beanman101283
2[H]4U
- Joined
- Nov 4, 2004
- Messages
- 3,051
When i play a game with any semblance of a plot, the reason i keep playing the game is to get to the end of the story and find out what happens next. I rarely play games on the hardest difficulty to start with, and i've been known to switch to the easiest difficulty when even medium difficulty frustrates me for too long. I don't get much satisfaction from struggling to get through a level of Call of Duty on Veteran mode. I'm not exactly a world class player when it comes to shooters in particular so hard mode usually makes me angry.
With adventure games like Myst or The Longest Journey, i don't spend too much time trying to figure out a ridiculous puzzle. I want to move the plot along.
I guess i view these kinds of games as interactive movies, so i get annoyed when the plot gets snagged on a rough patch of gameplay. Obviously this doesn't apply to puzzle games or games with no pretense of a plot like Tetris or Geometry Wars.
Anyone else feel this way?
With adventure games like Myst or The Longest Journey, i don't spend too much time trying to figure out a ridiculous puzzle. I want to move the plot along.
I guess i view these kinds of games as interactive movies, so i get annoyed when the plot gets snagged on a rough patch of gameplay. Obviously this doesn't apply to puzzle games or games with no pretense of a plot like Tetris or Geometry Wars.
Anyone else feel this way?