Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
The way things have gone with previous 120Hz monitor releases, there's talk about them happening well over a year in advance of their release. To date there has not even been a rumor that any of the monitor manufacturers are thinking about making a 120Hz 1920x1200. It's not totally impossible that one might be made someday, but plan on it never happening. Same goes for 120Hz 2560x1600 and 120Hz IPS. Not a hint, whisper or word.
16:9 is better ratio for games and 120Hz is useless for anything other than games.
best gaming monitor is FW900. It don't do 120Hz in 1920x1200 (it maxout at about 96Hz in that res) but it don't matter as there is no single-GPU that can do 120Hz in new games in that res...
How is 16:9 better for games? And the single-GPU argument is just pointless. Tons of people have dual gpu setups...
filling to 16:10 gives you the same FOV but the game looks stretched, or gets letterboxed.
Either way, 16:9 is the current ideal resolution to play games at for almost any major title.
16:9 have larger FOV or viewing area. Also more and more games don't support 16:10 adding just black bars...How is 16:9 better for games?
dual-GPU don't decrease input lag. Worse, it often increase it. More input lag defeats purpose of having 120Hz in the first place...And the single-GPU argument is just pointless. Tons of people have dual gpu setups...
Because modern games are HORIZ+ and not VERT-. Wider aspect ratio = wider field of view. Except for the games with fixed fields of view, but an overwhelming majority of games are designed for a target resolution of 16:9 because they are console ports. So filling to 16:10 gives you the same FOV but the game looks stretched, or gets letterboxed. Either way, 16:9 is the current ideal resolution to play games at for almost any major title. Ergo, "gaming" 120hz monitors are targeted for that.
16:9 have larger FOV or viewing area. Also more and more games don't support 16:10 adding just black bars...
dual-GPU don't decrease input lag. Worse, it often increase it. More input lag defeats purpose of having 120Hz in the first place...
ps. people who think 100fps on dual-gpu = 100fps on single gpu are IDIOTS
Nonsense rumor that is disgusting to see repeated here at [H]. A whole armada of ignorance created by that SC2 .gif (one of the few games designed so foolishly as to actually reduce the horizontal field of view for 16:10 monitors with the exact same 1920 horizontal pixels).
You either allow more detail to be shown as the aspect ratio gets larger, meaning 16:9 will see (slightly) more than 16:10, or you lock it to one FOV for fairness (more common in competitive games) and let it distort/letterbox on other ones (which, due to current gaming trends, is almost always going to target 16:9 foremost).
If you design your game to be HORIZ+,
Bingo...To my knowledge and understanding, for now we will not see any resolution higher than 1080p for 120hz monitors. This is a technical limitation due to available bandwidth via screen cables.
Hor+ (Horizontal Plus)What's HORIZ+? Google doesn't help me out.
I am currently running on a Sony FW900, but the uphill battle of driver updates breaking any and all custom resolution and refresh rate support is getting very time consuming and annoying.
To my knowledge and understanding, for now we will not see any resolution higher than 1080p for 120hz monitors. This is a technical limitation due to available bandwidth via screen cables.
Bingo...
From Wikipedia:
"WUXGA (1,920 × 1,200) @ 120 Hz with CVT-RB blanking (2 x 154 MHz)"
I wonder what significance CVT-RB blanking plays.
If you are currently running a FW900 there is absolutely nothing on the market remotely comparable. There likely won't be for at least 3-5 years. That's your answer.
There's horizontal FoV and vertical FoV. The question is: if you go from 16:9 to 16:10, do you increase V FoV or decrease H FoV...
I think our eye are actually closer to 2.35:1 so we could stretch the screen even more to utilize more.
ToastyX said:Those values don't include blanking.
1920x1080 @ 60 Hz is typically 2200x1125 @ 60 Hz = 3.564 Gbps or 148.5 MHz pixel clock
1920x1200 @ 60 Hz CVT-RB would be 2080x1235 @ 59.95 Hz = 3.696 Gbps or 154 MHz pixel clock
1920x1200 @ 120 Hz would need to be 2080x1271 @ 120 Hz = 7.614 Gbps or 317.25 MHz pixel clock
That should still fit within dual-link DVI, which is 2 x 165 MHz links = 330 MHz.
both depending on how you look at it. But at some point your going to get more out of the 16:9 because the way our eyes work we see more horizontally than we do vertically. I think our eye are actually closer to 2.35:1 so we could stretch the screen even more to utilize more.
Insanity. If an application shows less information with more pixels, the only thing to blame is the programmer.
Those values don't include blanking.evilsofa said:Going by my list, 1920x1080 and 1920x1200 should be possible on Dual-Link DVI, HDMI 1.3 and Displayport 1.0 and up.
It's not that simple. You say more pixels. More pixels compared to what? It's completely arbitrary because 16:9 is not always less pixels than 16:10.xorbe said:Insanity. If an application shows less information with more pixels, the only thing to blame is the programmer.
16:9 is better ratio for games and 120Hz is useless for anything other than games.
best gaming monitor is FW900. It don't do 120Hz in 1920x1200 (it maxout at about 96Hz in that res) but it don't matter as there is no single-GPU that can do 120Hz in new games in that res...
Games have to work with more than just 1920x1200 and 1920x1080, so how can you blame the programmer when you can't even think beyond more than two possible scenarios?xorbe said:Cripes, you KNOW that we're referring to 1920x1200 versus 1920x1080. Total argument fail.
I don't understand. 1920x1200 @ 120 Hz = 2080x1271 @ 120 Hz? Different pixel count with the same frequency makes them equivalent?1920x1200 @ 120 Hz would need to be 2080x1271 @ 120 Hz = 7.614 Gbps or 317.25 MHz pixel clock
That should still fit within dual-link DVI, which is 2 x 165 MHz links = 330 MHz.
aspect ratio in itself is more like a lens.. it does not mean pixels or resolution. A wider virtual lens (not wider pixel count mind you) will show wider field of view at the same virtual viewing distance. This is virtual cinematography using virtual cameras.
Wiki http://en.wikipedia.org/wiki/Field_of_view_in_video_games
HOR+ (Horizontal Plus) scaling is the most common scaling method for computer games released after 2005. The FOV in height is fixed while the FOV in width is expandable dependent on aspect ratio of the monitor resolution; a wider aspect ratio gives a wider FOV. The FOV is independent of how high the monitor resolution is. For instance the FOV will be the same for 1366x768 and 1920x1080 because both resolutions are 16:9. Any 16:9 resolution will always have wider and bigger field of view than any 16:10 or 4:3 resolution
To my knowledge and understanding, for now we will not see any resolution higher than 1080p for 120hz monitors. This is a technical limitation due to available bandwidth via screen cables.
There are gaps between each line and each frame that aren't shown by the monitor.xDezor said:I don't understand. 1920x1200 @ 120 Hz = 2080x1271 @ 120 Hz? Different pixel count with the same frequency makes them equivalent?