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If I didn't like the Dead Island games is there anything here for me?
After playing this for 10-11 hours. I love it. Doesn't feel like a port.. Performs really well. And Coop is a blast. Recommend it solo and REALLY Recommend it if you want to coop.
As far as I can tell, you can't take out legs with your own weapons, only with environmental damage like explosions. I could be wrong, I'm still in the noobie area and only level 6.
Does it control Mirrors Edge-like?
The guns feel nice but are almost useless. You can only carry a small amount of ammo, and shooting attracts the speedy zombies to your spot.Are the guns any good in this? I know in Dead Island the guns were atrocious unless you used the Community Mod Pack. The only issue with that was it added a bit too much guns/ammo
Hmmm, I guess it makes sense. Would be nice if it allowed for silencers to mitigate it, but it seems Techland really has a hard on for melee. (It's fine, but I like me some gun action )
Looks like there are already a couple of mods, one for more ammo. http://www.nexusmods.com/dyinglight/mods/searchresults/?src_cat=2
If I didn't like the Dead Island games is there anything here for me?
Yea, legs come off when you use the blade weapons, and they will crawl.
The guns feel nice but are almost useless. You can only carry a small amount of ammo, and shooting attracts the speedy zombies to your spot.
I think the guns were designed as a last resort.
Definitely want to pick this up at some point, but I think I'll wait for more patches and/or a sale. Seems like some odd performance problems.
Bummer about guns being similar to DI...they were really a weak point of that game.
Definitely want to pick this up at some point, but I think I'll wait for more patches and/or a sale. Seems like some odd performance problems.
Bummer about guns being similar to DI...they were really a weak point of that game.
Hi guys,
We've been gettign a MASSIVE amount of feedback from you all - good work everyone.
We've listened to the good (thanks!) and the bad (thank you as well - we need to hear those things). So, with your feedback, we will be issuing a Patch.
Here's what we will be fixing:
CPU Optimization
Save game issues
and more.
We will keep you updated on the progress.
and more....I hope its the damn motion blur and chromatic aberration
The basic zombies you can just ignore. Run right past them if you want. Give them a few kicks and go about your business. Kill them if you want to farm XP.I don't know what the fuck I am doing. this game seems to be too hard, especially when stuck with shitty weapons that fall apart after a few hits. then you have the tank dudes with the hammers, can't kill them without multiple propane tanks.
I don't know what the fuck I am doing. this game seems to be too hard, especially when stuck with shitty weapons that fall apart after a few hits. then you have the tank dudes with the hammers, can't kill them without multiple propane tanks. You lose points for dying, lots of running back. your weapons remain broken, lots of jumps turn into falls, stamina is for shit. ya, am annoyed.
My weapons are garbage, don't have molitovs, now I find I they have limited repairs before needing to be tossed. you do appear to have infinite kick stamina so you can crowd control in a door, just the damage is miniscule and you can't go outside in the crowd to follow up on the knockdowns. lol.
My weapons are garbage, don't have molitovs, now I find I they have limited repairs before needing to be tossed. you do appear to have infinite kick stamina so you can crowd control in a door, just the damage is miniscule and you can't go outside in the crowd to follow up on the knockdowns. lol.
The Parkour aspect is a lot of fun. You don't have to just dumbly run from zombies and hope your stamina doesn't run out. In this you just kind of fly around the city like a roided out orangutan . You rarely have to hit the street if you don't want to
My weapons are garbage, don't have molitovs, now I find I they have limited repairs before needing to be tossed. you do appear to have infinite kick stamina so you can crowd control in a door, just the damage is miniscule and you can't go outside in the crowd to follow up on the knockdowns. lol.
sounds kinda weird that you can avoid most of the zombies like that...I would think in a game where zombies are the focus that the developers would want players to engage with them more
The basic zombies you can just ignore. Run right past them if you want. Give them a few kicks and go about your business. Kill them if you want to farm XP.
The hammer bro's go down with 1 shot if you hit them with some gas and a molotov.
We need more hard games in the world. I'm tired of this "Everybody wins" mentality that's taken over the industry to appease the filthy console casuals.
I played like 1,000 hours of L4D2 I can handle Boomers, Spitters, and Hunters.
Ignoring the fact that I'm carrying 30 medpacs right now without even crafting any.
If this is your first zombie game since you got bored of, idk, Super Mario Galaxy on your new WiiU then maybe it's hard.
Otherwise it's one of the easier zombie games out there.
If the crafting mat requirements for all items/upgrades were maybe doubled or tripled, that would be a good start. Then we'd move on to increasing zombie density, double or triple that (both regular and special zombies). Increase their damage, increase their movement speed, increase their detection range. Now we're cooking.
I played like 1,000 hours of L4D2 I can handle Boomers, Spitters, and Hunters.
Ignoring the fact that I'm carrying 30 medpacs right now without even crafting any.
If this is your first zombie game since you got bored of, idk, Super Mario Galaxy on your new WiiU then maybe it's hard. Otherwise it's one of the easier zombie games out there.
If the crafting mat requirements for all items/upgrades were maybe doubled or tripled, that would be a good start. Then we'd move on to increasing zombie density, double or triple that (both regular and special zombies). Increase their damage, increase their movement speed, increase their detection range. Now we're cooking.
Night is great, but not challenging. Your minimap shows you the location of every special zombie, and the direction they're looking! Of course let's get rid of that feature, too. Is Crane psychic or something? How does he know where the zombies are? Implement all of that and we have a good zombie game on our hands.