- Jan 28, 2014
You do get a perk to eliminate the repair limit, if you ever plan to play it again I strongly recommend the durability mod.I'm not a fan of games with weapons that constantly break. Especially with DL only allowing you to repair them 3-5 times each. I never want to upgrade or stick with anything because it's all just temporary. I don't want a game to revolve around inventory. It's one reason I mostly used guns in the first game - they never break and they're consistent. I don't care about the breaking so much as the finite number of repairs. I really, really hope they get rid of that.
You do get a perk to eliminate the repair limit, if you ever plan to play it again I strongly recommend the durability mod.
Frankly I hate durability in games, never have I seen it implemented properly.
The weapon durability was tied to the framerate.
It was still higher than the original running at 30 FPS. Personally, I didn't appreciate the possibility that my equipment could very well break between every bonfire. It seemed better in Dark Souls 3.I thought they fixed that with the Scholar of the First Sin version...
they did: https://www.vg247.com/dark-souls-2-durability-bug-now-fixed
You can find orange stuff all the time at the vendors across the map at higher levels. Same thing with mods There is no need to fear losing them. Keep an eye out for purples and blues, too, as some of them can have higher DPS than the orange stuff and can be bolstered with mods. The important thing to watch out for is two or more mod slots. The vendor inventory gets so good by the late game that I almost just completely stop scavenging containers for stuff. If you reach max level and grind out Legend Skill levels and put all of them into unarmed you won't even need weapons anymore.(I won't take a Dying Light thread off the rails so this will be my last Dark Souls post)
I actually liked the durability in DS2 at 60fps. There really wasn't much point to the entire thing at 30fps. Nothing ever normally broke, so it was really just a way of forcing people to hit up a bonfire on occasion instead of plowing ahead. At 60fps, I had to carry 2 weapons at all times because that first one would break. In some cases (like "Horsefuck Valley" and Lud/Zallen) I'd lose one of my clubs every time. If forced me to boost certain stats so I could carry two large items and not fat roll...so it kinda dictated my approach and kept builds in check. You had to be ready to lose a weapon and swap mid-fight. Since nothing ever broke permanently, there wasn't any major consequence to losing stuff, too.
To take it back to Dying Light, losing items forever is what I don't like. It made me want to never upgrade anything. Melee stuff became totally expendable. I kept 2 heavily upgraded orange machetes (for boss fights than never actually happened) and everything else was a throw away. I did the same thing in the last Zelda, too. In a fantasy world where nothing is realistic, I don't need the supposed realism of things breaking for good.
Huh? In the gameplay footage, the player essentially floats through the air when they run and jump. It looks,kind of ridiculous, like there's a bout half the gravity as in reality.Oh you probably have the community event turned on. I think you can disable that in the settings.
It does look like there is less gravity than the original game. They probably designed the world, first, and needed to alter the game mechanics to allow traversal.Huh? In the gameplay footage, the player essentially floats through the air when they run and jump. It looks,kind of ridiculous, like there's a bout half the gravity as in reality.