Fallout 4 optimized & CF fixed drivers

Draax

Supreme [H]ardness
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Aug 11, 2005
Messages
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So how long are AMD GPU owners going to have to wait for said drivers? NVIDIA had fallout 4 optimized drivers out on the 9th.
 
These driver releases per game has become a Marketing cat & mouse game IMHO. Especially when there are nothing special about the graphics.

Graphics are not really the game's biggest strength, but with gameworks being involved the developers should maybe at least state when the final version of the game code was communicated to AMD, not just incremental builds.
 
Nvidia Sposored title with Massive use of GameWorks...
All of which can be disabled.

Just turn off GameWorks and set God Rays to Low. There is no perceptible difference between Low and Ultra but it nearly halves frame rates. The game should run fine on Ultra with those changes.
 
All of which can be disabled.

Just turn off GameWorks and set God Rays to Low. There is no perceptible difference between Low and Ultra but it nearly halves frame rates. The game should run fine on Ultra with those changes.

^This.. the game have a problem, serious optimization problem because the game it's able to be easily enjoyable with low and mid range cards but doesn't scale so good with high end cards (nobody knows why). the only difference between ultra and low good rays its that ultra are sharper and in movement are more crispier but nothing that can really affect the gameplay..
 
I am just sick and tired of having to wait, far too long, for AMD to release a driver to get crossfire working and also for game optimization.
 
I am just sick and tired of having to wait, far too long, for AMD to release a driver to get crossfire working and also for game optimization.

For vendor neutral titles AMD has been doing a good job for game ready drivers. But for Gameworks titles I can't see AMD being able to provide timely driver updates due to the very nature of the Gameworks integration itself. Complaining enough might get developer attention, otherwise you probably have to change GPU vendor IMO.

AMD is just at a disadvantage when it comes to Gameworks sponsored titles. It was devised as a monopoly making program and seems to be very effective.
 
AMD is just at a disadvantage when it comes to Gameworks sponsored titles. It was devised as a monopoly making program and seems to be very effective.


It doesn't help that AMD massively dropped the ball since the HD 7000 Series basically giving up the GPU race with 2 year releases and mediocre offerings that barely kept up with existing cards on the market long before their cards hit. Market share says everything. Consumers aren't happy with their strategy and neither is AMD, hence the recent split of the GPU division.

You can't fault Nvidia or developers for being far more gung-ho than they used to be with supporting Nvidia cards/technologies. We all hate it, but that's what happens when competition over the past 3 years became a one-sided affair.

I will say that some recent games I've played with Nvidia Gameworks technologies are absolutely horrible for even Nvidia cards. Killing Floor 2 I'm looking at you. Atrocious results.
 
So how long are AMD GPU owners going to have to wait for said drivers? NVIDIA had fallout 4 optimized drivers out on the 9th.

There are no sli drivers out. SLI users are having just as much trouble as us xfire users.

That said, I'm also eagerly awaiting drivers. One card is insufficient for 4k, and 1080 looks awful upscaled.
 
It doesn't help that AMD massively dropped the ball since the HD 7000 Series basically giving up the GPU race with 2 year releases and mediocre offerings that barely kept up with existing cards on the market long before their cards hit. Market share says everything. Consumers aren't happy with their strategy and neither is AMD, hence the recent split of the GPU division.

You can't fault Nvidia or developers for being far more gung-ho than they used to be with supporting Nvidia cards/technologies. We all hate it, but that's what happens when competition over the past 3 years became a one-sided affair.

I will say that some recent games I've played with Nvidia Gameworks technologies are absolutely horrible for even Nvidia cards. Killing Floor 2 I'm looking at you. Atrocious results.

Dropping the ball, yes at the top end. Though I'm not a big fan of changing the entire card lineup every year either just for marketing reasons. Mid tier is still mid tier new card or not it doesn't move much performance wise year on year. Splitting the GPU division is a great decision for AMD.

Can't fault nvidia for pushing their own version of graphics? Not really, but then we can't call it PC Gaming anymore as it is no longer generic as it was historically. It is nvidia's closing their system. By the same token, nvidia makes hardware is it is not in their best interest to make any game code too efficient else it would delay a marketing need for new hardware. So people can't complain gameworks code runs like crap cause, really, it's great marketing to push people to upgrade. Having a hardware vendor who is just interested in pushing hardware make code designed to push new hardware is asking for trouble IMHO.

Lots of performance is left on the table, or hidden under it. The best example I can see so far off this is the Frostbyte engine. Bloody engine is incredibly efficient, even on mid & low tier hardware.
 
I'm really not sure why AMD is getting the flak for it on this one, Bethesda's engine is garbage and has been for a long time. I would be willing to bet the problems are related to sloppy coding rather than AMD's lack of effort.
 
I'm really not sure why AMD is getting the flak for it on this one, Bethesda's engine is garbage and has been for a long time. I would be willing to bet the problems are related to sloppy coding rather than AMD's lack of effort.

i think it's a little of both, but i also think it's annoying that the first thing people do is blame Nvidia or AMD for not having drivers ready instead of questioning the developers/publishers about when they gave either company the finalized version of the game so they could prep drivers.

but the fact that neither have working multicard drivers, the fact that the game really doesn't look all that different between medium and high graphic settings the finger should really be pointed at the developers on this one.
 
At the end of the day, the game was not released by either Nvidia or AMD: I point a finger squarely at the game developer. No hardware vendor should be expected to patch their system to make up for the developer's coding. Really, that's all driver updates do.

My opinion, but if you don't like how F4 is playing on your AMD/Nvidia/Xfire/SLI rig, email Bethesda. Or return the game. When sales figures plummet, they'll have to reassess their strategy. (Gameworks will succeed or fail, not on Nvidia sales vs. AMD sales, but on how many developers use it for their games.)
 
Who written down the check? No company will include gameworks in a game unless someone pays them.

Again with the accusations. Do you have any proof? Just like how Nvidia funded development of every single game ever that used PhysX.

That means Tomb Raider's TressFX was a paid job, right? Judging by how Mantle started off as a massive cheque,

Do you even write code, bro?
 
Again with the accusations. Do you have any proof? Just like how Nvidia funded development of every single game ever that used PhysX.
That means Tomb Raider's TressFX was a paid job, right? Judging by how Mantle started off as a massive cheque,
Do you even write code, bro?

Do you have any proof?
 
AMD is releasing a major driver update in a few days. I'd rather them get that right than rush a new beta out the door for a game that everyone knows will need a few patches and mods regardless.
 
Again with the accusations. Do you have any proof? Just like how Nvidia funded development of every single game ever that used PhysX.

That means Tomb Raider's TressFX was a paid job, right? Judging by how Mantle started off as a massive cheque,

Do you even write code, bro?

nvidia didnt funded every single game that used physx you know that? back in the date that was Ageia... wich was a standalone PCI physx card/soft. then nvidia bought them.

im not even going to argue with you dude...
 
Do you have any proof?

I'm just doing the exact same thing he did. Proofless accusations.

nvidia didnt funded every single game that used physx you know that? back in the date that was Ageia... wich was a standalone PCI physx card/soft. then nvidia bought them.

im not even going to argue with you dude...

Yeah, you can't. Cause you don't even have a smidgen of proof. It's pure conjecture.

List of games that uses Lameworks and has issues:

1) AC Unity - Terrible performance, glitches and bugs

2) Batman AK - Never got fixed

3) The Witcher 3 - After 20GB of patches, it works.

4) Far Cry 4 - Performed bad on Kepler. After 8GB of patches and drivers, now runs good.

5) GTAV - Getting better

6) Project Cars - Never worked right as it uses the CPU for PhysX when detects an AMD card

7) Dying Light - Performed bad on Kepler and AMD.

8) Fallout 4 - Seeing that a GTX 770 matches a 390X.

Other games that uses NVIDIA GameWorks and have had 0 complaints on here:
WoW Warlords of Draenor.
The Crew.
Killing Floor 2.
Final Fantasy XIV (doesn't play nice with AMD cards).
Warface.
Lords of the Fallen.
Titanfall.
Borderlands: The PreSequel.
Warmachine.
CoD: Ghosts.

Plenty of games not being broken by the use of GameWorks features. Some of them are AAA titles. And GameWorks is still somehow the culprit? Is NVIDIA being selective with their sabotage now?
 
Final Fantasy XIV (doesn't play nice with AMD cards).

Never knew FF14 was a gameworks title...

If FF14 isn't playing nice with an AMD card something is wrong. I've ran FF14 on a 7950, GTX680, GTX770 and an R9 290 and have had 0 issues with the game and enjoy fairly good frame rates @1920X1080

Current and very soon to be upgraded machine is an HP workstation from 2006 and a 7950 and the game runs great. lowest avg FPS seems to be in the neighborhood of 40 FPS in heavy action or crowded areas.
 
Who written down the check? No company will include gameworks in a game unless someone pays them.

it's in fact all the contrary way... GameWorks Features are free to use under certain conditions of course.. if you want to see source code, modify, edit, optimize you will have to pay nvidia for full GameWorks license of use..

Fallout 4 isn't sponsored by either AMD or Nvidia. the just decided to use some of the gameworks features which are I think only Godrays.. the rest it's bethesda's fault.

IDK why people complaint about this game. basically its always the same with bethesda's games (and also obsidian).. they have always favored Nvidia cards, they have always ran worse in AMD cards, the history it's always the same.
 
Since when does WOW use game works

Since WoW: Warlords of Draenor.. they started adding HBAO and HBAO+, then modified the shadow libraries with GameWorks Shadow libraries, then lighting, and then some FX.
 
AMD is releasing a major driver update in a few days. I'd rather them get that right than rush a new beta out the door for a game that everyone knows will need a few patches and mods regardless.

I am willing to bet money that in this update there will be NO Fallout 4 CF drivers.

That said.....I don't even remotely understand why there are no SLi profiles for this game.
The engine is essentially the same as Skyrim, now 3 years old.

Arrrrrrrrrrrgh.
 
I am willing to bet money that in this update there will be NO Fallout 4 CF drivers.

That said.....I don't even remotely understand why there are no SLi profiles for this game.
The engine is essentially the same as Skyrim, now 3 years old.

Arrrrrrrrrrrgh.

and you know what that mean no?. more issues. I think until 15.7 (not sure) AMD were still releasing Skyrim game driver optimization... you know how years after skyrim still receiving game patches right?.
 
and you know what that mean no?. more issues. I think until 15.7 (not sure) AMD were still releasing Skyrim game driver optimization... you know how years after skyrim still receiving game patches right?.

Never played it. No desire to.

But a good example also is Rage. To my knowledge there has never been a CF or SLi profile for the game.
 
I'm just doing the exact same thing he did. Proofless accusations.



Yeah, you can't. Cause you don't even have a smidgen of proof. It's pure conjecture.



Other games that uses NVIDIA GameWorks and have had 0 complaints on here:
WoW Warlords of Draenor.
The Crew.
Killing Floor 2.
Final Fantasy XIV (doesn't play nice with AMD cards).
Warface.
Lords of the Fallen.
Titanfall.
Borderlands: The PreSequel.
Warmachine.
CoD: Ghosts.

Plenty of games not being broken by the use of GameWorks features. Some of them are AAA titles. And GameWorks is still somehow the culprit? Is NVIDIA being selective with their sabotage now?
Sigh. Why am I reading the same misinformation on this forum over and over again? Can you guys not do any basic research before posting? I don't know where your first list came from, but Project CARS does NOT use GPU accelerated PhysX at all, on any vendor. It always runs on the CPU, for both AMD and NVIDIA GPUs.

And the only issue with Witcher 3 graphics was HairWorks. Besides that, it worked great out of the box. I know, because I played it on AMD cards. CrossFire was and is broken, but that's not the fault of CDPR.
 
I wish games stopped implementing tech that blurs the screen. I don't see the fascination that developers have for it. I live in the country and I've yet to see a blurry sky. Even in the fog. Pea soup fog is fog that you can physically manipulate. I loved stretching it out with air currents as a child and looking at the structure of it. It never looked blurry to me. Snowflakes are so precisely made that you can see the geometric shape in it. Very sharp edges. A snowstorm is blinding because of so much snow and light reflections; not blurry.

I bought The Crew and it runs fine I suppose. What I mean by that is there are much better looking racing games that run at a faster frame rate like Project Cars or Assetto Corsa. Luckily there isn't another game quite like it on the PC to compare it to where you race in an open world that I can think of off the top of my head. I guess when the new Need for Speed comes out we can compare.

I was so hyped for Killing Floor 2 until the free weekend. It ran like dog poop. I would have bought a $150 collector's edition before the free weekend. I just pretend it doesn't exist.

Final Fantasy XIV is GameWorks light. Meaning the usual stuff that works well in all games. There were some issues at launch and they figured it out really fast. That's a development team that listens to the customers. Too bad the game has a sub and I don't have the time to dedicate to getting my $15 a month from it.

Warface is such a terrible game that I have forgotten how it ran. I don't remember it running badly; just that it used 2008 graphics.

Nobody plays Borderlands The PreSequel. My buddies that bought it quit after the first week. We have put hundreds of hours into Borderlands 2. If you enable PhysX in BL2 it's a slideshow on AMD cards. I would assume that the PreSequel is the same.

Warmachine Tactics runs fine. Now my definition of fine is the frame rate doesn't matter because it is turn based. So really you can't tell how it runs really unless your PC is so bad that it would turn into a slideshow. The frame is good enough that I never felt the need to check it. That's the ultimate litmus test for a game.

I don't own CoD Ghosts. My buddy with a Nvidia card says he didn't like it so I passed on it.
 
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Never knew FF14 was a gameworks title...

If FF14 isn't playing nice with an AMD card something is wrong. I've ran FF14 on a 7950, GTX680, GTX770 and an R9 290 and have had 0 issues with the game and enjoy fairly good frame rates @1920X1080

Current and very soon to be upgraded machine is an HP workstation from 2006 and a 7950 and the game runs great. lowest avg FPS seems to be in the neighborhood of 40 FPS in heavy action or crowded areas.

I based that remark after doing some browsing on reddit and a lot of AMD users seem to have performance issues that requires tweaking.

Sigh. Why am I reading the same misinformation on this forum over and over again? Can you guys not do any basic research before posting? I don't know where your first list came from, but Project CARS does NOT use GPU accelerated PhysX at all, on any vendor. It always runs on the CPU, for both AMD and NVIDIA GPUs.

And the only issue with Witcher 3 graphics was HairWorks. Besides that, it worked great out of the box. I know, because I played it on AMD cards. CrossFire was and is broken, but that's not the fault of CDPR.

I just copy/pasta another propaganda post to try and debunk.

Didn't AMD owned up the problems with pCars to their CPU overhead in their DX11 drivers?
 
It doesn't help that AMD massively dropped the ball since the HD 7000 Series basically giving up the GPU race with 2 year releases and mediocre offerings that barely kept up with existing cards on the market long before their cards hit. Market share says everything. Consumers aren't happy with their strategy and neither is AMD, hence the recent split of the GPU division.

You can't fault Nvidia or developers for being far more gung-ho than they used to be with supporting Nvidia cards/technologies. We all hate it, but that's what happens when competition over the past 3 years became a one-sided affair.

I will say that some recent games I've played with Nvidia Gameworks technologies are absolutely horrible for even Nvidia cards. Killing Floor 2 I'm looking at you. Atrocious results.



They dropped the ball so bad, that they currently beat Nvidia in every price point (but one).
They dropped the ball so bad, that it is a 2 year old AMD tech that is beating Nvidia in every price point (but one).


Tsk tsk tsk , bad AMD...
 
They dropped the ball so bad, that they currently beat Nvidia in every price point (but one).
They dropped the ball so bad, that it is a 2 year old AMD tech that is beating Nvidia in every price point (but one).


Tsk tsk tsk , bad AMD...

And yet Nvidia still outsells AMD.

Tsk tsk tsk, bad AMD...
 
You do know high sales numbers means it's popular. It alone doesn't mean your product is good. Otherwise Justin Bieber and Miley Cyrus are among the best music artists currently.

Music industry is not really comparable to the IT hardware/software industry, so your analogy doesn't really work, unfortunately.

Nvidia fanboys posting in AMD Forums... Why?

So that people don't just spew unsubstantiated claims, like you did. Simple as that. I still haven't seen proof from you for all that you claimed in this thread. Do try to find something, otherwise you'll look like a bitter AMD Fanboy.
 
Music industry is not really comparable to the IT hardware/software industry, so your analogy doesn't really work, unfortunately.



So that people don't just spew unsubstantiated claims, like you did. Simple as that. I still haven't seen proof from you for all that you claimed in this thread. Do try to find something, otherwise you'll look like a bitter AMD Fanboy.

OK that last part has to be the worst excuse ever. Don't need policing. Besides you haven't really proven anything either.
 
OK that last part has to be the worst excuse ever. Don't need policing. Besides you haven't really proven anything either.

Nvidia Sposored title with Massive use of GameWorks...

I disproved his conjecture. The popular conjecture around here seems to be that GameWorks causes unfair performance penalties to AMD hardware, regardless of whether it's enabled or not. When enabled it causes similar drops in performance between both sides' hardware.

Also, the most notorious case, pCars, it was shown to be AMD's large driver overhead causing CPU bottlenecks. Does that stop people using GameWorks as a crutch every single time AMD hardware fails to perform up to expected levels?

Who written down the check? No company will include gameworks in a game unless someone pays them.

I'm still waiting for proof for this.

So, Iphones are the best smartphones and Beat headphones are the best headphones?

Well, for mainstream consumers yes iPhones can be considered one of the top 3 smartphones in the market. More savvy consumers can find better deals elsewhere, of course, but for most people the iPhone is easily available, attractive and easy to use. That's why it sells well and that's why it pays to have large market share.

As for headphones, I'd argue that cheap/accessory headphones make up far more of the headphone market compared to niches like Beats. Do you have sales data for the mainstream headphone market?
 
We can add War Thunder to the list of games infected by gameworks. I find this case to be especially interesting because these developers had a decently efficient game engine before.

And that's the worst part, this game was working relatively well and quite optimized before hand. But then... nvidia must've gotten to the devs and... now you can read the forums. To their credit the devs tried to keep it GPU agnostic, but... well... it has not gone well across the board to say the least.

An efficient engine became a huge laggy resource hog mess, even at the lowest settings. Graphics are also arguably worst to boot, looks like you are playing with plasticine tanks and planes with stickers now.

So as a test case; we have a game which worked well, now has Gameworks options introduced and VOILA! You need a hardware upgrade for practically no benefit.
 
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