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I crafted the lantern into something else and did not realize the others were in storage. Besides, even with the lantern you can't see shit enough to explore, so it is somewhat disconcerting.
Yep. I like the actual dark dungeons and night time in the game. The absurdly bright night time conditions of certain other open world RPGS might make gameplay easier, but it sure takes something intangible away.
Absurdly bright? Well... that's relative... when it summer the sun doesn't even set here in Finland (in Northern-Finland) and even in Southern-Finland nights aren't dark. It depends on what they are trying to simulate. In my case dark summer nights aren't realistic at all - in fact those are completely unrealistic.
The problem I see is that day/night is 50/50, and days are fairly short which means you get put into night a lot. And you just can't see shit meaning you can't explore. Which while cool, lemme just teleport and pay the 50 gold. It would have worked better if there was more of a twilight period and the "dark" period only lasted 1/4 the day.
In many rpgs the night time isn't really "night" but simply more a blue light.
https://www.youtube.com/watch?v=DrCXDOWzUqo
Here's a quick video I could find of someone walking in the woods at night:
https://www.youtube.com/watch?v=MIEAJyYfqiw
Huuuge difference compared to most games.
I don't live in Finland but here nights are DARK, you got out at like 2-3 am and you aren't seeing jack squat without some light source.
Yes when it's a full moon or certain times it can be lighter, but that's more of an exception and not the average.
In many rpgs the night time isn't really "night" but simply more a blue light.
https://www.youtube.com/watch?v=DrCXDOWzUqo
Here's a quick video I could find of someone walking in the woods at night:
https://www.youtube.com/watch?v=MIEAJyYfqiw
Huuuge difference compared to most games.
I don't live in Finland but here nights are DARK, you got out at like 2-3 am and you aren't seeing jack squat without some light source.
Yes when it's a full moon or certain times it can be lighter, but that's more of an exception and not the average.
Original Everquest, beta and shortly after release, night time was near pitch black. I remember wisp stones were a hot commodity but offered only a couple feet of light.
level 42, went to bitterback island. you know it is a problem when you see a reaper boss with about 8 dots who proceeds to oneshot you. lol. I love this game. Has some flaws but it does a lot of things really well.
anyone else feel sad when your pawn dies? also.... does anybody bother with the ungodly number of healing items? I just load everyone with some health restoration items and hell with everything else....
Nope, the health items are fine, no issues there. just so many "status effect" items to combat silence, blindness, cursing, sleeping, petrification. A bit silly in some ways. Armor with resistances helps. Only thing is that good shit (for anything) appears to be fairly rare. Doesn't help that you can't compare stats very well in a shop.
thread is pretty quiet...so now that the game has been out for awhile what are people's impressions (particularly those who never played the game before)...I'm still planning on getting this, just been busy with other stuff
thread is pretty quiet...so now that the game has been out for awhile what are people's impressions (particularly those who never played the game before)...I'm still planning on getting this, just been busy with other stuff
that complaint is not really valid. each enemy in the regular game has specific weaknesses that can be exploited, if you and/or your pawns have the knowledge. you can kill anything fairly fast. In addition the augmentations will stack across different classes, so they all really need to be played and maxed out to get the options. It can be a bit grindy building up a proper character and complimentary pawn but that is the way the game works. It that is too much effort then yeah, the monsters are damage sponges.