Azureth
Supreme [H]ardness
- Joined
- Feb 29, 2008
- Messages
- 5,323
Seems like a good compromise to me.
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Fuck the publishers, but fuck the developers more. They can all quit and then the publishers will go out of business. Self correcting problems, but most developers are fucking idiots. So we'll get stuck with more Wildlands type shit in the coming future because developers are fucking pricks who will happily gouge their customers and be lazy little cunts because enough idiot gamers will still buy their garbage. Then fuck the customers, because there are still apparently millions of idiots who run out and buy this shit.
Seems like a good compromise to me.
Seems like a good compromise to me.
Exactly. They're not doing it to make ends meet. They're doing it because it makes them more money and they can. Raising the game prices to 80, 100 or 1000, won't do shit to microtransactions. Besides where I live console games are already over $80.Microtransactions have NOTHING to do with the base price of video games. Raising the price will just mean we pay more and STILL have to deal with this bullshit. The game industry is making BILLIONS of dollars off of these things. Take-Two alone is estimating over a billion dollars in revenue this fiscal year off the back off MTs in NBA2K18 and shark cards for GTA Online. On average, publishers are spending less money on game development then they have in the past decade. While each game costs more they have all drastically cut down on the number. People parroting the whole "games are too expensive to make" idea really need to learn to actually look at financial reports from publishers.
Prices are what they are, so games can reach a larger audience. You completely ignore the fact that the target audience of games have grown many magnitudes as well. So the number of sales offset the larger cost of development. Gamers doesn't hold a gun to publishers head to not raise the prices. They would if they thought they could make more money that way. Just think. Which is better? 1.000.000 sales at $60 or 500.000 sales at $80? There are a lot of people out there who would buy half as many or even less games if prices would go up. Yes that includes me. And it would also result in a significant rise in piracy. Game publishers know exactly what they're doing as far as the money goes. They don't need wannabe self appointed counselors from a forum to tell them how much to charge for games.Prices should be north of 100 USD really. Anything less is stupid.
1. Games were 60 before or more and that hasn't gone up despite inflation.
2. Gamers screamed and moaned for massive graphics and physics which has massively driven up development costs.
Games are way under costed for what they are given those two factors. The issue is the majority of chud man children in the gaming community which has lead to problems. Put prices in line with inflation and you're at 100 bucks, raise them up as well to reflect development costs. Charge over 100 a game and ditch the DLC.
Prices should be north of 100 USD really. Anything less is stupid.
1. Games were 60 before or more and that hasn't gone up despite inflation.
2. Gamers screamed and moaned for massive graphics and physics which has massively driven up development costs.
Games are way under costed for what they are given those two factors. The issue is the majority of chud man children in the gaming community which has lead to problems. Put prices in line with inflation and you're at 100 bucks, raise them up as well to reflect development costs. Charge over 100 a game and ditch the DLC.
Prices are what they are, so games can reach a larger audience. You completely ignore the fact that the target audience of games have grown many magnitudes as well. So the number of sales offset the larger cost of development. Gamers doesn't hold a gun to publishers head to not raise the prices. They would if they thought they could make more money that way. Just think. Which is better? 1.000.000 sales at $60 or 500.000 sales at $80? There are a lot of people out there who would buy half as many or even less games if prices would go up. Yes that includes me. And it would also result in a significant rise in piracy. Game publishers know exactly what they're doing as far as the money goes. They don't need wannabe self appointed counselors from a forum to tell them how much to charge for games.
Game companies have reached levels of greed you cannot fathom
In fact, you say compromise and all they hear is: We are willing to pay $80 for a game that costs $60 today.
Seems like a good compromise to me.