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A producer for FIFA 18 has admitted that Nintendo’s handheld console is "very difficult" to work with: Andrei Lazarescu claims that it would take “an army of people” to translate some of the unique features offered in the PC and PS/Xbox versions of the title, such as the special animation system and more detailed stadium and crowds. The challenge of creating a consistent experience on the Switch may be why fewer publishers are bringing third-party games to the console.
The Switch version of FIFA 18 is a bit of an oddity. It's certainly the most fully-fledged FIFA we've had outside of the console and PC versions - Ultimate Team on a handheld console is quite something - but it's also, for obvious reasons, still a more limited version next to all their Frostbite-powered glory. What exactly is FIFA on Switch, then? It's probably closest to the games we had on the PS Vita: a console-like, feature near-complete version developed specifically for the platform, from just about the ground up.
The Switch version of FIFA 18 is a bit of an oddity. It's certainly the most fully-fledged FIFA we've had outside of the console and PC versions - Ultimate Team on a handheld console is quite something - but it's also, for obvious reasons, still a more limited version next to all their Frostbite-powered glory. What exactly is FIFA on Switch, then? It's probably closest to the games we had on the PS Vita: a console-like, feature near-complete version developed specifically for the platform, from just about the ground up.