Dragon Age™: The Veilguard

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And that is why you can't really make much commentary on it, the range of $100 million is massive for inconclusive rumors. I don't see this being a 300 million dollar game, even if development took a long time. Likely many years likely only had a handful of people working on it before ramping up production in the last 2 years. This is how EA/Ubisoft often do develop things with Ubisoft being quite notorious for it. It clearly isn't a massive seller, but unless we know the real development budget it is hard to tell how poor it did.
Actually, we know a fair bit about the development of the game. It's super expensive because it not only had a nine year development cycle but the game was scrapped and development restarted two or three times now. At one point, it was announced the game was going to be a live service title and the backlash surrounding that made EA/BioWare delay the game and thus scrap a great deal of the existing gamet. It's likely that the visual assets the game has now were part of the live service game which is why the art style looks like its had a Fortnite filter put on it. Larger companies like EA and Ubisoft routinely overspend on games like this. That's part of the problem with AAA game development. Costs are skyrocketing and studios are overspending.

Also, several insiders have supposedly come forward and reported this information. Tons of Youtuber's have covered this stuff. We know it had a 200-300m budget. We know from the credits who was involved in making it and there are videos released by BioWare over the years showing different developers and different art/visual assets than what we have now. The latter confirms that the game was scrapped and redone. The switch from live service to a single-player only experience was also widely reported by media outlets at the time. You can see an example of that here. Also, what information we have will likely be confirmed in the next EA earnings call. So if you don't believe me now, just wait.

Right now, we've been doing the math figuring the game's sales at $60 a copy on various platforms. If we actually factor in Steam's cut or retail costs, it paints a much worse picture in which the game needs to sell quite a bit more to break even.

Regardless, lets go ahead and give EA/BioWare the benefit of the doubt and say the game cost 200 million dollars to make. It's likely well north of that, including marketing but lets say we that's the minimum. It doesn't matter if the game looks like it should cost 200m to make or not. Big companies like EA are often anything but streamlined. I think 200m is a conservative estimate given the long development cycle and the fact that the game has been scrapped at least twice. We know that Steam takes a smaller cut for its digital distribution services than some of its competitors. We know Steam gets 30% of the total revenue. At 59.99, that means only $42 goes back to EA/BioWare. At that price, it would need to sell around 4.7 million copies to break even. If the game cost only 100 million to make. It would still need to sell 2.38 million copies to break even.

That doesn't count the costs associated with physical media or retail distribution. Again, other distribution platforms reportedly take a bigger cut than Steam does. Anyway you look at it Dragon Age the Veilguard needs to sell close to 5 million units just to break even. If its development cost is closer to the 300m mark, things get even worse as it would need to sell around 7 million copies to break even. We also know most of the sales happen in the two to four weeks of the game's release. We are past that and it may not have even broken 2 million copies sold. It's clear by the SteamDB charts that player counts are falling. This shows us that sales aren't picking up and neither is interest in the game.
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This game has had a massive drop off in the last 28 days since release. It's likely just as bad on the other platforms. Compare this to Baldur's Gate 3 which is over a year old:
1733097537967.png

Dragon Age the Veilguard is a failure and it always will be. The only way it will ever break even is if the game was made for 100m or less. Given the 9 year development cycle at a AAA studio and the game having been scrapped twice, that's highly unlikely. The reports stating it was 200m-300m aren't precise, but I think its safe to ballpark its costs somewhere around 250m to 300m mark. Factor in marketing costs around 20-25% of the game's budget and its easy to hit 300m with this turd. No matter how you fuck this pig its a failure.
 
We know it had a 200-300m budget.

Though we don't know the actual budget. A variance of $100 million is not a minor rounding error. The 1st/2nd iteration of the game may have not made it past the concept art and planning phase for all we know.

Also, what information we have will likely be confirmed in the next EA earnings call.

And until we see it, and have some real insight into costs and sales it is all just guessing.
 
Though we don't know the actual budget. A variance of $100 million is not a minor rounding error. The 1st/2nd iteration of the game may have not made it past the concept art and planning phase for all we know.



And until we see it, and have some real insight into costs and sales it is all just guessing.
Well, we know ME:A cost $100 million in 3 years with 200 developers.

Just one reboot of development would easily double that.

So $200 million really is a very conservative number.
 
Though we don't know the actual budget. A variance of $100 million is not a minor rounding error. The 1st/2nd iteration of the game may have not made it past the concept art and planning phase for all we know.


And until we see it, and have some real insight into costs and sales it is all just guessing.
Again, even if the game only cost 100 million dollars, it hasn't sold enough copies to break even. This game has sold so poorly that it can't have broken whether the budget was 100, 200 or 300 million dollars. The only real debate is the degree of the failure. Not the fact that it has failed. By every metric possible the game has been a failure. It has also performed quite poorly compared to its peers.
Well, we know ME:A cost $100 million in 3 years with 200 developers.

Just one reboot of development would easily double that.

So $200 million really is a very conservative number.
That was also prior to 2017 when the game was released. Those costs have gone up for sure.
 
Educated guessing. It's not like video games are some new thing we rarely ever see costs on :p.
Exactly. A lot of AAA games cost around 200m plus these days. Concord cost between 400 and 500 million. Star Wars Outlaws cost 250 million and so on. Dragon Age The Veilguard spent 9 years in development and was scrapped more than once. This is also EA we are talking about here. There is no way it only cost them 100m over the course of 9 years.
 
Educated guessing. It's not like video games are some new thing we rarely ever see costs on :p.

Of course. I'm just saying with such vague numbers like $200-300 million it is pointless to guesstimiate on. That is a huge variable. I don't really put much faith in youtuber/leaks, especially if their own guesses are so wide. They may as well through out $100-500 million as a variable.
 
Anyways, somebody asked my opinion about the game wrt inquisition. To be honest, inquisition was a better game than this but not by a lot. Each has their own benefits.

Inquisition had better powers/abilities and companions that were actually helpful. So gameplay I think was better on that one.

Story of inquisition was decent but for me not the strongest suit. However, it was good enough to indulge with sufficient plot twists.

Graphics of inquisition were merely OK.

Overall the game was a solid 9/10 for me given how well everything came together. The one thing I didn’t like about inquisition was the vast open world which was unnecessary and I didn’t enjoy traversing.

Compared to that VG has better graphics, good storyline, worse companions and their abilities, better environments and overall a decent storyline for main quest. What is lacking in VG is for me:

1) companion powers
2) limiting builds rather than being able to use all elements
3) DEI nonsense which comes out of nowhere
4) no real choices with any meaningful impact on story
5) storyline that might be considered too simplistic

Given the above while DAI was an RPG this one is more action RPG. I have consistently bumped up my rating of this game from 7 at the start to now 8.5 fwiw. Maybe it does hit a 9/10 before the credits roll but it is unlikely at this point.
 
Of course. I'm just saying with such vague numbers like $200-300 million it is pointless to guesstimiate on. That is a huge variable. I don't really put much faith in youtuber/leaks, especially if their own guesses are so wide. They may as well through out $100-500 million as a variable.
The channels I've been watching have a pretty good track record so far. The sources from BioWare leaking the information may only have a general idea of what the game cost as they aren't involved in the financials. They are reported to be developers and not part of the financing department. For example, I know what servers cost even if I don't know how much my employer paid for each server it owns. We know AAA games cost well in excess of 100 million dollars to make with many of them easily exceeding 200 to 300 million dollar development and marketing budgets. Hell Concord cost somewhere between 400 and 500 million dollars and that's not counting the cost of the studio itself which was purchased from another company to being with.

Whether the game cost 100 million, 300 million or anything in between is academic. The game hasn't sold enough copies to break even at any of those budgets, much less turn a profit. We don't need a precise dollar amount to know that 2 million copies at $60 each (with only about $42 a copy going back to EA via Steam) isn't enough to recoup a 100 million dollar investment.
 
I have consistently bumped up my rating of this game from 7 at the start to now 8.5 fwiw
Are you operating on the IGN scale? Those are hilariously high numbers for this. If this is a 8.5, what is a 7, 6, 5, 4 , 3 , 2 ,1?!
 
Are you operating on the IGN scale? Those are hilariously high numbers for this. If this is a 8.5, what is a 7, 6, 5, 4 , 3 , 2 ,1?!
Everyone cares about different things. Might be worth considering that.
 
Actually, we know a fair bit about the development of the game. It's super expensive because it not only had a nine year development cycle but the game was scrapped and development restarted two or three times now. At one point, it was announced the game was going to be a live service title and the backlash surrounding that made EA/BioWare delay the game and thus scrap a great deal of the existing gamet. It's likely that the visual assets the game has now were part of the live service game which is why the art style looks like its had a Fortnite filter put on it. Larger companies like EA and Ubisoft routinely overspend on games like this. That's part of the problem with AAA game development. Costs are skyrocketing and studios are overspending.

Also, several insiders have supposedly come forward and reported this information. Tons of Youtuber's have covered this stuff. We know it had a 200-300m budget. We know from the credits who was involved in making it and there are videos released by BioWare over the years showing different developers and different art/visual assets than what we have now. The latter confirms that the game was scrapped and redone. The switch from live service to a single-player only experience was also widely reported by media outlets at the time. You can see an example of that here. Also, what information we have will likely be confirmed in the next EA earnings call. So if you don't believe me now, just wait.

Right now, we've been doing the math figuring the game's sales at $60 a copy on various platforms. If we actually factor in Steam's cut or retail costs, it paints a much worse picture in which the game needs to sell quite a bit more to break even.

Regardless, lets go ahead and give EA/BioWare the benefit of the doubt and say the game cost 200 million dollars to make. It's likely well north of that, including marketing but lets say we that's the minimum. It doesn't matter if the game looks like it should cost 200m to make or not. Big companies like EA are often anything but streamlined. I think 200m is a conservative estimate given the long development cycle and the fact that the game has been scrapped at least twice. We know that Steam takes a smaller cut for its digital distribution services than some of its competitors. We know Steam gets 30% of the total revenue. At 59.99, that means only $42 goes back to EA/BioWare. At that price, it would need to sell around 4.7 million copies to break even. If the game cost only 100 million to make. It would still need to sell 2.38 million copies to break even.

That doesn't count the costs associated with physical media or retail distribution. Again, other distribution platforms reportedly take a bigger cut than Steam does. Anyway you look at it Dragon Age the Veilguard needs to sell close to 5 million units just to break even. If its development cost is closer to the 300m mark, things get even worse as it would need to sell around 7 million copies to break even. We also know most of the sales happen in the two to four weeks of the game's release. We are past that and it may not have even broken 2 million copies sold. It's clear by the SteamDB charts that player counts are falling. This shows us that sales aren't picking up and neither is interest in the game.
View attachment 695288
This game has had a massive drop off in the last 28 days since release. It's likely just as bad on the other platforms. Compare this to Baldur's Gate 3 which is over a year old: View attachment 695289
Dragon Age the Veilguard is a failure and it always will be. The only way it will ever break even is if the game was made for 100m or less. Given the 9 year development cycle at a AAA studio and the game having been scrapped twice, that's highly unlikely. The reports stating it was 200m-300m aren't precise, but I think its safe to ballpark its costs somewhere around 250m to 300m mark. Factor in marketing costs around 20-25% of the game's budget and its easy to hit 300m with this turd. No matter how you fuck this pig its a failure.
The one I most recall was when the reboot in 2018 was revealed and it was supposed to be based on Anthem's code. The idea of a full live service looter RPG caused a huge uproar on the internet.
Everyone cares about different things. Might be worth considering that.
Might be worth considering not using a number scale to rate games at all. I've noticed not just with game journalists, but general gamers that when the ubiquitous 1-10 scale is used that they tend to always give a game at least a 7-8 if there is something they like about it, or it is an entry in a series or a game from a developer that is considered a sacred cow. I would prefer if people just said if they do recommend the game or not, with their opinions on why.
 
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Rating is a natural thing to do but everyone knows that the rater is just sharing their own opinions. For me personally, I use it to give a sense of if I recommend something. I recommend games even with a 7 rating sometimes. For me this game is definitely worth playing if you like action RPGs. I am having a great time with it and it is very rare that I indulge in doing so many side missions. I have spent 37 hours on it and am level 47 and finishing up every single companion's quest line (again very rare for me). Overall, this is a great experience and I am hooked. Plus my mage is a sexy woman that can wreck idiots plenty fast!
 
I will agree that without Taash, the game would probably have faired better sales wise.
But not gameplay-wise

Taash is the best companion to have when you’re playing on one of the higher difficulty levels, which is clearly the only way to play this game.

Her shout ability, which draws enemies off your back, is almost essential if you’re playing as a mage, because the beauty of the combat is that you have to kite, but you have to be standing still to cast - there’s a complexity there that really makes you work to get through the harder battles.

It’s a terrific game, really.
 
The game isn't selling well. It hasn't sold enough copies to offset its development costs. Thus, its losing money for EA. In what world can you call that a success? As for the reviews, Metacritic is an aggregator. Nothing more. "Game journalists" if you want to call them that are completely out of touch with actual gamers who are not buying this game. If their reviews actually carried weight with gamers the game would be selling better than it is.

Again, this game is a failure by every metric out there. You can twist and distort information all you want but the SteamDB charts and financial data doesn't lie.
 
Anyways, somebody asked my opinion about the game wrt inquisition. To be honest, inquisition was a better game than this but not by a lot. Each has their own benefits.

Inquisition had better powers/abilities and companions that were actually helpful. So gameplay I think was better on that one.

Story of inquisition was decent but for me not the strongest suit. However, it was good enough to indulge with sufficient plot twists.

Graphics of inquisition were merely OK.

Overall the game was a solid 9/10 for me given how well everything came together. The one thing I didn’t like about inquisition was the vast open world which was unnecessary and I didn’t enjoy traversing.

Compared to that VG has better graphics, good storyline, worse companions and their abilities, better environments and overall a decent storyline for main quest. What is lacking in VG is for me:

1) companion powers
2) limiting builds rather than being able to use all elements
3) DEI nonsense which comes out of nowhere
4) no real choices with any meaningful impact on story
5) storyline that might be considered too simplistic

Given the above while DAI was an RPG this one is more action RPG. I have consistently bumped up my rating of this game from 7 at the start to now 8.5 fwiw. Maybe it does hit a 9/10 before the credits roll but it is unlikely at this point.
I want to hear from you after you’ve seen the credits roll. The ending is great.

I concur about the ‘score’ going up the more you play.

I went from assuming the game would completely suck, to be being super impressed by the production values and the state of the game (from a technical standpoint), and then to appreciating the fluid combat.

The game is clearly an action RPG, but I felt that BioWare started that transition with the second game. It is what it is. I wasn’t expecting a terrific action game, but that’s what they gave us.
 
The game isn't selling well.
I don’t care.

The other person said that ‘by any metric’ the game is a flop.

By ‘any metric’.

No. False.

By a gameplay metric the game is literally not a flop.

https://www.metacritic.com/game/dragon-age-the-veilguard/critic-reviews/?platform=xbox-series-x

Here… this is flop…

https://www.metacritic.com/game/the-lord-of-the-rings-gollum/

Also, leave user reviews out of this. People who don’t play a game, and are ‘scoring it’ for political reasons, should not be permitted to ‘review’ games.
 
I don’t care.

The other person said that ‘by any metric’ the game is a flop.

By ‘any metric’.

No. False.

By a gameplay metric the game is literally not a flop.

https://www.metacritic.com/game/dragon-age-the-veilguard/critic-reviews/?platform=xbox-series-x
That's not a "gameplay metric." Thats aggregate review scores from reviewers that are all part of the access media who prioritize identity politics over gameplay, story, graphics and anything else. If those reviewers weren't out of touch with gamers the game would sell better. Of course, you are cherry picking as usual. Because you can't be intellectually honest, you forgot to include Metacritics user scores which are the opinions of gamers and not the access media. These numbers are much more in line with the game's actual financial performance and concurrent player counts.

1733165435166.png


You literally picked the only metric that would back your opinion and its the least reliable source of data you could possibly have chosen. Sure, even if the access media shills truly believe the game is great, its a moot point because actual gamers do not agree. They aren't buying the game. They aren't playing it. Nice try though.
 
I don’t care.

The other person said that ‘by any metric’ the game is a flop.

By ‘any metric’.

No. False.

By a gameplay metric the game is literally not a flop.

https://www.metacritic.com/game/dragon-age-the-veilguard/critic-reviews/?platform=xbox-series-x

Here… this is flop…

https://www.metacritic.com/game/the-lord-of-the-rings-gollum/

Also, leave user reviews out of this. People who don’t play a game, and are ‘scoring it’ for political reasons, should not be permitted to ‘review’ games.
Reviews mean nothing when the sales don't back it up. A game's success is measured by profit generated from sales, just like any other product.

You also cherry picked the platform that has the least amount of critic reviews, which skews the number higher. Weighting by number of reviews it has an average score of 80.4762 across all platforms.

1733165510267.png
 
I am nearly there. So will post my final review now when I am done. I can't indulge in same discussions more than once.
 
Nice ninja edit.
Strawman arguments won't work here. The existence of games that have performed worse than Veilguard doesn't mean it isn't a failure. The game literally cost more money than its made or will likely ever make. Therefore, it is a flop.
Also, leave user reviews out of this. People who don’t play a game, and are ‘scoring it’ for political reasons, should not be permitted to ‘review’ games.
Back to gatekeeping eh? We've been through this. Enough cutscenes of this shit show have gone viral for us to damn well know that its poorly written, childish, and stupid. We can also see the gameplay and make reasonably educated statements about what we are seeing. The criticisms levied against this game are perfectly valid even if you refuse to acknowledge them. Also, you seem to be making the assumption that the people who have reviewed the game negatively haven't played it. You have no evidence to back this up. Of course I'm sure some people haven't but again, anyone who's seen video, reviews and coverage of this game has enough evidence to form an opinion about it.

Saying we don't is like saying jurors can't judge guilt or innocence in a murder trial because they didn't commit the murder themselves or weren't standing in the room while the killer got blood all over the walls and floor. It's a ridiculous position. If I played Veilguard and trashed it, you'd just whine about my bias or say I have some agenda. You'd keep moving the goal post and continue to gas light anyone who disagrees with you because you can't accept a position or opinion that contradicts yours no matter how much evidence is presented. You've flat out ignored video clips proving the things we've talked about are true. You deny reality even though you've supposedly played the game. (Something I doubt given how obvious the DEI and wokeness is in this game.)

1733166678874.png


You can like the game all you want. Clearly this is GOT for you. That's absolutely fine. You are entitled to that opinion. What you are not entitled to do is make shit up and gas light people in the face of facts. Very few people are playing this game. Very few people have bought this game or will ever buy this game. At present, this game is a financial flop. Given the BioWare has ceased development on Dragon Age, a No-Man's Sky or Phantom Liberty type comeback isn't in the cards for Veilguard. These are the facts.
 

I don’t care.

The other person said that ‘by any metric’ the game is a flop.

By ‘any metric’.

No. False.

By a gameplay metric the game is literally not a flop.

https://www.metacritic.com/game/dragon-age-the-veilguard/critic-reviews/?platform=xbox-series-x

Here… this is flop…

https://www.metacritic.com/game/the-lord-of-the-rings-gollum/

Also, leave user reviews out of this. People who don’t play a game, and are ‘scoring it’ for political reasons, should not be permitted to ‘review’ games.
Oh, this is so rich. You post a link to people who never paid for the game and reviewed it because they were paid to review the game and paid to review it well. Then you go on to say all users didn't pay for the game or play it and are only scoring it for political reasons.

The game is a flop. A complete and total flop by any metric. It has less than a third of the number of copies sold it needed to sell just to possibly break even and in all likelihood has sold less than one fifth of the number of copies they expected to sell. Sales numbers were abysmal on launch and have only gotten worse. The word of mouth about the game is terrible. The game is referred to as the Failguard because it is a failure. A total failure. This game will likely be part of a case study of what not to do in order to make a successful game that generates profit and increases a brand's value.
 
We'll know sales numbers soon. I assume sales have slowed, but for all I know there has been an uptick. Inquisition sold 12 million over a decade. I doubt this will get even half of that. But we'll know more once they release their sales numbers.
 
We'll know sales numbers soon. I assume sales have slowed, but for all I know there has been an uptick. Inquisition sold 12 million over a decade. I doubt this will get even half of that. But we'll know more once they release their sales numbers.
We'll get more exact figures from the next EA earnings call I'm sure.
 
I am nearly there. So will post my final review now when I am done. I can't indulge in same discussions more than once.
Looking forward to it. (It’s weird, but I feel like you and only one other person here are the only people who are actually playing these games.)
 
Nice ninja edit.

Strawman arguments won't work here. The existence of games that have performed worse than Veilguard doesn't mean it isn't a failure. The game literally cost more money than its made or will likely ever make. Therefore, it is a flop.

Back to gatekeeping eh? We've been through this. Enough cutscenes of this shit show have gone viral for us to damn well know that its poorly written, childish, and stupid. We can also see the gameplay and make reasonably educated statements about what we are seeing. The criticisms levied against this game are perfectly valid even if you refuse to acknowledge them. Also, you seem to be making the assumption that the people who have reviewed the game negatively haven't played it. You have no evidence to back this up. Of course I'm sure some people haven't but again, anyone who's seen video, reviews and coverage of this game has enough evidence to form an opinion about it.

Saying we don't is like saying jurors can't judge guilt or innocence in a murder trial because they didn't commit the murder themselves or weren't standing in the room while the killer got blood all over the walls and floor. It's a ridiculous position. If I played Veilguard and trashed it, you'd just whine about my bias or say I have some agenda. You'd keep moving the goal post and continue to gas light anyone who disagrees with you because you can't accept a position or opinion that contradicts yours no matter how much evidence is presented. You've flat out ignored video clips proving the things we've talked about are true. You deny reality even though you've supposedly played the game. (Something I doubt given how obvious the DEI and wokeness is in this game.)

View attachment 695449

You can like the game all you want. Clearly this is GOT for you. That's absolutely fine. You are entitled to that opinion. What you are not entitled to do is make shit up and gas light people in the face of facts. Very few people are playing this game. Very few people have bought this game or will ever buy this game. At present, this game is a financial flop. Given the BioWare has ceased development on Dragon Age, a No-Man's Sky or Phantom Liberty type comeback isn't in the cards for Veilguard. These are the facts.

Dan… I don’t know how many times I have to say this.

I don’t care how many people are playing this game. I don’t care how much money was spent making this game. I don’t care about DEI.

I get it that you do care about those things, but when you’re responding to me you don’t have to make these same points over and over again.

Thank you.
 
Dan… I don’t know how many times I have to say this.

I don’t care how many people are playing this game. I don’t care how much money was spent making this game. I don’t care about DEI.

I get it that you do care about those things, but when you’re responding to me you don’t have to make these same points over and over again.

Thank you.
For someone who doesn't care about these things, you try really hard to convince people that the game is doing fine and that the DEI in it doesn't exist.
 
Everyone cares about different things. Might be worth considering that.
If the scale is completely arbitrary then it is pointless to even give a score. 8.5 means there is barely any room for a game to be better than this, or that it is better than most games. Do you really feel the game is that good? Because if you just think it is OK but nothing special that would put it squarely into average territory, as in somewhere between 4-6 objectively.
 
For someone who doesn't care about these things, you try really hard to convince people that the game is doing fine and that the DEI in it doesn't exist.
I’m literally trying to post about a game I’m actually playing and enjoying. I wish that some of you would do the same.
 
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I’m literally trying to post about a game I’m actually playing and enjoying. I wish that some of you would do the same.
If you don't care then why do you keep replying to people who want to talk about sales and the culture war aspects? You know that they aren't beholden to you, right? You are free to ignore them and talk about the game. I've not seen you post a single original thought about it yet. It would be refreshing to see you talk about the game, as it might reveal why are you so desperate to shield it from all criticism.
 
I've not seen you post a single original thought about it yet. It would be refreshing to see you talk about the game,

I have done this. The other thread was locked. It’s weird that you didn’t see that.

I talked about the story being much less about DEI and far more about the blight and about dark spawn and the eleven gods. I talked about the combat, saying why I liked it so much. I talked about the difficulty level, saying you really need to notch it up by one in order to enjoy the game. I talked about the skill tree and about my experience playing first as a melee fighter and then as a mage. I’m sorry, but it’s not a lot of fun when you’re trying to post about a game that you like when a group of people who haven’t played that game want to hammer you every time you post something. If someone hates a game, wouldn’t it be better if they just moved on to a game that they do like?

I mean, are you actually being serious? Where were you when I posted these things… and was attacked for doing so by the same five guys who have posted over and over, saying they aren’t even playing the game?

It’s even weirder that you seem perfectly content with people who aren’t playing a game to post their hatred relentlessly, but then you’ll single out a person who actually has played the game and enjoyed it.

It’s weird that you think I’m trying to prevent people from hating a game because I happen to like it. If someone wants to hate something then have at her… but don’t tell me that I can’t point out how bizarre and weird that is.

Why are you not being critical of the others for posting relentlessly about a game they aren’t playing? Sorry, that’s just weird.

There’s one person here who hated Outlaws… and didn’t play it. He hates The Veilguard with a passion that’s borderline obsessive… and hasn’t played it. He’s says Avowed looks like shit… and has no plans to play it. He’s now made comments about the upcoming Indiana Jones game and, I’m assuming here, has no plans to play it. He’s hammered the Assassin’s Creed Shadows thread, and has made it pretty clear he has no plans to play it.

You seem perfectly fine with that… but you want to tell me that I don’t post comments about a game I’m playing (when I did post those comments) and you seem to think I’m not supposed to draw attention to people who hate games they don’t want to play.

Wait? Sorry?

Edit: if you have any questions about the game, then ask, and I will try to answer them.

Do you plan on playing this game?
 
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If the scale is completely arbitrary then it is pointless to even give a score. 8.5 means there is barely any room for a game to be better than this, or that it is better than most games. Do you really feel the game is that good? Because if you just think it is OK but nothing special that would put it squarely into average territory, as in somewhere between 4-6 objectively.
Yes I do think the game is very good and the story complaints are resolved for me towards the latter half of the game once I did all companion quests. Their stories were quite well done. Also the main quest choices seem to matter a bit now.

I did have a shock given I kept hearing choices don’t matter but they just did after point of no return. I have 2 more missions to go and the ending is quite well done. My Rook is a badass and I am quite liking the game right now. It is a very very good game indeed. Plus I am not hyper sensitive to DEI nonsense. I don’t care for it but I will not go out of my way to crib about it more than once like people did on forums, reddits and YouTube.

Honestly, there are better more involved threads on reddit about this game which actually talk about the actual game, story, gameplay etc. all of which are nothing short of very good right now. 8.5 is a well deserved rating. I paid 50 or so for the game and it definitely delivers. I am close to 40 hours in it and may have missed 2-4 quests max which is uncharacteristic of me.
 
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I did have a shock given I kept hearing choices don’t matter but they just did after point of no return.

Yes.

This is why people have to play games before they criticize them.

Your choices don’t matter in this game? I’ve repeatedly been told that by people here at this forum.

Bullshit. Your choices quite clearly do matter. You’d have to be fucking on drugs not to see that - or just someone who doesn’t actually play games but wants to mouth off about something they clearly know nothing about.
 
Yes I do think the game is very good
I'm happy that at least someone enjoys it so much. But I have to ask: You said you think Inquisition is a better game and this is a 8.5, so that makes inquisition necessarily at least a 9 right? So then where on your scale do the bioware games fit that are actually beloved and stood the test of time? Ie.: Origins, DA2, Mass Effect 1,2,3, Kotor?
My Rook is a badass
Everything I've seen with my own two eyes and every other report I've read suggests that is not possible. Similarly to ME:Andromeda you can't push back or contradict NPCs in the story you just go with the flow. So how can you be a badass? Or do you mean strictly combat wise? I mean that is a given for every action game since you are supposed to be the hero.
I did have a shock given I kept hearing choices don’t matter but they just did after point of no return
When people say that they mean that they don't make a meaningful difference. I don't think your choices matter in the Mass Effect triology either. It is what it is. There are very few games where your choices are meaningful and actually alter the story, but that alone does not make or break a game.
 
Yes.

This is why people have to play games before they criticize them.
You are gatekeeping again.

No, they don't. That's literally the point of reviews or watching gameplay streams. I've sat down and watched my girlfriend play the game. I'm beginning to think I've seen more of the game than you have given your surface depth comments on the game that sound like some regurgitated IGN commentary. Given your claims the DEI etc. isn't there or that the game is well written also leads me to believe you haven't actually played the game either. A lot of your comments about the combat simply don't jive with others. Increasing the difficulty for example only makes the enemies spongier. They aren't more difficult in that the AI isn't better. It's just more of a slog to get through.
Your choices don’t matter in this game? I’ve repeatedly been told that by people here at this forum.
As I understand it your choices really only matter towards the end of the game. I can't speak to that. I know there is the choice about which city to destroy early on but I'm not sure what impact that actually has on the rest of the game.
Bullshit. Your choices quite clearly do matter. You’d have to be fucking on drugs not to see that - or just someone who doesn’t actually play games but wants to mouth off about something they clearly know nothing about.
You'd have to be on drugs not to see the DEI and woke nonsense or the shitty writing. Writing we can see in the absolutely cringe inducing cut scenes and conversations throughout the game. Clips of which have gone viral.
 
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