sharknice
2[H]4U
- Joined
- Nov 12, 2012
- Messages
- 3,447
A lot of people are saying Elder Scrolls Online will just be another generic MMORPG WoW clone.
I completely disagree.
I don't like typical MMORPGs for the same reasons I don't like most RPGs. I liked Skyrim because it isn't a typical RPG and Elder Scrolls Online looks like it will keep all of the elements that make Elder Scrolls games stand out from other RPGs.
Leveling
Typical RPG:
limited choices in leveling - you choose your race and not much else
Elder Scrolls:
Complete freedom in leveling - you can be a heavy armored bowman with no upgrades to stamina or health.
Combat
Typical RPG:
Very limited combat freedom - you take turns swinging at each other, whoever has the higher level wins, your skill as a player has little affect on the outcome.
Elder Scrolls:
Complete freedom and real-time combat - your own skill as a player transfers over to your character because you can move around and dodge attacks and play in almost any way you want. You can use a wide range of strategies because you aren't limited to locking on and exchanging hits with the enemy.
I've been paying close attention to closed beta reviews and all of the information that comes out about Elder Scrolls Online and it looks very much like it will stay true to the Elder Scrolls formula of letting players have the freedom to play the game how they want.
There hasn't been an MMORPG that gives you this much freedom, and this what sets Elder Scrolls Online apart from everything else.
I completely disagree.
I don't like typical MMORPGs for the same reasons I don't like most RPGs. I liked Skyrim because it isn't a typical RPG and Elder Scrolls Online looks like it will keep all of the elements that make Elder Scrolls games stand out from other RPGs.
Leveling
Typical RPG:
limited choices in leveling - you choose your race and not much else
Elder Scrolls:
Complete freedom in leveling - you can be a heavy armored bowman with no upgrades to stamina or health.
Combat
Typical RPG:
Very limited combat freedom - you take turns swinging at each other, whoever has the higher level wins, your skill as a player has little affect on the outcome.
Elder Scrolls:
Complete freedom and real-time combat - your own skill as a player transfers over to your character because you can move around and dodge attacks and play in almost any way you want. You can use a wide range of strategies because you aren't limited to locking on and exchanging hits with the enemy.
I've been paying close attention to closed beta reviews and all of the information that comes out about Elder Scrolls Online and it looks very much like it will stay true to the Elder Scrolls formula of letting players have the freedom to play the game how they want.
There hasn't been an MMORPG that gives you this much freedom, and this what sets Elder Scrolls Online apart from everything else.