Comixbooks
Fully [H]
- Joined
- Jun 7, 2008
- Messages
- 22,019
10/10 Gamespot
Usually if a game gets a 9 from that it's good I don't remember them giving out a 10.
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Glad to hear that this game isn't a continuation. Looks like there's so much polish, i'll probably just get this when i'm feeling the need to fix an rpg craving.
Never finished the first although i tried a few times.
2 blows 1 out of the waterI'm in the same boat. I haven't made it fully through. It's fun, but the writing isn't really drawing me in.
For those who have now played both, how does the storyline compare?
Some people I know that are playing this and really like it are telling me that the only real quibble they have jives with what the Gamespot reviewer (and others) have said: The quest journal could stand to be a little more specific and less cryptic at times and while it's great the game is dense, doesn't hold your hand, and all the rest of that... it's debatable that some of that is almost to a fault.
Those of you playing: Do you agree with any of that?
I can't get over having skeletons and lizards as party members. It seems too strange for me.Blowing that Fort Joy pop stand!!!!! took me about 3 hours I knew what items to look for because I played the Beta for about 5 hours asked some question on the steam forums like a year ago.
This game is your Baldur's Gate clone right here inventory is slick combat isn't bad in Explorer mode still haven't figured out skill books because I level in a skill and still can't learn the Rain spell.
You will like this game trust me.....same feeling as the first recommend playing in Explorer mode if your never played though the 1st game.
Racist! LolI can't get over having skeletons and lizards as party members. It seems too strange for me.
I'm getting demolished in the early fights. Everything's always on fire, my team is always slowed, enemies have tons of magic armor and physical armor to be eaten through before any real damage can be done, only to have that or their health restored once I do.
Further, enemies can teleport around and hit from any distance on every turn. My rogue character has good mobility and does good damage but dies immediately, while my tank and 'battle mage' do jack shit for damage if they can get in range at all. Oh, and I can't figure out how to attack knocked down enemies.
I'll probably just start over since I can't re-spec any characters yet. Can anyone recommend a good starter guide? I'm not looking for super easy mode or anything, just something I can follow for a complementary party instead of having to guess what's good. I've found a ton of guides already but no two say the same thing. Having a million options is the problem I'm already facing, so all of the Polygon/IGN/Gamespot guides that cover a dozen different playstyles don't help. I just want one good one.
Unfortunately thats one of the downsides of the new armor system in this game, typical rpg party compositions (like a melee/rogue/mage/cleric or whatever) are sub-optimal compared to compositions which focus on one damage type, ie either physical or magic.I'll probably just start over since I can't re-spec any characters yet.
I had some issues in the beginning of act 2 as well. Just stay in driftwood for awhile and talk to everyone there.Is anyone else having difficulties with the second Reaper's Coast area? I was having a blast with the first Fort Joy area, but I just can't seem to find what I am supposed to do in Reaper's Coast as my party is getting instakilled by almost all the baddies. Up until this point, I haven't had much difficulty with any of the battles, and I have felt like party is fairly well balanced. Currently, my characters are all level 9. Any recommendations which quests I should be doing first? Also, are the persuasion tests borked in this area? My characters have 35 in relevant primary stats, and even using Clear Mind to buff this an additional 3 points I am failing all finesse, intelligence, or strength persuasion tests. Was having so much fun with the first part of the game, but it just seems like it's focus is lost on the second act, and I am losing interest quickly.
Is anyone else having difficulties with the second Reaper's Coast area? I was having a blast with the first Fort Joy area, but I just can't seem to find what I am supposed to do in Reaper's Coast as my party is getting instakilled by almost all the baddies. Up until this point, I haven't had much difficulty with any of the battles, and I have felt like party is fairly well balanced. Currently, my characters are all level 9. Any recommendations which quests I should be doing first? Also, are the persuasion tests borked in this area? My characters have 35 in relevant primary stats, and even using Clear Mind to buff this an additional 3 points I am failing all finesse, intelligence, or strength persuasion tests. Was having so much fun with the first part of the game, but it just seems like it's focus is lost on the second act, and I am losing interest quickly.
Talk to every single person, in every single building in the town, and do every single quest that's doable inside the town/nearby before hitting the road. Quite a few of them can be completed without any combat whatsoever.Any recommendations which quests I should be doing first? Also, are the persuasion tests borked in this area?
Here is a post about attributes and skills you put points into. Not really a starter guide but it helped me in my planning. I planned what I wanted my party classes while I was creating my main. Really like that you could change the origin characters to different classes when you first pick them up.
I think you should focus each character on two combat skills(and the related attribute) to start until you get the hang of things. According to the info above in that link you should be able to spread the points out a little more latter in the game.
Geo/Pyro has good synergy. Start with an earth spell that spreads oil, then follow with a fire attack.
Hydro an and Aero also go together with the water and lightning combo.
Sebile as a Battle mage Aero/Warfare. Feels like my weakest character in terms of damage. But is tanky and can take some damage.
Lohse as an Enchanter Hydro/Aero. My healer/ ranged dps with lightning or staff. Does the bartering.
Fane as a Wizard Fire/Geo. Almost all damage abilities, also my lock picker.
Red Prince as a Conjuror Summon/Huntsmen. Very reliable damage and if I can get him up high he does amazing damage.
So far with this group I do great with most of the encounters. Some of the big bosses and groups I might have to reload a time or two.
I pay attention to the magic/physical armor in my selection of targets but it isn't a roadblock with this mix. At worst it makes my archer pick a different target or different arrow if I remember to use them.
Also make sure to use your environment. If you have an archer get him up high for the damage bonus. Look for some barrels and move them into position that favors you. Then send a character forward to start the combat and lure them back to your trap. Read what the different things do. I died several times to this fire witch before I remembered I could bless the flames. Went from burning necro fire covering the screen to blue holy fire protecting me. Shop often, inventory changes at level up and over time.
Unfortunately thats one of the downsides of the new armor system in this game, typical rpg party compositions (like a melee/rogue/mage/cleric or whatever) are sub-optimal compared to compositions which focus on one damage type, ie either physical or magic.
Physical is probably easier to play right now, if you reroll with 3 physical damage characters, like a 2H melee, a crossbow huntsman, a dual wield dagger rogue and a buffer/summoner (summons can do phys damage) - you will have a much easier time - as your party's damage is no longer split among effectively two health bars. Grab the teleport gloves once you can, and with some thievery or lucky charm you should be ok to survive Act1.
The other option is to use one of the balance mods which lowers enemy armor (and optionally buffs their hp) - making the game a little more balanced for hybrid party compositions - some of those mods are quite popular but note that they disable achievements.
Early game in the DoS titles can be quite difficult, especially for players who don't play crpgs, and the new armor system doesn't help one bit - but the time wasted rerolling, learning the basics and getting 'over the hump' is worth it, this is an amazing game (minus a few bugs here and there).
Thanks for the tips. I ended up starting over and choosing the Lone Wolf trait, both for myself and a single follower, and I'm doing Warfare on one and Summoner on the other. It worked well to complete Act I, and helped quite a bit with another issue I was having - not having enough gear or money to adequately equip 4 characters.
I keep reading about how awesome Polymorph is and put a couple points into it but I can't find any spellbooks? Are they just not available in A1? I completed it yesterday but haven't yet left on the boat.
LolDev logic annoys me sometimes.
Characters will avoid walking into fire and poison to the point they will not step on it, or thru it, unless you take direct control of them.
Lava and discovered traps they will bath in and jump up and down on every time.
Dev logic annoys me sometimes.
Characters will avoid walking into fire and poison to the point they will not step on it, or thru it, unless you take direct control of them.
Lava and discovered traps they will bath in and jump up and down on every time.
some folks are complaining on the steam page about bugs in this patch. which prevent them from playing.You can't say Larian are slackers that is for sure I hope they use the rest of their crew for Divinity Original Sin 3 in 2019-2020
Try and run DXdiagGame seems to be stable on my PC, but I can't seem to get it working properly on a friend's PC that i built for him. Randomly will get a crash with DXGI_Error_Device_Removed or no error message at all. Seems like many other people on the steam forums are having similar issues with no clear fix.
So far have tried updating DirectX, running as admin, removing and reinstalling all of the VC++ redistributables.
I5-3470
16gb DDR3
GTX 960
Windows 10 Pro
Nvidia 382.33 drivers. (I'm using the same version drivers on my system and it works fine. Newer drivers cause issues with Tekken 7)
System is stable otherwise.
I'll try a dx diag and a mem test but there is only one hard drive in the system
Yeesh. The 2nd island really kicks it up a notch. Your Lvl 8-9 group is going up against Lvl 12 enemies constantly and I've been getting ganked by lots of different creatures. I'm going to avoid any enemies I come across for now and level up my chars and equipment before I try to attempt them again.
Completed this today after 110 hours in - not only is it the best crpg of this gen, but one of the best crpgs of all time. Deserved of its critical and financial success, Larian Studios hit a home run with this title.
I had no major issues with the gameplay, just a couple minor complaints:
-Parties need to focus on one damage type (phys/magic) to be most optimal.
-As with the last DOS game, the difficulty/balance seems a bit off at times and needs tweaking in some places (similarly to DoS1 the beginning of the game is the most difficult).
-In the last 25% of the game there's some occasional annoying content in the game that didn't feel like it was quality tested enough
-One thing that really pissed me off about the last fight was thatif a character dies and you don't resurrect them before the fight ends, they remain dead for the rest of the game. So you miss out on their dialogue in both the post fight conversations and the Epilogue. LAME. All your chars should get an auto-res the moment the fight ends.
The crpg genre isn't for everyone, but when a game of this quality comes along it's worth giving it a shot - and since it's moddable you can usually tweak the game to your liking with a mod or two. When I replay this game (not anytime soon though), it will definitely be with tons of mods.