EQNext" will be the world's largest sandbox-style MMO ever made"


You might want to watch the class panel:

https://www.youtube.com/watch?v=IOKhfxwLokg

EQN will have well defined roles. Unlike GW2 and other action-based combat MMOs, there will be defined, useful roles instead of everyone is glorified DPS.

The devs are aware of the shortcomings of GW2 and Neverwinter lack of a classic holy trinity. They even name those failure games by name. EQN wont repeat the same mistake, the devs are too aware of how badly other action-based games feel in a group setting.
 
Wow such nerd rage, here is a clue, if you dont 't like it don't play it, pretty damn simple. I really hope it does well and considering i dont play MMOs hardcore anymore im OK with what i see so far, now for the person who keeps on calling it Minecraft 2.0 that's a separate part it is not required in any way, once again don't like that part don't play it!
MMOs have changed so much over the last few years and i hate to say it but there will never be that experience like it was in 99 or 2004, the reason is because gamers today don't have the patience to camp for a rare spawn for weeks, nor do they know how to work together when the raid is over 25 people. I really hope this game sparks some kinda change in the MMO industry cause honestly it realllly needs it.
 
I don't know why some MMO devs don't look at successful class/rulesets in other game markets. To me, it sounds like the EQN guys are, but so many disappointments like GW2 are bound to happen when you take such a "balanced" approach. This is exactly why so many players fled games like D&D 4e. Class roles need to be rethought, not homogenized.
 
That was brutal to watch ... it looks like they are trying to impress a class of elementary students.

I don't know, but I don't need or want all the flare. I don't need huge shoulder pads, huge boobs, tons of partial effects, exaggerated animations for attacks and stances, reasons to watch my character rather than the game, perfect balance, cartoony graphics, endless class combinations, etc, etc, etc, the list goes on. All these modern MMOs seem to be going backwards to me and they all look the same. EQN does not seem any different to me than the endless list of existing F2P mmo's. There are already hundreds of MMO's that already offer these things, why can't there be one that just gets back to the basics and does the basics really well? People talk about the novelty of old MMO's but the one thing old MMO's did is focus on the basics.
 
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I think a lot of people's problem with understanding some of the things EQN is trying to do is because they do not understand how sandbox games work.
 
Very excited for this game. I grew up on MMO's but nothing that has been released since post World of Warcraft has captured me for an extended period of time.
 
That was brutal to watch ... it looks like they are trying to impress a class of elementary students.

I don't know, but I don't need or want all the flare. I don't need huge shoulder pads, huge boobs, tons of partial effects, exaggerated animations for attacks and stances, reasons to watch my character rather than the game, perfect balance, cartoony graphics, endless class combinations, etc, etc, etc, the list goes on. All these modern MMOs seem to be going backwards to me and they all look the same. EQN does not seem any different to me than the endless list of existing F2P mmo's. There are already hundreds of MMO's that already offer these things, why can't there be one that just gets back to the basics and does the basics really well? People talk about the novelty of old MMO's but the one thing old MMO's did is focus on the basics.


Gets back to the basics?

We've had plenty of "Basic" mmo's. Ever since the first gen of mmo's (Ultima Online, Asherons Call, and EQ, I know there are older mmo's like meridian 59, but these 3 were the big mainstream ones) after that we have had mostly mmo's which took the groundwork that Everquest laid (Themepark design, classes with a gear focused loot system, tab-target/hotbar combat).


EQN you say does nothing new? Did you watch the videos?

Complete and utter destruction of the environments, digging underneat the lands to find dungeons an dhidden area's.

Combat spells that actually use the environment (IE the rock wall actually pulls the rocks up, it's not just a graphic throw down that "disappears" after x-time, the enemy has to break it to get through).

Then there's the multiclass system that is focused on letitng players basically make their own individual classes up.

The AI system which is meant to make npc's/monsters react more realistic, no more "spawning" at x-location and standing around, but monsters that move around, that have needs to fulfill.

Then there's the "rallying calls" which for they say can play out differently and be different and permanently changes the landscape of the game on each server.

Then there's the landmark thing (Which comes out before EQN) where players can build things in it and then those things they build might make it into EQN.
 
Gets back to the basics?

We've had plenty of "Basic" mmo's. Ever since the first gen of mmo's (Ultima Online, Asherons Call, and EQ, I know there are older mmo's like meridian 59, but these 3 were the big mainstream ones) after that we have had mostly mmo's which took the groundwork that Everquest laid (Themepark design, classes with a gear focused loot system, tab-target/hotbar combat).


EQN you say does nothing new? Did you watch the videos?

Complete and utter destruction of the environments, digging underneat the lands to find dungeons an dhidden area's.

-Meh... I bet it'll be in set place, I doubt I'll be able to dig anywhere and woah a dungeon!
Plus destruction isn't permanent so that kinda blows.


Combat spells that actually use the environment (IE the rock wall actually pulls the rocks up, it's not just a graphic throw down that "disappears" after x-time, the enemy has to break it to get through).


Then there's the multiclass system that is focused on letitng players basically make their own individual classes up.

-Secret world?

The AI system which is meant to make npc's/monsters react more realistic, no more "spawning" at x-location and standing around, but monsters that move around, that have needs to fulfill.

That's kinda what they said would happened with GW2 ... we have some of it (AI raiding certain spots and taking it over if you don't defend it) but it's still kinda static and scripted. It might be cool if they do pull it off but until I see some real gameplay I'm not convinced it's going to be anything revolutionary.

Then there's the "rallying calls" which for they say can play out differently and be different and permanently changes the landscape of the game on each server.

WoW did it in Vanilla, I'm kinda sad they never went back to that server wide event it's kinda cool and really helped the community so I'm glad they're doing something cool like that, only hope is *anyone* can participate.

Then there's the landmark thing (Which comes out before EQN) where players can build things in it and then those things they build might make it into EQN.


That's kinda cool, I agree.

Overall , I don't see what the big deal is...

edit: crazy blue color lol
 
I think the landmark game/idea is great. "modders" and "I'm independently wealthy and have 10,000 hours in EQ" crowd are able to do some amazing things with even the most basic tools. I expect within a week we'll have see some insane structures built, ones that will be far more interesting than the typical "building type A, B or C with variation X, Y, or Z" that you see in many MMO's / games in general. WoW/PS2/DAoC/WAR/GW2/etc each had their cookiecutter hut/house/castle/fort setups that were reused in each area. Why not take some ideas from the community and make the game more interesting?

Just a shame all the "looks too much like copyright infringement" areas won't make the cut. (cuz you know people will recreate all their favorite raid areas from other games, the entirety of Middle-Earth, Probably a Starship Enterprise, and dicks, so many dicks.
 
Never underestimate the need to build and destroy stuff.
eqnext seems on their way to have both so will see
 
I think the landmark game/idea is great. "modders" and "I'm independently wealthy and have 10,000 hours in EQ" crowd are able to do some amazing things with even the most basic tools. I expect within a week we'll have see some insane structures built, ones that will be far more interesting than the typical "building type A, B or C with variation X, Y, or Z" that you see in many MMO's / games in general. WoW/PS2/DAoC/WAR/GW2/etc each had their cookiecutter hut/house/castle/fort setups that were reused in each area. Why not take some ideas from the community and make the game more interesting?

Just a shame all the "looks too much like copyright infringement" areas won't make the cut. (cuz you know people will recreate all their favorite raid areas from other games, the entirety of Middle-Earth, Probably a Starship Enterprise, and dicks, so many dicks.

I, for one, will be the first to create Laciaofels
 
Random note: anyone else pissed that they made Ogres smarter. I loved my dumb warlike ogres. I also am worried about the confirmed races. They seem to be very limited.
 
Random note: anyone else pissed that they made Ogres smarter. I loved my dumb warlike ogres. I also am worried about the confirmed races. They seem to be very limited.

Unfortunately I already see new races being paid for content. Comes with F2P, need to make money somehow.
 
I expect within a week we'll have see some insane structures built.

I really hope not. The whole idea sounds awesome, but they need to stretch things out and require them to take time, even that means there will be a grind involved somewhere. How awesome you can build your structures should be based on few trade skills and/or available gold. And those skills need to take time to develop otherwise I know I'll lose interest quickly after maxing them out and having nothing to look forward to.
 
No matter how hard it is to do, blade52x, in a week we will have a monument. In 5 minutes, we will have something offensive.
 
No matter how hard it is to do, blade52x, in a week we will have a monument. In 5 minutes, we will have something offensive.

thats not true if you have to mine the resources needed to make things.
it could take a month to gather up enough to make anything of a decent monument size.

unless you have a bunch of people supplying resources then we might see something grand but i doubt within the first week. there will be a bit of a learning curve with the tools and combining materials to get different things ect.
 
thats not true if you have to mine the resources needed to make things.
it could take a month to gather up enough to make anything of a decent monument size.

unless you have a bunch of people supplying resources then we might see something grand but i doubt within the first week. there will be a bit of a learning curve with the tools and combining materials to get different things ect.

You mean like entire guilds that are already planning to do just that?
 
thats not true if you have to mine the resources needed to make things.
it could take a month to gather up enough to make anything of a decent monument size.

unless you have a bunch of people supplying resources then we might see something grand but i doubt within the first week. there will be a bit of a learning curve with the tools and combining materials to get different things ect.

There will be monumental dongs in the game.Give it two weeks to see a first.

I will be working on my homage to Gaotse,
 
Overall , I don't see what the big deal is...

edit: crazy blue color lol

Agreed, pretty much entirely. Secret World had a wide-open class system... and a certain other major upcoming MMO that has a lot of interest in it, has a nearly wide-open class system as well.

Rallying calls? DAOC RVR had that arguably, but the release of Labyrinth of the Minotaur had that exactly as a once-per-server thing (they never continued the concept since the game was on the decline by that point). Other games have as well I'm sure that I haven't played extensively, I know WOW had something too like that at one point.

Combat spells affecting environment? DAOC did it... you could break walls of keeps, batter down doors, etc. I haven't seen anything presented for EQN that's anything more advanced: pre-defined types/areas of objects that you trigger.

AI system? Mobs always used to roam and fulfill different roles in old MMO's, the static "spawn in one place and sit until someone kills it" thing is a modern MMO dumb-down.

Landmark system to possibly put in some player-made buildings is cool, but arguably Rift and DAOC both had similar things but only for housing (DAOC foundations, Rift dimensions).

As far as "finding a dungeon that's different each time", a LOT of games have done that, such as DAOC with Catacombs instances (random solo dungeons pieced together from pre-done rooms modularly with random objectives), and I think it was Anarchy Online that let players build ones people could go into too. Some games have had areas that varied most times you went into them due to random nameds being up affecting the layout and difficulty of mobs in the area, some that would fight eachother, some that would cause the environment to change, etc.

Don't get me wrong, EQN if they can do what they're touting is ambitious for the modern MMO market, but the stuff's mostly been done before. The key is mixing it together and doing it well. Unfortunately most MMO's nowadays take the formerly-standard features, half-ass them, and then toss in one twist and think it'll support the game.

Now, there's also the trap of thinking "new" means better: some features were buried for a reason in the history of MMO's, due to the games being multiplayer and not working well in that style, or just due to being "too difficult" for players (the latter of which I wish some would re-implement).
 
There will be monumental dongs in the game.Give it two weeks to see a first.

I will be working on my homage to Gaotse,

im sure people will make them and get ip banned so hopefully you have alot of vpn's and sony accounts to burn.
 
Wait....

No holy trinity?

:( well crap

Going back to WoW take their new heroic scenarios 3 dps can do them, a healer tank and dps can do them, a healer and 2 dps can do them.

A tank and 2 dps is significantly harder on the tank. I think they missed the mark in including all players. My druid in wow is guardian/resto and it's hard sometimes to get a group for the scenarios.



Anyway I'm interested but not sure how I feel about this yet.
 
Nobody IP bans.

nobody lets you make make things at the level of this either outside of a couple games but nothing in a large mmo setting like this either. do you really thing they wouldnt ip ban?
 
I really hope not. The whole idea sounds awesome, but they need to stretch things out and require them to take time, even that means there will be a grind involved somewhere. How awesome you can build your structures should be based on few trade skills and/or available gold. And those skills need to take time to develop otherwise I know I'll lose interest quickly after maxing them out and having nothing to look forward to.

I just hope they require you to harvest materials to build. Because if they are going to be re-shifting the areas via earthquakes and what not. You should be able to do something productive while you search for the new locations of places.

I hope they do it in landmarks as well. Creative mode in Minecraft is great and all, but it doesn't have any "monumental" task feel to it when you can just inject as much of material A as you need at any time. Using rarer and hard to find mats to make the thing stand out versus everything being made of diamonds/gold.
 
nobody lets you make make things at the level of this either outside of a couple games but nothing in a large mmo setting like this either. do you really thing they wouldnt ip ban?

You can't effectively IP ban, because not very many people have permanent IPs. They may have an IP they have MOST of the time, but it does cycle and change. So you're just banning an IP the guy causing problems may or may not have tomorrow.

Now if they range IP ban, I'd be more likely to believe that. Ban entire countries or a specific ISP bank because maybe they are doing something shady.
 
nobody lets you make make things at the level of this either outside of a couple games but nothing in a large mmo setting like this either. do you really thing they wouldnt ip ban?

I know for a fact they won't ip ban. Companies stopped ip banning in games long long ago.

A) is not 1999 anymore nobody has static ips, they cost too much and some isps require a business account now too. It's a waste of time when you can log into your router and in 2 clicks have a new one.
B) they are a business they may ban you for stepping out of line but they still want you back spending money.
 
EQNext Landmark announcements, along with Founder's Packs and some other stuff. There's articles everywhere, I'll just link the Reddit. They have a decent selection to read from.

http://www.reddit.com/r/EQNext/

Hmm, so what is this EQ Landmark game ? A single player game engine test type of thing ? Is it EQ next's game engine but just a single player game, used to beta test out the game engine and architecture, so it can be tweaked for the full main upcoming EQ 3 game ?

When does this Landmark thing come out ? And I assume it's free, because we would be beta testing it for them on a large scale ?

I will say the graphics looks just awesome for an MMO, to me looks like a next generation WoW, and I mean that in a good way.
 
Landmark is essentially the world building and scripting engine/environment for EQN (and likely other titles from the looks of things).

Think building/harvesting games in a sandbox for the incredibly simplified not wanting to read anything else explanation.
 
Hmm, so what is this EQ Landmark game ? A single player game engine test type of thing ? Is it EQ next's game engine but just a single player game, used to beta test out the game engine and architecture, so it can be tweaked for the full main upcoming EQ 3 game ?

When does this Landmark thing come out ? And I assume it's free, because we would be beta testing it for them on a large scale ?

I will say the graphics looks just awesome for an MMO, to me looks like a next generation WoW, and I mean that in a good way.


Minecraft but with voxels , it's online (not single player) and there's going to be combat, finding materials, building, etc.

People will also be able to build things for EQnext and have a chance for them to apear in that game when it is released.
 
you build stuff in the mmo world or your own game?

e: oh its 2 games? How does Landmark tie in with EQ next?
 
As far as I can understand, Landmark is basically part of EQ Next. They're releasing the build tools etc... so people can get familiar with them and then later when the full EQ Next comes out they'll be able to bring some of those things to the world. I'm actually considering the $99 Founder pack. This looks like it could even be a bit like Second Life mixed with a fantasy MMO with a permanently changeable world. People who learn the tools and whatnot can make items etc... and sell them for real world or in-game cash. So lets say I get really awesome at making Elven (think Rivendell and Lorien) style homes etc... I can actually set up a store in game where I can sell the house design itself, a chandelier I designed, an Elven high backed chair etc.. and people can then use these items in their own zones/houses etc.

There's the potential for this to be awesome, and I'm definitely going to decide before the end of the year if I'm in. EverQuest was my first "real" MMO that I spent a ton of time on back in the day, even working for EQ for awhile in my younger years, and to date not a single MMO has been able to provide the "scope, scale, and feel" of the world that EQ did (though it was really lacking in other elements and hugely punishing), so this could be something really worthwhile.
 
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you build stuff in the mmo world or your own game?

e: oh its 2 games? How does Landmark tie in with EQ next?

Technically, there is no direct tie between the games; however, iirc, the devs did mention that if some player made things are uber popular, and fight within the vision of EQ Next, they might incorporate those things into EQ Next.
 
you build stuff in the mmo world or your own game?

e: oh its 2 games? How does Landmark tie in with EQ next?

Landmark is using the EQnext engine and world tools.

It's also sharing character models and other things.


landmark is more about building things (you can build whatever you want, it doesn't have to be "Fantasy" or anything, you can build something sci-fi'ish or whatever you want.

However if you build something that "fits" within the theme of EQ (Fantasy setting) there is a chance that your creation might end up in EQnext.

That is the main way it ties into EQnext, what you build may end up in that game.

Apart from that EQnext landmark is a standalone game that you play online with other people and build things, that features some combat and resource collecting, etc like minecraft.
 
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How does Landmark tie in with EQ next?

Landmark is crowdsourced construction of the EQN environment, except that SOE is cashing in twice, they get your designs without having to hire designers themselves, and they get you to pay for providing them with designs as well.

From where I am looking one would have to be a real chump to pay SOE to do their work for them.
 
Landmark is crowdsourced construction of the EQN environment, except that SOE is cashing in twice, they get your designs without having to hire designers themselves, and they get you to pay for providing them with designs as well.

From where I am looking one would have to be a real chump to pay SOE to do their work for them.

Everquest Landmark is free to play, you don't have to purchase these pre order backs (the 99.99 one seems far from worth it imo, the 4 extra beta keys are time limited keys and not full beta keys either).

Also they are going to use the "Player studio" that they have been doing for years with EQ2, if you make an item and another play buys said item or uses your item (IE say you make a tower structure, and another player uses this structure in their building) you get a % of REAL money from that.

So if you make something that's popular and used in other structures you can make money from it and see a return.

As far as if they decide to make your building part of EQnext? I am not sure if they intend to pay people for that, I think many people would just love to see something they make in a huge game and be happy that other people will see/experience something they created. It would be nice if they did pay you to use it though.
 
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