Elite: Dangerous – a Beginner's Guide

CommanderFrank

Cat Can't Scratch It
Joined
May 9, 2000
Messages
75,399
Now that Frontier Development’s Elite: Dangerous has been released and doing well with a reported 300K games sold so far, there are probably many gamers out there still trying to get a handle on exactly how to approach the understand the game’s concept. Fortunately, we’re here to help you along with your quest. :cool:

But Elite: Dangerous is big. You just won’t believe how vastly, hugely, mindbogglingly big it is. With dozens of upgradeable ships to pilot, a labyrinthine political backdrop to navigate and a persistent online universe filled with not-always-friendly inhabitants, how should a beginner get started?
 
Last edited:
I've really enjoyed Elite Dangerous so far. It has a pretty slow pace, for sure. But, flying a ship around is strangely relaxing. Also, once you master docking, it is pretty rewarding, even though it is something you end up doing a bunch of times in a row. I've seen it called Euro Truck Simulator in space, which is pretty close to the truth. There appears to be a few storylines going on in the background about, politics, drug smuggling, etc.

My only real complaint is that the bulletin board/quest system can be really hit or miss when you first start out. As you get better ships and larger hold capacities, those missions really open up. But at first, I found myself hauling around human waste for very little profit, that is, until I discovered bounty hunting. I started stalking resource extraction sites for wanted criminals and made enough from that to upgrade to a better ship. I've toyed around with mining, but you really need to invest in a multi-hopper refinery to do that quickly and make money. The single-hopper refinery ends up being really fiddly, and the amount of money I could make from mining was pretty low compared to a single bounty hunting kill.
 
Its a slow pace to grind, but sure as heck isn't if you don't want it to be. Head to an anarchy system and fly around a nav beacon looking for warrants.

The other CMDRs don't like competition and tend to interdict and kill each other to keep the hunting grounds to themselves. Doesn't matter if you have cargo or not, and they don't even bother to scan you first just come in blasting!

Luckily, I came in with a kitted out Cobra with dual medium cannons, gimbled lasers, A-shields, military grade reinforcements, and sold a primary cargo rack for massive shield cell bank abuse along with chaff, else you get eaten alive at least at peak hours! Still died when I couldn't avoid a guy ramming me, lol!

But yeah, rare trade routes in safe space can be repetitive as a grind to score credits, but even that can be kicked up a notch by flying like a pro to maximize your credits per hour. I was flying a hauler with no shields, all lightweight D-components, no weapons, and just maxed out to the extreme for cargo hauling and max jump range. Learned how to really get flying down to an art-form to make the runs REALLY fast.

For example, sure you can just jump to a star, then point at the destination station, keep it in the blue and be nice and patient until you arrive. Or you can hold max throttle until you're really close, slam on the brakes buzzing the planet insanely close as a huge brake to your frameshift drive due to the gravitational effect, whip it around full throttle noting the relative location of the station to the planet, wing it right between the two and when radar shows you're almost 90o to it take a sharp blast in which lines you up perfectly with the entrance when you disengage hyperdrive, double-boost to the slot, slam down to 75% impulse, lower landing gear and hit 50% impulse at just the right time, then full stop right into the landing pad, sell your goods, pick up what you need, hit launch and haul ass back out of there to the next destination. Makes it more fun and reduces the grind time immensely.

This guy takes my intentional overshoot near planet collision to probably a better technique with the "helix of death" arc, would have to time it to see how it compares. :)
http://youtu.be/1nC3KmSF85Q?t=33s
 
Its a slow pace to grind, but sure as heck isn't if you don't want it to be. Head to an anarchy system and fly around a nav beacon looking for warrants.

The other CMDRs don't like competition and tend to interdict and kill each other to keep the hunting grounds to themselves. Doesn't matter if you have cargo or not, and they don't even bother to scan you first just come in blasting!

Luckily, I came in with a kitted out Cobra with dual medium cannons, gimbled lasers, A-shields, military grade reinforcements, and sold a primary cargo rack for massive shield cell bank abuse along with chaff, else you get eaten alive at least at peak hours! Still died when I couldn't avoid a guy ramming me, lol!

But yeah, rare trade routes in safe space can be repetitive as a grind to score credits, but even that can be kicked up a notch by flying like a pro to maximize your credits per hour. I was flying a hauler with no shields, all lightweight D-components, no weapons, and just maxed out to the extreme for cargo hauling and max jump range. Learned how to really get flying down to an art-form to make the runs REALLY fast.

For example, sure you can just jump to a star, then point at the destination station, keep it in the blue and be nice and patient until you arrive. Or you can hold max throttle until you're really close, slam on the brakes buzzing the planet insanely close as a huge brake to your frameshift drive due to the gravitational effect, whip it around full throttle noting the relative location of the station to the planet, wing it right between the two and when radar shows you're almost 90o to it take a sharp blast in which lines you up perfectly with the entrance when you disengage hyperdrive, double-boost to the slot, slam down to 75% impulse, lower landing gear and hit 50% impulse at just the right time, then full stop right into the landing pad, sell your goods, pick up what you need, hit launch and haul ass back out of there to the next destination. Makes it more fun and reduces the grind time immensely.

This guy takes my intentional overshoot near planet collision to probably a better technique with the "helix of death" arc, would have to time it to see how it compares. :)
http://youtu.be/1nC3KmSF85Q?t=33s

Thanks for the tips. Can't wait to start playing this in the near future. I very much hope that the co-op DLC Wings will come out soon. I guess my old Logitech Wingman Extreme Digital joystick with a game port! is out of the question these days :D
 
The other CMDRs don't like competition and tend to interdict and kill each other to keep the hunting grounds to themselves. Doesn't matter if you have cargo or not, and they don't even bother to scan you first just come in blasting!
RBikqz3.jpg
 
That's why i play in solo/group mode when i'm bounty hunter. I don't want nobody to steal my kills. Also online mode seems to spawn less enemies.
 
That's why i play in solo/group mode when i'm bounty hunter. I don't want nobody to steal my kills. Also online mode seems to spawn less enemies.
Thats what I think is really stupid though.

You shouldn't be allowed to buff your stats and everything in solo mode, and then join online mode after, that's BS.

I see that a lot of traders are like, screw this, I'll just farm in offline mode to do my trade runs in safety, then only when I want to fight people in a Viper will I bother to go online. That's bogus, as trading would be a lot harder if you had to deal with human pirates which would balance how trading is far too easy a way to make cash.

There is zero chance in hell for example that a Type 6 would hold its own against my Cobra, would have to drop 32 of its valuable cargo if it didn't have an escort or was really equipped to fight and took evasive action in hyperdrive, which would increase the profitability of piracy (right now you make almost no money that way, its just for fun) and decrease trade (make a million an hour).
 
I watched a youtube thing about how a guy makes 2 million creds an hour just trading and using some website. Even he laughs about how broken the economy is right now, anyone can grind on trading for a week and have enough money for super bad ass ships pretty quickly.

https://www.youtube.com/watch?v=A4WpsUG3KBM
http://www.elitetradingtool.co.uk/
Yup its true, but if there were a lot of CMDRs around and you're in a weak-ass trade vessel, you'd be evading interdiction, taking hull damage and wear and tear alone from that, dumping cargo, and imagine the risk of dying if you have 100 tons of gold that YOU PURCHASED OUT OF POCKET!

So not only are you paying for your ship insurance, but you end up losing perhaps a million+ credits in cargo.

Its broken because there is nothing "elite DANGEROUS" about trading when you can just trade in solo mode and the NPCs are retarded.
 
I watched a youtube thing about how a guy makes 2 million creds an hour just trading and using some website. Even he laughs about how broken the economy is right now, anyone can grind on trading for a week and have enough money for super bad ass ships pretty quickly.

https://www.youtube.com/watch?v=A4WpsUG3KBM
http://www.elitetradingtool.co.uk/

SIGH.

It's the MMO grind mentality being applied to a sandbox game that has no "unlock progression" or treadmill grind. Using online trading calculators or copying someone else's trade route is like looking up the answers to a test before you take it and then bragging how well you did on it. If that is what people want to do it is fine, but they would be better off playing games that have unlocks, levels, and grinds. There is absolutely NO reason to race to an Anaconda in this game. That is not the point. I can't wait until all the self-loathing gaming sadists realize there is not carrot in front of them and quit so I don't have to hear it anymore.

The game does need more content, and I'm the first one to admit that. There are already seeds of this being planted with the upcoming galactic civil wars. The beauty of this game is the galaxy and flying the ships, that is the foundation of the game and it is very, very good.

For those worried about people playing solo to get a big ship and then playing open, honestly I wouldn't worry about it too much. There are 400 billion star systems and surviving in the universe is only limited by your imagination and skill.
 
Thanks for the tips. Can't wait to start playing this in the near future. I very much hope that the co-op DLC Wings will come out soon. I guess my old Logitech Wingman Extreme Digital joystick with a game port! is out of the question these days :D

My brother, who has no IT knowledge at all but good mechanical skills was able to re-pin and re-solder his gameport joystick to USB. Here are some instructions (there are probably youtube vids or better):

http://www.wikihow.com/Transform-Yo...-Sidewinder-Precision-Pro-Into-a-USB-Joystick

You won't save any money by doing this because of the time involved, but could make for a fun project.
 
Sure it has unlock stuff, as you can't get the ships you want or equip them the way you want to be competitive in PVP without credits. A badass player with a sidewinder is still going to have his ass handed to him against an ASP loaded up with seeker missiles. And then you have "unlocks" for your ranking at the three gameplay markers (of which the first person to get triple elite gets $20,000 if I remember correctly), and effectively "unlocks" for faction loyalties and what not.

Its unavoidable that players will compare themselves in any online game, but the current mechanic and fact that they didn't reset beta players makes that broken which is a shame.

I liked knowing when playing World of Tanks that I had a superior kill ratio and knew that I earned my way up to that IS-4. Of course they too ruined it as they started going pay-to-win.
 
Sure it has unlock stuff, as you can't get the ships you want or equip them the way you want to be competitive in PVP without credits. A badass player with a sidewinder is still going to have his ass handed to him against an ASP loaded up with seeker missiles. And then you have "unlocks" for your ranking at the three gameplay markers (of which the first person to get triple elite gets $20,000 if I remember correctly), and effectively "unlocks" for faction loyalties and what not.

For sure, but the people who view them as "unlocks" are going to burn out in a hurry because there is no "end game". I don't bother with those $20,000 contests, they are going to be dominated by people with no jobs who are going to excel-spreadsheet their way to victory. Why bother, why burn yourself out?

Yes it is unfortunate that they didn't reset before release. If you are the kind of person who is jealous because your neighbor has a nicer lawn or car, you will not like this game. It's not a race. I've played probably 50 hours since release and been killed by exactly one CMDR, on day one in a conflict zone in my stock eagle while he was in an asp or something. Who cares? If this is bothersome, play solo. Or, stop flying around Lave, Sol, or any of the other places where people are likely to prowl.
 
Solo sucks, as the NPCs are retarded, and I can not taste the sweet delicious tears of a bot that is just ones and zeros and doesn't care whether or not it died. Plus, you can't really have pirate-trader conversations and the like with an NPC.
 
Solo sucks, as the NPCs are retarded, and I can not taste the sweet delicious tears of a bot that is just ones and zeros and doesn't care whether or not it died. Plus, you can't really have pirate-trader conversations and the like with an NPC.

Then in your case you should get closer to Lave, Sol, and the like, and gank newbies in haulers grinding out cookie cutter trade routes :)
 
Then in your case you should get closer to Lave, Sol, and the like, and gank newbies in haulers grinding out cookie cutter trade routes :)
If they don't alt+F4 first... ;)

On the plus side, this is far from the final product and ED is continuing to release free updates to the game with plenty of content promised.

The Wings update is coming soon, the recent 1.4 update really increased PvP opportunities, the forums showed a link to investors that they have tons of funds and the game is selling higher then expected, a new bounty hunter ship should be coming out soon, and today I hear missions are getting a major update too per the executive producer: https://forums.frontier.co.uk/showthread.php?t=94899&page=18&p=1514333&viewfull=1#post1514333
 
^^^
Yeah that's why I'm not touching this game with a 10 foot pole.

When you make something multiplayer only you get the worst of humanity emerging in make believe environments.
 
When you make something multiplayer only you get the worst of humanity emerging in make believe environments.
Its not multiplayer only, that's what I was complaining about that it should be.

Its "online" only, but you get to choose to play solo or in "open" world with all players... which I don't have an issue with, except that you can switch back and forth as you please. Trading too hard? Trade solo mode.
 
Its not multiplayer only, that's what I was complaining about that it should be.

Its "online" only, but you get to choose to play solo or in "open" world with all players... which I don't have an issue with, except that you can switch back and forth as you please. Trading too hard? Trade solo mode.

Eh, I would argue that since you have to be online to play the game at all, you should be allowed to switch back and forth between solo and "open", especially given their latest server snafu with credits. Perhaps thats just me hatin on baloney DRM.
 
My brother, who has no IT knowledge at all but good mechanical skills was able to re-pin and re-solder his gameport joystick to USB. Here are some instructions (there are probably youtube vids or better):

http://www.wikihow.com/Transform-Yo...-Sidewinder-Precision-Pro-Into-a-USB-Joystick

You won't save any money by doing this because of the time involved, but could make for a fun project.

Seems easy enough. Too bad I got rid of my gameport joysticks years ago, I miss my old Thurstmaster F15 stick. LOTS of X-wing sweat and tears from that.
 
Its not multiplayer only, that's what I was complaining about that it should be.

Its "online" only, but you get to choose to play solo or in "open" world with all players... which I don't have an issue with, except that you can switch back and forth as you please. Trading too hard? Trade solo mode.

Gotcha, I was simply going by the article

"This is an online multiplayer game"
 
Back
Top