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What does it mean when you switch zones and see tier 1 , 2 , 3? Are those the types of resources that spawn in those zones?
Is it better to claim a spot on a tier 3 (better?) zone? or whats the ideal location?
It is basically Minecraft on steroids. You either "get it" or you don't.
Those are kind of like quality levels of materials. So if you are crafting level 1 items, you'll want to be there. When you outgrow level 1, move to level 2 etc.
While I understand what Minecraft is about, one thing I'm still confused about is how does Landmark fits into EQN. I've always thought that it's a temporary mini-game for us to try out the crafting and building feature of EQN while the actual EQN is in development. As far as I know, EQN will have these mining and building feature.
So what will happen to Landmark once EQN is done. Will our character and stuff gets transferred to EQN?
Or, if it continues to exist alongside EQN, then what purpose will Landmark serve?
Will EQN have player vendors?
God i hope not and please before you go asking for it remove the nostalgia glasses and be realistic about player traders and how they really where in EQ.
It had a short run of being awesome but since then its been a shit idea.
God i hope not and please before you go asking for it remove the nostalgia glasses and be realistic about player traders and how they really where in EQ.
Question; what is the difference between 'nostalgia glasses' and 'nostalgia goggles'?
Question; what is the difference between 'nostalgia glasses' and 'nostalgia goggles'?
Question; what is the difference between 'nostalgia glasses' and 'nostalgia goggles'?
Things I'm hearing are lack of end-game, huge focus on a Minecraft type player content (which is what they mean by sandbox), and major focus on house decorator type stuff
I said that 8 months ago. Apparently it's been confirmed there is no raiding.
UO, SWG,and AC1 didn't have raiding and those are some of the best MMO's.
We need to stop following this old raid or die mentality at end game, but we do need something to do. I'll wait and see what SOE does.
There's a reason eq is far more successful even to this day then those 3 and it's the endgame
Bullcrap, the majority of players don't even raid in mmo's, it's just a die hard few that like raiding and camping, those same people are also the ones that usually hit end-game first complain about it, leave, then come back when the next expansion with a "new raid" hits then blow through it and rinse and repeat.
Bullcrap, the majority of players don't even raid in mmo's, it's just a die hard few that like raiding and camping, those same people are also the ones that usually hit end-game first complain about it, leave, then come back when the next expansion with a "new raid" hits then blow through it and rinse and repeat.
It's funny you would say bull crap to a game that defined much about mmo's and raiding.
People still raid old school content in the game.
Believe what you like but you're wrong. The Raiders are the most loyal to the game and the first to buy each expansion, also the ones more likely to buy $20 backpacks And the like
It's funny you would say bull crap to a game that defined much about mmo's and raiding.
People still raid old school content in the game.
http://www.wowtrack.org/encounters
Raiding is a niche, it's been a niche, it will always be a niche.
The majority of people that play mmo's simply do not have the time or patience to raid and spend most of their play time doing quests and other things, they might try it once or twice but they will not hardcore raid or complete most raids , especially the higher difficulty raids.
The whole idea of mmo's building the "end game" to be raid focused is simply fool hearty and one of the reasons many people quit mmo's.
You have the majority of these subscribers who do not raid, they enjoy questing/leveling/exploring, doing other non-raiding activities, and then end game it's just focusesd on raid raid raid, so they feel like there's nothing more for them to do/enjoy and they leave.
Raids are one of the single most TIME consuming things to do in mmos that a large number of people simply don't have the time nor drive to do, and they don't.
Not to mention it's also one of hte most expensive parts of an mmo to develop for (heavily scripted encounter, balancing, loot drops, etc).
So on top of the fact that the majority of your player base doesn't even do it, you are spending a huge chunk of profit catering to a "niche" audience while at the same time offering little for the majority to do once they hit end game in most mmo's.
This is why IMO mmo's need to stop looking at "raids" and "Scripted" crap and instead understand what many people have thought long ago, offer non-scripted content that players themselves can build and add to.
I am talking about sandboxes and creating things yourself. Minecraft, crafting from SWG, PVP like eve online with player created alliances, etc.
These kinds of elements do not have an "end game" feel, players do not play minecraft, "beat it" and then leave, because the game is what they make of it, building, creating, having simple fun.
Instead the majority of mmorpgs are just raid raid raid, or offer very-scripted non-player controlled PVP focused on "keep flipping" and things that don't actually let players have ANY impact on the pvp.
These kinds of elements can keep people interested in a game faaaaaaaar longer then your super-expensive heavily-scripted raid that people will "figure out" and then it takes away all challenge when you know exactly what the boss does and it's patterns and how to beat it.
Developers need to stop catering to the "raid" focused people and instead understand that more then one-type of player plays their games and they should offer more othen one type of things end game to keep people playing and not funnel them all into one direction like most mmo's do.
I believe there is a shift happening. I was a eq1 raider, then wow, then other stuff. I dabble in SWTOR now, but loose interest quickly.
as has been said, I dont think any game will come along and beat wow,etc. I think in general, todays new gamers, are less likely to raid the way we did, etc. people have smaller attention spans, etc.people are considerably more distracted. its not better or worse, just different.
I believe there is a shift happening. I was a eq1 raider, then wow, then other stuff. I dabble in SWTOR now, but loose interest quickly.
developers make boring games, simple as that.
cut down mindless stuff with no skill needed.
I checked out my account and had a Landmark Beta opening installed the game.
I played it for two hours trying to stake out my claim ect..
Found the tools given a huge waste of time!!! This game is PAY TO BUILD!! you gotta make the game in order for you to enjoy it =) You need Sony cash just to build something.
Then once you build something you need Copper just to make the building stand.
I like Ultima Online system better preset building sure this offers Home Network TV show options but I could care less if it's going to take a good month to craft something.
Graphics are pretty good will wait to see how Everquest Next pans out.
I think this project put out is just to say hey we did something and have something to show for it so can I keep my John Smedley job =)
It's funny you would say bull crap to a game that defined much about mmo's and raiding.
People still raid old school content in the game.
mmo's are boring games by definition..its the endless carrot and stick 'motivation'..only those with serious OCD issues need play the same mmo for 10 years..(wow for example)
i look forward to eqnext and hope its a blazing success