Apparently, its layoff season in the gaming industry. Activision-Blizzard let hundreds of employees go earlier this month, and now, gamesindustry.biz reports that EA and ArenaNet are losing a significant number of employees as well. EA Australia is behind a number of (relatively) high profile mobile titles like Real Racing 3, The Sims and Need for Speed: No Limits, but the studio is reportedly "being refocused on live services" after they lose about a quarter of their staff, and a Kotaku source thinks that it could lead to a studio shutdown. Meanwhile, ArenaNet, who's best known for developing and maintaining Guild Wars 2, told gamesindustry.biz "We can confirm that due to the cancellation of unannounced projects, ArenaNet will make staff reductions," and said "this is part of a larger organizational restructuring within NCSOFT in the west, but the Guild Wars and Guild Wars 2 game services will not be affected, nor is any upcoming game content canceled." Per the source, an email was sent to employees earlier today from ArenaNet parent company NCSoft's CEO Songyee Yoon. "Our live game business revenue is declining as our franchises age, delays in development on PC and mobile have created further drains against our revenue projects, while our operating costs in the west have increased," it reads. "Where we are is not sustainable, and is not going to set us up for future success..." Former Guild Wars 2 writer Jessica Price (who was controversially let go last year following a Twitter exchange) said the layoffs were "not surprising" and added detail on other projects going on behind the scenes at the company as of last year. "[ArenaNet] had two major projects in the works when I was there. One was indefinitely suspended while I was still there. For those of us working on GW2, our mandate was essentially to make it look like there was the same level of resources devoted to GW2, when they were actually steadily moving people off of it onto the other projects.