- Sep 2, 2004
IMHO competitive gaming getting serious also helped kill it. Things used to be where winning these events at LANs, which happened on the regular, was fun and mattered. Even if you were only getting a CPU or a graphics card maybe a small check if you were lucky. That all changed rapidly. Now those events have entire seasons and professional events with much more at stake and higher payouts. It's very different.
It's not that people don't game in person it's that it's very corporate and organized right now. All the sorts of low budget clubby community run stuff in gaming is dead. We used to have community run leagues and ladders, that's gone as well.
It was never really about that for us, but if you are talking about the massive 200+ person events then yeah, probably. We would sometimes have small prizes, like Jolt Cola glasses or something like that, but nothing on the level of CPUs or GPUs. It was basically a community-funded event that went to pay for the rental space and food. Pretty much all of the network hardware was donated or borrowed.
The main thing that killed it for us was losing the conference space we had rented for a long time, coupled with games turning more towards always-online requirements and more people shifting to stuff like MMOs.