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ScYcS said:Well, I had a CRT (Sony Trinitron 19") before and opted to get a Hyundai L90D+ 19" 8ms LCD a couple months back.
Things I've noticed:
Pros:
- Far less headaches when using the LCD screen for a long time
- Bigger desktop space as opposed to 19" CRT
- Less space needed on my desk
- Much clearer picture on LCD. Sharpness is definately improved
- Much brighter picture as opposed to my CRT. No fiddling around with the gamma anymore in games
- NO Tearing (or ghosting) when playing games.
Cons:
- Has to fit your videocard/processor hardware (explained later)
- Has a native resolution. When downscaling, the picture is not so great anymore
- Can't upscale at all
- Blacks are not 100% black, but rather a dark gray. Dark gray in this case I'd say is 90% black.
Bottom line is that i would never go back to CRT. However: If you can't run your games in the LCD's native resolution (1280x1024 for mine) fluid, then you have a problem. Your processor and videocard have to be up to par. Downscaling the resolution is possible and depending on the game is acceptable (Fear or Quake4 for example), or downright bad for other games. If you want to play games in higher resolutions than your LCD allows, you're out of luck alltogether.
I knew beforehand that i can't run 1600x1200 and that's ok with me. I also knew that my GFX card and processor are able to handle pretty much everything at 1280x1024, so that isn't a problem either.
Quality wise, LCD pictures beat the crap out of my old Trinitron. But you also pay almost double for the same size monitor if you go LCD.
[BRO]Alaskan said:LCD's have made great strides over the years but a CRT is still better. I can still see ghosting on even the best LCD. If you get headachs using the CRT check the refresh rate of the monitor (default is 60hz) lights in your house flash at the same freq. causing headachs and eyestrain. change it to 72hz+. The screen will be a lot clearer and the eyestrain will go away.
sitheris said:Enabling VSync fixes it but that really kills your framerate.
CodeEx said:Enabling verticle sync should not lower your framerate any more than your monitors refresh rate. If you were running at higher than your monitors refresh rate it will drop it down to that (say, 60hz), if you were running less than that to begin with it will not effect it at all. Unless you think that 60fps is too slow, something else is causing the slowdown, not vsync
CodeEx said:Enabling verticle sync should not lower your framerate any more than your monitors refresh rate. If you were running at higher than your monitors refresh rate it will drop it down to that (say, 60hz), if you were running less than that to begin with it will not effect it at all. Unless you think that 60fps is too slow, something else is causing the slowdown, not vsync
steviep said:and for the love of God turn on the damn V-sync on LCDs.
ajm786 said:This = true. Couldn't be any more true than that. A lot of folks buy LCDs because they assume it'll get rid of Vsync tearing. Fact is, the tearing looks even worse on a LCD than on a CRT, because the effect is so pronounced. Thus, turn on the damn Vsync!!!
Kritter said:
CodeEx said:LCD's are for office and productivity machines. CRT's are for gaming and movies. I would never have an LCD for my primary display.
I am using an LCD at school right now. Yeah, it is easier to look at for long periods of time, it is easier on the eyes. That's about where the benefits end. The colors are dull and muddy, black is not black, white is not white, there is no vibrance or brightness to it. Images look like garbage on LCD's.
Ill stick with my CRT for general use and my HDTV for videos and gaming.
FlatLine84 said:You're comparing an LCD from school, to a CRT. That would be like me comparing my 21" Sony CRT to a school CRT.
CodeEx said:I don't know about that, my school has some kickass hardware, don't know about this monitor though. I go to RIT by the way.
sitheris said:So in WoW, if you enable VSync, you also get the option to turn on Triple Buffering...what does Triple Buffering do and should I use it if I choose to enable Vsync?
That's because the Nvidia control panel and the triple buffering option is for OpenGL games. You need download the DXTControl utility, which will truely allow you to use triple buffering in games. I use this utility and it makes a big difference.CodeEx said:In my own games (ones I have written) I have never noticed any advantadge of using triple buffering over double buffering, which should be default if you don't select triple buffering. Try it out, and tell us if you see a difference.
steviep said:If you're a hardcore FPS gamer, don't even look at an LCD, though. Just remember, that under the DVI connection, you won't be going any higher than 60fps... ever. And if you do force V-Sync off to go higher than 60, you'll get horizontal tearing.
While this is fine for me, since 60fps = silky smooth, as much as is needed, imo... for hardcore FPS gamers that need to have 66xAA and 160fps minimum, LCDs are unsuitable.
I'm sorry, but this just isn't true. Color rendition on LCDs is one of their weak spots. Its good enough for most people, but walk into your average graphic design studio and the only person you'll see using an LCD is the receptionist.lesman said:Making colors on your LCD "on par" with your CRT is a simple case of fiddling with the buttons...
CodeEx said:I don't know about that, my school has some kickass hardware, don't know about this monitor though. I go to RIT by the way.
Circuitbreaker8 said:Many people will tell you LCDs suck for gaming...and well...thats a load of sh1t. I'm coming from one of the top 19" CRTs ( DP930 ) and even though it looked good, i'd still take my 2005fpw over it any day of the week!
steviep said:I dunno... I don't think it does. I played CS just fine at a locked 60fps. Sometimes a locked 60fps looks smoother than a constant fluctuation between 60-150. To me, a consistent 60fps appears as silky smooth as anything ever could, but I guess it could be different for other people. I would still turn on v-sync, though, simply because i can't stand tearing. I'd rather have the FPS locked than see tearing.
ajm786 said:There are some instances where if you enable Vsync, your frame rate will get cut in half. So if you have a Vsync option and your refresh rate is set to 60, you will get only about 30fps. Triple buffering alleviates this, and gets the frame rates back up to par.
If you have a vsync option and enable it, and then get another option asking if you want to enable triple buffering, enable it by all means. It couldn't hurt.
FYI, response time on a CRT is sub-1ms...and contrast ratio is usually several thousand to 1.air2k5 said:...if you do use native and you have 500:1 and 8-10ms LCD it looks prefect alot better than CRT...
DeeFrag said:A good way to experience ghosting is the Hardforum, just move this window around and try to read the text while moving. Every LCD I've seen makes all the words blurry because of the black to white to black the pixels have to do. On a CRT, even a lower end CRT, the text is perfectly legible while moving.
IMO CRTs outperform LCDs any day of the week and twice on tuesdays. But then again, I am a CRT whore. Of course I'd never take my CRT to a lan party. So dual head is the way to go, one of each. LCD for web surfing and lan parties, and CRT for gaming at home. Movies should be watched on a real home theater system.
Fact's aren't stereotypes. Here's a little math to convince you its impossible for an LCD to not blur rapidly moving text. Imagine an 8ms white-to-white monitor displaying white text on a black background at 1600x1200. Now drag the window across the screen at a moderate pace...say 2 seconds to cross the entire screen. Text a single pixel wide has to cross 1600 pixels in 2 seconds time. At 0.008 seconds response, that text winds up 6.4 pixels wide. Oops.Nope nada, that is not the case with either of my LCD's.
So many misconceptions to overcome..to many sterotypes
masher said:Fact's aren't stereotypes. Here's a little math to convince you its impossible for an LCD to not blur rapidly moving text. Imagine an 8ms white-to-white monitor displaying white text on a black background at 1600x1200. Now drag the window across the screen at a moderate pace...say 2 seconds to cross the entire screen. Text a single pixel wide has to cross 1600 pixels in 2 seconds time. At 0.008 seconds response, that text winds up 6.4 pixels wide. Oops.
Pixel overdriving can help in some cases...but its a tradeoff that makes other cases look worse. When LCD monitors can reliably boast 2ms or better response times, then fast-motion blurring won't be an issue. Until then, we just have to live with it.