps/fallout new vegas/

Did anyone else have this problem? Am I putting the dll file in the wrong place? 4 hours in and not being able to go to town due to massive slowdown is driving me insane. I call it outcast mode, when I enter any area with lots of npcs my performance goes to hell, so I just live in the waste land.
 
Yup have the steam install of NV, did the DLL method and works wonders. No longer do I get huge stutters around NPCs.
 
Did anyone else have this problem? Am I putting the dll file in the wrong place? 4 hours in and not being able to go to town due to massive slowdown is driving me insane. I call it outcast mode, when I enter any area with lots of npcs my performance goes to hell, so I just live in the waste land.

Just out of interest what settings are you using?

I pre-set mine to ultra which is everything max, and used 2560x1600 and got about 30-40fps but too many NPCs would tank the frame rate.

I set everything to the high pre-set, same resolution, and got about 60-80fps, and didn't notice that happening any more. I don't know if it's a specific video effect that's used on NPCs that's really harsh to render or if the additional FPS I had was a good buffer so when it did slow down it was still an acceptable frame rate.

I need to test it more...but try dumping down your settings and see what happens, there is a massive number of advanced video settings you can manually tweak it might turn out one of them is really harsh to render or is buggy.

*edit*

One of the effects of putting the D3D DLL file into my install folder was that the game detected a different video card and set the graphics settings to medium automatically which gave me a nice frame rate increase but obviously looked worse, when I restored my settings back to ultra while using that DLL file, there was no difference is frame rate, although I didn't test the frame rate tanking around a large number of NPCs.
 
Those of you having performance issues need to get this .dll file and put it into your Fallout New Vegas folder. You will know you have put it in the right place when the game re configures your hardware upon startup. Don't worry it will detect your video card as a 7900 for some reason its ok.

This mod works wonders.

http://www.newvegasnexus.com/downloads/file.php?id=34778



PS

NMC's Retextures also work for NV. ;)

Really? NMC works? Since there's no FOMM out yet, does that mean you need to manually change archieveinvalidated.txt?
 
Really? NMC works? Since there's no FOMM out yet, does that mean you need to manually change archieveinvalidated.txt?

Probably.

I have a few mods going right now like faster running, Fook 2 and such but I'm not going to get real serious with them until FOMM shows up.
 
Oh just to add. I also did the nvidia fix where you set a custom game profile for FO3. The only thing to change for it is to make sure the power management is set to max performance. I did this and added the .dll. With both of those I can run ultra with zero problems.
 
Oh just to add. I also did the nvidia fix where you set a custom game profile for FO3. The only thing to change for it is to make sure the power management is set to max performance. I did this and added the .dll. With both of those I can run ultra with zero problems.

Interesting. If I see any issues today along those lines I'll try that myself.
 
For mesh/texture replacement (archive invalidation), You should just be able to change the .ini setting for bInvalidateOlderFiles=1 just like FO3. Found in your Documents/My Games/New Vegas folder. That's what FOMM did as the default method if memory serves. No need to mess around with the text file. That would be messy.

But Steam might be using another .ini, in which case you'll have to find the latest .ini inside the steam/userdata/####/#### folder, where you have to sort by latest date to find the most recent folder with random characters to find it.

Oh just to add. I also did the nvidia fix where you set a custom game profile for FO3. The only thing to change for it is to make sure the power management is set to max performance. I did this and added the .dll. With both of those I can run ultra with zero problems.

Are you talking about Windows 7 power management? Or some Nvidia thing?

Probably.

I have a few mods going right now like faster running, Fook 2 and such but I'm not going to get real serious with them until FOMM shows up.

How's Fook, do you even know what it's changing? :p I guess it adds some weapons. What else is it doing? Does it replace a lot of vanilla stuff?
 
For mesh/texture replacement (archive invalidation), You should just be able to change the .ini setting for bInvalidateOlderFiles=1 just like FO3. Found in your Documents/My Games/New Vegas folder. That's what FOMM did as the default method if memory serves. No need to mess around with the text file. That would be messy.

Leave at 1 or set to 0?


But Steam might be using another .ini, in which case you'll have to find the latest .ini inside the steam/userdata/####/#### folder, where you have to sort by latest date to find the most recent folder with random characters to find it.

Should you set both fallout.ini and falloutpref.ini to read onlys? That's something I haven't been sure about.



How's Fook, do you even know what it's changing? :p I guess it adds some weapons. What else is it doing? Does it replace a lot of vanilla stuff?

Honestly? I don't think it's done anything really earth shattering. Yet. ;)
 
Leave at 1 or set to 0?

Should you set both fallout.ini and falloutpref.ini to read onlys? That's something I haven't been sure about.

Honestly? I don't think it's done anything really earth shattering. Yet. ;)

It's already at 1? I think leave it at that then. I haven't tried it myself, but read things here and there. Maybe you also need the fallout3 archiveinvalidated bsa as well? Maybe you're set to go already. (delete that archivewhatever .txt file)

http://www.fallout3nexus.com/downloads/file.php?id=12056

Let me rephrase, SOME of the Retextures work. Not all since there is no invalidation for the game yet. Im mostly seeing the ground , rock and rubble piles, ammo boxes, a few wallls and some others here and there.

If you're seeing some textures being changed work then invalidation is already working. Maybe no need to mess with any files settings. The others textures aren't showing up merely because their textures (by file name) aren't even used in New Vegas. For example (made up example), If New Vegas is using Textures/Rocks01.dds and NMC has Textures/Rocks01.dds then NMC will overwrite. But if NMC has texture Textures/CapitalBuilding.dds, but New Vegas has no capital building texture, then obviously there will be no overwriting. New Vegas might have Textures/casinotable.dds, whereas NMC has no such file to overwrite it.
 
I thought the low performance of this game was just if you are CPU bound. My GTX 460 is only about 20% utilization where my CPU is 50-75%. My FPS drops to around 15-20 while fighting ... 1440x900 with e8400 3ghz.

There may just be some clunky code in there.
 
OK. Just tried that d3d9.dll fix. It does set the game to medium with lower resolution and say I have a 7900GS. I changed it back to Ultra and native resolution. Performance is a hell of a lot better and does not look different to me.

The difference is when there are a lot of NPC's on screen or while your fighting. This is a nice improvement.

If the fix does work for you properly if you're on Team Red, use this fix as an alternative. I obviously can't verify if it works but the NV version sure does.
 
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There are several versions of the D3D9.dll fix. The newer version only disables facial emotions, while the older version also alters the shader package. See the tweakguides.com news page.
 
There are several versions of the D3D9.dll fix. The newer version only disables facial emotions, while the older version also alters the shader package. See the tweakguides.com news page.

http://forums.bethsoft.com/index.php?/topic/1133441-do-not-use-the-so-called-d3d9dll-fix/

He sure got slagged by some people in this thread.

So far I have not see anyone having problems using the .dlls that needed to but I'm sure long term it isn't an ideal solution and I'm sure we're going to see an official patch address it before too long.
 
I agree. Thankfully by placing it in the FONV folder you're just over riding existing files rather than actually screwing with your DX.

BTW it's now detecting my GTX 460 properly while maintaining the performance enhancement.

The guy at Tweakguides is kinda going off on this. If it involved replacing Windows system files related to DX, then I would understand. I just don't see how dropping the file in makes him believe it's going to mess things up. Just delete it if it does.
 
I'm far from certain that this NPC slowdown bug is EVER going to be fixed. If I were a betting man I would bet that the 'community fix' is what we're going to have to live with. I have zero faith in Obsidian to resolve this.
 
Game runs great for me maxed out (but no AA) with ATi 10.10c hotfix drivers.
 
I'm far from certain that this NPC slowdown bug is EVER going to be fixed. If I were a betting man I would bet that the 'community fix' is what we're going to have to live with. I have zero faith in Obsidian to resolve this.

Chances aren't too good. But they are a lot better than if Bethseda were developing right now.
 
J.E. Sawyer (project director) said the NPC slowdown issue never showed up in any internal testing.

But they're currently working on the second patch so keep your fingers crossed.
 
J.E. Sawyer (project director) said the NPC slowdown issue never showed up in any internal testing.

But they're currently working on the second patch so keep your fingers crossed.

Excuse me while I laugh out loud for five hours non stop.

That is absolutely impossible.
 
J.E. Sawyer (project director) said the NPC slowdown issue never showed up in any internal testing.

But they're currently working on the second patch so keep your fingers crossed.

I'm sure they're saying that but you'd have to be blind not to see it and very quickly. That's called public relations ass covering. I guarantee you everyone in that office knows about this issue and has seen it.

You can't go on a gaming forum, starting with their own, and not see far and away this being the most prevalent complaint with this game far and away.

If they put out another patch here and it doesn't fix this issue...then that's when the "fun" is going to begin.
 
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I'm sure they're saying that but you'd have to be blind not to see it and very quickly. That's called public relations ass covering. I guarantee you everyone in that office knows about this issue and has seen it.

Well they do see it now of course, but one of my friends works in Bethesda QA and he confirmed that this issue didn't even show up until release. It's weird, I know, but sometimes shit happens.
 
Well they do see it now of course, but one of my friends works in Bethesda QA and he confirmed that this issue didn't even show up until release. It's weird, I know, but sometimes shit happens.

Good to know. :)
 
Well they do see it now of course, but one of my friends works in Bethesda QA and he confirmed that this issue didn't even show up until release. It's weird, I know, but sometimes shit happens.

Indeed. I just used the dll fix for my 6850 and the game runs fine now.
 
ATI users use this .dll file for better performance.
http://www.newvegasnexus.com/downloads/file.php?id=34970

This one helps tremendously as well.

4GB memory allocation

http://www.newvegasnexus.com/downloads/file.php?id=35262

^^ I'm tempted to use this but I was mildly concerned about potential stability issues since this game engine is so bitchy to begin with when it comes to timings, overclocking, sneezing the wrong way, etc. ;)

Anyone here using it?



EDIT: I'm using it. So far I think it's AWESOME.
People swore by this for FO3. I used it and it made zero difference. My .exe for FO3 and NV is only useing 5-600 MB anyways.
 
People swore by this for FO3. I used it and it made zero difference. My .exe for FO3 and NV is only useing 5-600 MB anyways.

Then maybe I've hit a good "streak" of stability regardless of whether I'm using that thing or not. You never know with these games. ;)
 
The guy who created that memory thing is saying there's no guarantee that this won't break the game once it's patched again.

I guess I wouldn't worry too much about that though. It remains to be seen if this title is ever going to be patched beyond the most minor of fixes. Did Oblivion ever get patched? If it did, the patch was very, very minor.

I think we're on our own for this.
 
Despite my negativity toward this game, I really hope that at some point down the road, we get a good unified community patch to the game that takes care of this and a lot of other problems, kind of like the community patch for Oblivion or the overhauls like Stalker Complete, etc.
 
The guy who created that memory thing is saying there's no guarantee that this won't break the game once it's patched again.

When the next patch comes, I'll stop using it as a precaution.

I guess I wouldn't worry too much about that though. It remains to be seen if this title is ever going to be patched beyond the most minor of fixes. Did Oblivion ever get patched? If it did, the patch was very, very minor.

I think we're on our own for this.

Oblivion saw several major patches. So did Fallout 3. Took 'em a bit but they did come.

So will this.

I just don't get this repeated doom and gloom. The game hasn't even been out a full two weeks.






Despite my negativity toward this game, I really hope that at some point down the road, we get a good unified community patch to the game that takes care of this and a lot of other problems, kind of like the community patch for Oblivion or the overhauls like Stalker Complete, etc.

We probably will. I remember they made an "unofficial patch" for Fallout 3.
 
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