The guild I am currently in, in World Of Warcraft, has been doing MC for a good while now and pretty much has all the bosses, up to Domo on farm, status. We do have problems with Major Homo .... er Domo. I will explain our current strategy, with the picture below.
We start with tanks lined up left to right, at the top of the ramp, and we have one guildie run in and iceblock, the tanks are shielded and run up and grab an add and move it to one of the positions indicated above. The priests are sheeped and stay sheeped with mages specified per add.
The first add is pulled to the DPS area and is downed, fairly easily each time. The tank at the 9 O'clock then pulls his add to the DPS area and all the tanks rotate one spot counter clockwise.
Oh yeah all the while there are two tanks on Domo, to keep him occupied.
When the first add comes down, that tank goes and finds the first specified sheep and stands by it. When we are down to three adds, the four has his health taken to 20%, then we break a sheep and get that add down to 20%. The second tank, after his add is down goes and finds the second sheep and stands by it. The 2nd sheep is then broken and that add is killed.
For those familiar with the fight, once four adds go down, all sheep break and the adds become immune to sheep. We have tanks take the remaining adds, and we proceed to pull the adds to the DPS area as we see fit.
We have been able to down 7 of the 8 adds, but we cant kill the final add to finish the fight. In this fight you dont need to kill Domo, as the giant pussy he is he cries to ragnaros and splits.
I would like for people to make suggetions or explain there technique to beating this big dummy.
* Note the red circle in the middle is Domos pit, where he teleports random people
We start with tanks lined up left to right, at the top of the ramp, and we have one guildie run in and iceblock, the tanks are shielded and run up and grab an add and move it to one of the positions indicated above. The priests are sheeped and stay sheeped with mages specified per add.
The first add is pulled to the DPS area and is downed, fairly easily each time. The tank at the 9 O'clock then pulls his add to the DPS area and all the tanks rotate one spot counter clockwise.
Oh yeah all the while there are two tanks on Domo, to keep him occupied.
When the first add comes down, that tank goes and finds the first specified sheep and stands by it. When we are down to three adds, the four has his health taken to 20%, then we break a sheep and get that add down to 20%. The second tank, after his add is down goes and finds the second sheep and stands by it. The 2nd sheep is then broken and that add is killed.
For those familiar with the fight, once four adds go down, all sheep break and the adds become immune to sheep. We have tanks take the remaining adds, and we proceed to pull the adds to the DPS area as we see fit.
We have been able to down 7 of the 8 adds, but we cant kill the final add to finish the fight. In this fight you dont need to kill Domo, as the giant pussy he is he cries to ragnaros and splits.
I would like for people to make suggetions or explain there technique to beating this big dummy.
* Note the red circle in the middle is Domos pit, where he teleports random people