Just saw this:True, but their exclusivity deals are a shady way to make money and just poor business sense. Less sales, less profits.
Metro Exodus sold more on the Epic store than Last Light did on Steam
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Just saw this:True, but their exclusivity deals are a shady way to make money and just poor business sense. Less sales, less profits.
But also had way more social media & manufacturer coverage.
Indeed and it sold better as expected. Much better. Never mind that some of the early sales were pre-orders on Steam where as LL launched only on Steam. This proves that hysteria over the launcher was overblown by a small minority.
No doubt that they may have lost a few sales over this. But the majority of those will buy it next year when it comes to Steam.
Hence the reason some of us are using "de facto" monopoly. It's about marketshare. There are dozens of search engines too, yet it's pretty safe to call Google a de facto monopoly. Yes, even with Bing existing.
Oh I hear you, it's more like I see them all as companies that will stab you in the back if it suits their business interests, hence the reason I don't want any one on top (including Epic). As far as I'm concerned GOG is the only one that actually does right by the customer. They're the only that can guarantee you'll get to keep all your games. So yeah, Epic is by no means a lovable little guy. Neither is Valve.
But also had way more social media & manufacturer coverage.
Last light was still an obscure russian game, that had little hype and coverage. And on top every game sells more copies now than it would have a few years ago. So it is not a worthy comparison to make. Or at least you can't judge how much epic exclusivity affected sales from it.But also had way more social media & manufacturer coverage.
A game that was extremely hyped sold 2.5x more copies, than an obscure game from a then unknown russian developer that had minimal coverage. Are you sure you want to draw any conclusions from that?Indeed and it sold better as expected. Much better. Never mind that some of the early sales were pre-orders on Steam where as LL launched only on Steam. This proves that hysteria over the launcher was overblown by a small minority.
No doubt that they may have lost a few sales over this. But the majority of those will buy it next year when it comes to Steam.
And none of it matters because if it was still selling on Steam the sales numbers would blow away EGS.
Let it go.
Nope. Just the Generation Me ones.Have PC enthusiasts always been this fragile?
That's typically considered proprietary competitive information. Means nothing that they aren't sharing specific numbers..The fact they're nervously trying to qualify how "well" the sales were on EGS but not disclosing actual figures comes across like maybe it didn't meet their expectations.
A game that was extremely hyped sold 2.5x more copies, than an obscure game from a then unknown russian developer that had minimal coverage. Are you sure you want to draw any conclusions from that?
And please don't be dishonest, the "hysteria" is the least about the launcher. It is about bringing the practice of exclusives to PC. And the backhanded tactic of buying market share. Epic is like the person who buys every last concert ticket to make sure none is left for anyone else. And then sells them in front of the venue on worse terms.
And none of it matters because if it was still selling on Steam the sales numbers would blow away EGS.
The sales from Steam would have been much higher than on EGS (possibly 30-50 times more). In the long run they will make less money because of the backlash from buying exclusives.As for the "OMG Epic is buying the games" argument I've yet to see anyone provide actual proof of this. Seems like some people can't grasp reality and figure out that when most publishers see an option to save money, they'll take it. Even with Valves tiered fee model you're going make more money selling on Epic's platform. This expands further if you're using UE4. Anyone who was on the fence is going to jump ship after seeing the success of Exodus. The market has spoken and they've said they really don't give a damn over any of this.
The sales from Steam would have been much higher than on EGS (possibly 30-50 times more). In the long run they will make less money because of the backlash from buying exclusives.
This.Just wait a year.
And you believe EGS numbers? I have a bridge to sell you.My 'random number pulled out of ass' detector is off the charts
Not sure what you mean by this.Have PC enthusiasts always been this fragile?
And you believe EGS numbers? I have a bridge to sell you.
I'll admit it was a random number, but consider the amount of current Steam users vs EGS users. Sales would be considered 'mediocre' at best if it were compared to Steam.i just don't believe 50 times. I think twice as much is believable, but that number was randomly generated lol
I think most people don't care as much as those deeper involved int the gaming community think they do about choice of launcher, frankly.
Exclusive to one client / one launcher is the same thing. What are you talking about? And yes the launcher features was a big issue when exodus was released, as it still didn't have offline capability. Which is a big no-no. They added that now however. And exclusivity is not about the launcher. Many games are exclusive to one launcher. There is nothing new there, hell most games had their own exclusive "launcher" for decades. Ie: When you click on the game it doesn't start but you get a small app with a splash screen where you can change settings, and report errors and such things.Exodus is still a small game that wasn't hyped up that much. LL wasn't the first game in the series either; you're acting like it was 2033. Again if this was such a deal breaker it would've sold poorly. Clearly it wasn't, it sold as expected. And yes the hysteria was indeed over the launcher. See all the dozens of copy/pasted posts about what the Epic client doesn't have (or didn't have) or how no one wants to use it. Practically no one was upset that it was exclusive to one client. If that was the case why aren't people whining about Last Light being Steam exclusive? Maybe you are only annoyed about them switching clients, but you're in the small minority.
Sure if you have your head in the sand. Phoenix point devs came out and said plainly that epic offered them at least 2 million upfront to make their game epic exclusive and they are just a small indie dev. They said that if they refunded the 2 million they got from their kickstarter campaign they'd still be ahead with epic. So there, proof enough for you? Can you imagine how much they offered for bigger titles?As for the "OMG Epic is buying the games" argument I've yet to see anyone provide actual proof of this. Seems like some people can't grasp reality and figure out that when most publishers see an option to save money, they'll take it. Even with Valves tiered fee model you're going make more money selling on Epic's platform. This expands further if you're using UE4. Anyone who was on the fence is going to jump ship after seeing the success of Exodus. The market has spoken and they've said they really don't give a damn over any of this.
Whatever small number of people who didn't buy it over it not being on Steam was outweighed by the benefits. Dropping the price to $50 likely gained them an equal amount of sales as those lost. And of those people who skipped it, most will end up buying it next near. It is a win win for Deep Silver.
Obviously it won't fail so badly to ruin them. But nobody can tell whether it would've made more or less if they didn't do it. And i'm firmly on the side of games making less on epic store. And either way it is a shit move from any dev, and it shows a clear fuck you mentality towards PC gamers. And as such I have zero sympathy for devs who do that.Let us not forget about all the new developers jumping ship. If it was bad for business they wouldn't do it. Really, that should be all the indication you need. If putting your games on Epic is such a failing move no one would do it.
I'll admit it was a random number, but consider the amount of current Steam users vs EGS users. Sales would be considered 'mediocre' at best if it were compared to Steam.
Epic would be shitting their pants without exclusives.
gog in financial trouble thanks to this trojan.
gog it seems can no longer subsidise unfair regional pricing as they had to reduce their revenue share after epic entered the market.
steam and gog were friendly competitors everything was rosy and then these idiots came along.
How anyone thinks making exclusivity deals by bribing developers is good for the gaming market I dont know.
I expect sales for games on epic alone are down alot more than half, probably down 90% or so, no company in their right mind would be exclusive on epic without a wad of cash to compensate them.
It might sound appealing, but blaming gog's financial trouble on the epic store is very dishonest.gog in financial trouble thanks to this trojan.
gog it seems can no longer subsidise unfair regional pricing as they had to reduce their revenue share after epic entered the market.
steam and gog were friendly competitors everything was rosy and then these idiots came along.
How anyone thinks making exclusivity deals by bribing developers is good for the gaming market I dont know.
I expect sales for games on epic alone are down alot more than half, probably down 90% or so, no company in their right mind would be exclusive on epic without a wad of cash to compensate them.
It might sound appealing, but blaming gog's financial trouble on the epic store is very dishonest.
They couldn't be an effective competitor, because their prices are high relative to the age of the games they are selling, their launcher is the biggest resource hog on the market, and as it seems lack of drm is not much of a selling point. What people have problem with is invasive drm.
As long as you don't suffer from the DRM it doesn't matter that it exists.
In the end people like using launchers, it's a convenience. Of course having multiple launchers is not so much, that's why people have a preferred one, and since steam was the first, it will always be the preferred launcher of those who have dozens of games tied to it already. Not even the epic store can change that. But most still value their money more than their convenience, so there's that.Since GoG has no DRM, it doesn't need a launcher, there is an optional one, but I have never used it, so saying it's a resource hog is somewhat moot.
In the end people like using launchers, it's a convenience. Of course having multiple launchers is not so much, that's why people have a preferred one, and since steam was the first, it will always be the preferred launcher of those who have dozens of games tied to it already. Not even the epic store can change that. But most still value their money more than their convenience, so there's that.
It's not about conditioning, it's about giving an interface. I actually prefer to launch games from steam over cluttering the desktop with icons for games.Steam may have conditioned Steam users, to launchers, but IMO Windows is the launcher, with shortcuts, start menu, etc, and has ZERO additional overhead.
Funny how it's "proprietary" when it's bad news, but suddenly not proprietary when a game's a big seller and they're yelling it from the rooftops-- "XYZ sells 5 million copies in first 72hrs" splashed across every gaming site.That's typically considered proprietary competitive information. Means nothing that they aren't sharing specific numbers..
It's not about conditioning, it's about giving an interface. I actually prefer to launch games from steam over cluttering the desktop with icons for games.
FTFY.Windows had this really awesome feature called the start menu.
What do you mean they are bringing it? Have they paid for them to be ported? No, without epic they would be sold on a number of places, but no, they snatched exclusivity rights. Besides this was announced along with the outer worlds soEpic's bringing more 3 more console exclusive games to their store:
https://www.pcgamer.com/detroit-become-human-beyond-two-souls-and-heavy-rain-are-coming-to-pc/
So how many console exclusives have they brought to PC now, 5? If Epic exclusives come at the cost of console exclusives, that works for me.
Uh, citation needed. If they would have sold "a number of places", then multiple companies were sure taking their sweet time doing it:What do you mean they are bringing it? Have they paid for them to be ported? No, without epic they would be sold on a number of places, but no, they snatched exclusivity rights. Besides this was announced along with the outer worlds so
So why are you trying to give them credit like it is thanks to them?
I can't prove a negative. You made the assertion that epic is responsible for these games coming to the PC. You need to prove it. Whatever is asserted without evidence can be dismissed without evidence.Uh, citation needed. If they would have sold "a number of places", then multiple companies were sure taking their sweet time doing it:
Flower = released 2009 only for Playstation, announced for PC this year as Epic exclusive
Heavy Rain = released 2010 only for Playstation, announced for PC this year as Epic exclusive
Journey = released 2012 only for Playstation, announced for PC this year as Epic exclusive
Beyond: Two Souls = released 2013 only for Playstation, announced for PC this year as Epic exclusive
Detroit: Become Human = released 2018 only for Playstation, announced for PC this year as Epic exclusive
So you're saying it's just a MASSIVE COINCIDENCE these games from multiple companies are all announcing right now that they're coming out for Epic store and were planning on releasing on Steam this whole time and just decided to wait for up to 10 years?
Sure if you have your head in the sand. Phoenix point devs came out and said plainly that epic offered them at least 2 million upfront to make their game epic exclusive and they are just a small indie dev. They said that if they refunded the 2 million they got from their kickstarter campaign they'd still be ahead with epic. So there, proof enough for you? Can you imagine how much they offered for bigger titles?
The Gamer said:The community manager went on to clarify the terms of the deal, saying that Epic's promise didn't come in the form of a single paycheck. Instead it was "for a minimum guarantee - which means Epic will guarantee that we will sell X number of copies. Even if we don't hit that number, they still pay us.
The market has only spoken if you're a naive consumer, who can't differentiate between correlation and causation.
gog in financial trouble thanks to this trojan.
I expect sales for games on epic alone are down alot more than half, probably down 90% or so, no company in their right mind would be exclusive on epic without a wad of cash to compensate them.
As for why now: Quantic Dream recently broke their ties with Sony, they were a Sony exclusive developer, that's why they couldn't bring their games to PC until now.
My evidence is both Quantic Dream and thatgamecompany haven't had PC titles since 2005. Epic is bringing the whole catalog of both companies to PC at the same time. That's quite the coincidence. That's what's known as supporting evidence. It doesn't prove it beyond a doubt, but it does support the claim as the timing is highly improbably otherwise.I can't prove a negative. You made the assertion that epic is responsible for these games coming to the PC.
You need to prove it. Whatever is asserted without evidence can be dismissed without evidence.
Wrong, it and free or cheap start menu replacements both work a treat.FTFY.
Until they ruined it in windows 8, then further ruined it in 10. I haven't used the start menu since 7.
Uh, citation needed. If they would have sold "a number of places", then multiple companies were sure taking their sweet time doing it:
Flower = released 2009 only for Playstation, announced for PC this year as Epic exclusive
Heavy Rain = released 2010 only for Playstation, announced for PC this year as Epic exclusive
Journey = released 2012 only for Playstation, announced for PC this year as Epic exclusive
Beyond: Two Souls = released 2013 only for Playstation, announced for PC this year as Epic exclusive
Detroit: Become Human = released 2018 only for Playstation, announced for PC this year as Epic exclusive
So you're saying it's just a MASSIVE COINCIDENCE these games from multiple companies are all announcing right now that they're coming out for Epic store and were planning on releasing on Steam this whole time and just decided to wait up to 10 years to do it? I'm assuming yes, Epic paid to bring these games to PC.
I know you won't get it, but I'm not celebrating Epic, I'm just happy for more competition, and look! It's bringing multiple games to PC that were never there before! Do you have ANY evidence these games would have come to PC if Epic never stepped in?