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More locations will pop up as you go. Plus, some will show up as random encounters, too.
The main thing is that some levels are just plain massive. Orzammar has its own map and comprized of 7-8 dozen mini-levels. Denerim and the Mage's tower, too.
While it doesn't have its own map, the Brecilian forest is also pretty big and it ends up having several "level within a level" moments.
The game's definitely big.
At first I was thinking that it's so tiny compared to Morrowind, but that's mainly because of the pacing. There aren't thousands of mini-quests to do, but things take longer and tend to require multiple attempts.
Balance
*Daggers now apply 0.5 points of damage per additional point in dexterity and 0.5 points of damage per additional point in strength, as originally intended. This increases dagger damage for high-dexterity characters.
*During combat, mana or stamina reserves now correctly regenerate more quickly when reserves are low. This allows players to occasionally use an talent or spell in the later stages of lengthy fights.
*When exploring, mana and stamina now regenerate more quickly at higher character levels. This reduces downtime between fights.
*The spells Force Field, Crushing Prison, Cone of Cold, and Blizzard now have shorter durations and/or longer cooldowns. This ensures that combatants can no longer stun-lock each other by repeatedly casting the same spell.
*The cooldowns for several low-level sustained abilities are now shorter. This ensures that players are not penalized for accidentally deactivating them.
*Certain battles were not scaling properly, resulting in excessively difficult fights. They now scale as intended.
*Enemy corpses now drop health poultices and money more appropriately, resulting in less clutter in the player's inventory.
Gameplay
*In rare cases, enemy corpses were selectable when they contained no loot. This no longer occurs.
*Party members whose combat tactics were set to defensive behavior no longer stop attacking after using a spell or talent.
*In rare cases, combat tactics conditions could fail to determine whether a character had enough mana or stamina to use an ability. This no longer occurs.
*The Rally talent no longer repeats its audio effect if it is active during certain conversations.
*The Rally talent no longer deactivates upon area transitions or conversations.
*The Shimmering Shield spell now deactivates when the character is out of mana.
Plot *Spoiler Warning*
*Promotional downloadable content items now remain in the player's inventory when standard items are removed at the end of the dwarf noble origin.
*Repeatedly talking to Duncan after gathering the vials in the Korcari Wilds but not the treaties no longer provides duplicate experience.
*Leliana's personal plot can now be completed if the player substantially increased her approval (through gifts) before talking to her.
*During the siege of Redcliffe, enemies are no longer able to spawn in locations that would break the plot.
*Bann Teagan no longer disappears when he is supposed to be accessible during Urn of Sacred Ashes.
PC Specific
*Controlling a summoned creature (like a ranger's pets) during certain special area transitions no longer results in odd behavior.
*Creating a character in a custom module did not create a folder for saves. This could result in corruption of main campaign saves. This no longer occurs.
*In some cases, the class icon was set incorrectly for characters imported from the downloadable Character Creator. This no longer occurs.
*The options menu now includes a setting to automatically download previously purchased content that is not currently installed.
*After installing new downloadable content, the game now always reminds the user to restart the game.
*The icons for some promotional downloadable content items were missing. They now appear correctly.
*The screenshot upload GUI would stop working from time to time on the client. There was a memory override that was fixed. It is a client fix. It doesn't affect the other problems we have seen on the server.
You don't get to play on all of it, but here is the entire world map that's known at the moment. Ferelden is only a small part of it, so there is plenty of room for places to go in future expansions or DLC.
http://na.llnet.bioware.cdn.ea.com/...s/downloads/thedasmap_wallpaper_1920x1200.jpg
oh also found a broken quest, the last of the Blackstone irregular one here you gotta kill the old guy or his son, the old guy is no where to be found, some other ppl online seem to have this problem also, of course I never bother to patch DA once I got far into it so maybe this is already fixed.
You don't get to play on all of it, but here is the entire world map that's known at the moment. Ferelden is only a small part of it, so there is plenty of room for places to go in future expansions or DLC.
http://na.llnet.bioware.cdn.ea.com/...s/downloads/thedasmap_wallpaper_1920x1200.jpg
How do you get her quest? I have had her in my party the entire game so far since I got her and she's at 70+% approval, but she has no quest or anything new to say to me in teh camp or anywhere.
just finished my first play thru, is it just me or was the last fight a little on the easy side?
You don't get to play on all of it, but here is the entire world map that's known at the moment. Ferelden is only a small part of it, so there is plenty of room for places to go in future expansions or DLC.
http://na.llnet.bioware.cdn.ea.com/...s/downloads/thedasmap_wallpaper_1920x1200.jpg
With werewolves in your army, EVERY fight is easy.
Those buggers really tear up the enemy something fierce.
With werewolves in your army, EVERY fight is easy.
Those buggers really tear up the enemy something fierce.
While my dagger damage went up only a point or two with the dex fix, the money change pisses me off. Money is everywhere now ... Unless I'm wrong and Howe guards just carry a lot of cash ....1. I struggled for so long with money up to this point that I've only bought 2 100 gold piece items from merchants. 2 I thought this game was cool and made you save unlike BG where you had 500k gold and every good merchant item in the game. Guess I was wrong. It said this 'fix' was all along in the console version.
The game is already too easy on normal difficulty, let alone now being able to easily buy all the best items in the game with the buckets of money they are throwing at me.
lol unfortunately I saved them so I had the elves instead who were also very useful. The normal soldier were plain useless however, the human ones from redcliff. I use the mages for the final fight, flames were a flying for mister big bad archdemon
Where are you guys getting all your money? I cleared the game and couldn't even come close to a 50 gold item.
DW rogue level 21-22 when I finished.
I noticed some alt-tab issues that were not there before. Once I flipped back to the game and the screen was completely black after then it had some big 'swoosh' like an ability fired off and the screen came back.So I don't know if it was a coincidence or what, but after 1.02 the game started crashing on me,
While my dagger damage went up only a point or two with the dex fix, the money change pisses me off. Money is everywhere now ... Unless I'm wrong and Howe guards just carry a lot of cash ....1. I struggled for so long with money up to this point that I've only bought 2 100 gold piece items from merchants. 2 I thought this game was cool and made you save unlike BG where you had 500k gold and every good merchant item in the game. Guess I was wrong. It said this 'fix' was all along in the console version.
The game is already too easy on normal difficulty, let alone now being able to easily buy all the best items in the game with the buckets of money they are throwing at me.
So I don't know if it was a coincidence or what, but after 1.02 the game started crashing on me, including after I killed the archdemon!
It did the "epilogue" save, and showed the video of the crowning, but that was it. Did I miss something? I was kind of expecting a long video epilogue showing what happened to my char and others in the party, including perhaps a final resolution of the love interest thing, kind of like in the NWN series.
Over all, not a bad final boss battle, but I was a little underwhelmed at the way the ending played out.
Hey can you guys help me out I'm suppose to get this magical Urn from some dude in the big city starting with D, to help the king recover or some shit. (lol sorry for vague details at work and cant remember)
Do you know where I find the dude in denerium or whatever.
thanks
you can always do what I did, and just fight using only your party and never use your party. it's a good test. definately will need some health pots. the hardest fight is the one before the arch demon getting into the castle, that was an ungodly battle, 4 against the world, totally bas ass on hard.