DX10 is do-able on Windows XP

but everyone cried that it could be done and DX10 is only a gimmic to get vista!! OH NOESSSSS could they be wrong?
 
but everyone cried that it could be done and DX10 is only a gimmic to get vista!! OH NOESSSSS could they be wrong?

Think of it this way... Some critics would say that a Kiss concert is just a bunch of theatrics and gimmicks.
While there is a shred of truth in that, they are well-organized and well-rehearsed theatrics and gimmicks in an elaborate show put on by professionals.

In other words, you can't you take some random amateur musicians, put some Kiss-makeup on and expect to get a great Kiss coverband.
Criticism is always much easier than actually achieving something.
 
to answer the statement in the thread topic:

stfu already! no, it won't and it isn't.
 
Game companies will complain that DX9 is restricting their development of games, and therefor their profit.

MS will have to cave in and release DX10 for XP, it's inevitable. Even a stupid corporation like MS can't be that fucking greedy.
You're assuming that DX10 is as important (and huge step over DX8) as DX9 was...but it's not, so I highly doubt any developper will go, "oh damn, if only we could use X feature that DX9 doesn't have..." anytime soon. Sorry but the majority of games will advance at the console pace. The PS3 and Xbox360 will be around for a few more years therefore most games will NOT be DX10-only and they will only feature some DX10 features slapped onto a DX9 console game. It'll take years before most people use Vista and it'll take longer before games move past DX9.
 
I'm tired of people saying DX10 is coming to XP. It isn't. It never will be. You will not be able to use Alky either. YOU NEED TO YO UPGRADE TO VISTA.
 
Can we stop this discussion now? :

http://alkyproject.blogspot.com/

Sunday, January 06, 2008
It is with great sadness that I announce the closing of Falling Leaf Systems, LLC. We set out over a year ago to provide users of both "old and unsupported" as well as "alternative" Operating Systems the ability to run the latest games for the PC. Unfortunately, Falling Leaf Systems was unable to achieve that goal.

However, every ending tends to open another door for opportunity and though we are saddened to announce our departure, we are almost as excited to announce the immediate availability of ALL source code for the Alky Project! It is licensed under the LGPL and includes both the orginal Alky Converter source used to convert the popular Prey Demo to run on OSX and Linux, as well as the alpha release of the Alky Compatibility Libraries which attempted to provide a DirectX10 compatible runtime for Windows XP.

We have also created some new forums on the site for users to discuss the coming cycle of DirectX 10 based games. We hope that you'll pop in there from time to time, and we also hope you join our mailing list to receive an announcement in case some other Open Source project decides to carry on the Alky banner.

We appreciate all your past support; Happy gaming!
 
You're assuming that DX10 is as important (and huge step over DX8) as DX9 was...but it's not, so I highly doubt any developper will go, "oh damn, if only we could use X feature that DX9 doesn't have..." anytime soon. Sorry but the majority of games will advance at the console pace. The PS3 and Xbox360 will be around for a few more years therefore most games will NOT be DX10-only and they will only feature some DX10 features slapped onto a DX9 console game. It'll take years before most people use Vista and it'll take longer before games move past DX9.

Exactly... Sadly some people like to use the fact that games are still available in DX9-mode as 'proof' that DX10 is useless...
This ofcourse is a fallacy. DX10 has various useful advantages over DX9, like virtual memory, unified shaders, lower driver overhead, higher instructioncount limits per shader program etc. Problem is just that neither the game engines nor the DX10 level hardware are advanced enough to make any compelling difference at this point.
Looking back, the same happened with DX9. It didn't give us faster games, and at first the visual improvements weren't that great either. Mostly we had DX8 games with some updated shaders. Those early DX9 games don't compare to current DX9 games at all.

On the other hand, obviously there's still a lot of DX9 hardware out there, so regardless of whether you use Vista or XP, when you use DX9 hardware, you will need DX9-support. Just like many DX9 games still had DX8 shader support for compatibility with GeForce 3/4 and Radeon 8500/9000-based cards, until very recently.
However, even DX9 support isn't all that great. I have a Radeon 9600XT with 256 mb, which is a perfectly fine DX9 card. It cannot run BioShock however, because that only runs on the latest generation of DX9-cards, with SM3.0 support. That is only one step away from DX10 and SM4.0 support now. So most of the DX9-support is already gone in some games.

So, yes, DX10-only games won't happen overnight, DX9 will be around for a while yet.
However, I do think that the DX10-features in future games become more compelling, especially as hardware improves (they cannot push DX9 any further, because only DX10 cards would be fast enough to actually run it).
Yes, some developers will focus mainly on consoles, and port them to PC... But not all. Crysis is a good example of a game that's beyond consoles at this point. There will probably be more games based on that engine in the future, and there will probably be more engines aimed directly at PC and DX10 aswell. Just not all.
We'll have to see. Valve and ID software manage to do pretty well with engines that aren't exactly cutting-edge anymore. Games don't need the latest and greatest engine and graphics features to be fun... But some will try to raise the bar.
 
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