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Basically it needs to be a true PC game that utilizes modern hardware and not some pos port meant to run on the Xbox 360.
Anyone else getting a Quake 5 vibe?
Very much so, that line about flesh and metal is almost copied from an old Quake manual...
Also, to add, on the PC it better have AA options, traditional MSAA is fine, but preferably SMAA.
It also better not have a 30 FPS or 60 FPS framerate cap. On the PC we need the ability to have unlocked framerate in the game, allow it to maintain as high as it can. Understand people do use 120Hz or 144Hz screens.
Support SLI and CrossFire out of the box.
Do these things, and I will be happy.
Amazing , cant wait for another DOOM. I am going to replay DOOM3 in the mean time and admire its beautiful and awesomeness.
What about story and gameplay?
I couldnt care less about multi gpu, multi screen, 4k, and 120hz if the gameplay is good.
I feel that unearthing and posting these is more appropriate now than ever.
https://www.youtube.com/watch?v=C4yIxUOWrtw&feature=kp
https://www.youtube.com/watch?v=NURfvG0lfpA
https://www.youtube.com/watch?v=8F0AdWBmiQY
So damn funny!
All I can say is... the rest of the game better look as epic as that damned teaser, or there will be hell to pay.
When you say hell to pay, you really mean : Everyone will pre-order and then bitch when it sucks and then do it all over again.
That was during the last-gen console days, yeah. They could push three times as much detail and still offer a 30 Hz game, which was the intention. The comment is no longer of any great relevance, though.Supposidly years ago, Either J.Carmack or The other founder who was main man in charge of doom4, said that IDtech 5 could scale to be 2-3x more demanding than Rage when Rage was coming out.
I think he's probably still working on engine technology at Oculus. Given that John Ollick is now also at Oculus, and id Tech 6 was shaping up to be a 'joint venture' between Carmack and Ollick (sparse voxel octrees and such), it's a safe bet that you'll be seeing an "Oculus Tech"-series of game engines, optimized for low-latency and for VR.The loss of the possibility of a Carmack Tech 6 in the future is the real loss.
I hope this doesn't turn into another DNF fiasco... long wait for nothing that was
Day 1 buy for me.
People like you is why we get shit games over and over. Day 1 purchasing without seeing one shred of gameplay.
Please tell me they have finally gotten rid of "monster closets".
It made sense in the original DOOM I and II, because of the technical limitation of the engine, but felt really contrived in DOOM 3, almost like they were paying homage to bad game design.
There has to be a better way to add tension to a DOOM game besides having totally implausible rooms full of monsters, all patiently sitting there slowly dying of starvation (or boredom), just waiting for some hapless space marine to wander past and step on a (poorly) camouflaged trigger tile.
Also, stop forcing me to choose between the gun and the flashlight. I shouldn't have to wander around the game looking for a roll of duct tape just to be able to see what I'm shooting at.