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At this weekend’s PAX West, BioWare elaborated on how Anthem takes a live-service approach to storytelling, in that NPCs may continually be updated and evolve with new dialogue options and interactions, opening up the potential for additional quests and storylines. While the online shooter is still a work in progress, the team has enough faith in this dynamic system that it is already being reserved for other franchises, such as Dragon Age and Mass Effect.
“So after Anthem we can say, okay, now we’re going to expand the storyline for one of those Agents, or now that certain points in the game world have happened, this changes the relationship, this changes this character, this changes the type of missions for certain characters. Or even we add new characters, we add new Agents. We can do all that and Anthem gives us the tools to do all that.”
“So after Anthem we can say, okay, now we’re going to expand the storyline for one of those Agents, or now that certain points in the game world have happened, this changes the relationship, this changes this character, this changes the type of missions for certain characters. Or even we add new characters, we add new Agents. We can do all that and Anthem gives us the tools to do all that.”