Wow this entire thread is like a flashback to 1990, when everyone was bitching that Kings Question V let you choose a response to a question instead of entering a statement in a text box (which made games more challenging, but also meant you sometimes were searching for the exact keyword(s) the parser was looking for.
Those who loved text games in the 80's felt this was the end of gaming. As it turns out, games evolved, found new ways to become even more complicated, while drawing in a larger audience.
This thread has become quite the circle jerk.
Not sure exactly what the exec was referring to, but I think there's a lot to be said about games being too complicated these days. Games should be easy to pick up, difficult to master.
Look at all the PC games that you enjoyed playing in the 1999-2004 era. They did not have pages and pages of collectibles, upgrades, abilities, journals, stats, etc. I started playing Dragon Age: Inquisition and had a headache after an hour trying to remember all the information that was being presented to me.
Again, easy to pick up, difficult to master. Most modern games are needlessly complicated in a way that doesn't always contribute to the games overall impact.
FWIW, you might enjoy Trine.
Maybe include a game manual. Oh wait those days are long gone.
I agree. When I was a kid, I had hours to dedicate to learning a game (few took that long to learn back then save for RTS types). Now grown up, married, job, kids. I don't have that kind of time anymore. I prefer FPS, driving games, hack n slash because there is very little learning curve.