Digital Trends: Quake 2’s re-release proves indie games could lead the ray tracing revolution

Discussion in 'HardForum Tech News' started by Snowdog, Jun 6, 2019.

  1. Snowdog

    Snowdog [H]ardForum Junkie

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    I think there is some merit to this article. Quake 2 is a simple game by modern standards, that makes a Ray Traced implementation more feasible, both in terms of performance: Q2-RTX is pure RT effects and still has decent FPS (simpler, fewer polygons, so less performance hit calculating intersections), and in terms of developer work - Q2-RTX went a long way with just a few of developers. If you are skipping all the traditional placed light maps and screen reflections, it's probably less work that traditional effects.

    In many ways an Indie game fits the Q2 mold as a simpler game that may be forgoing a lot of modern effects, we may quickly get to the point that Indie games will look MUCH better with RT on, and more like old indie games with it off. See "Stay in the light" below.


    https://www.digitaltrends.com/computing/quake-2-ray-tracing-indie-games/

     
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  2. YeuEmMaiMai

    YeuEmMaiMai [H]ardForum Junkie

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    i am game when the hardware is actually fast enough to do it on modern stuff :p
     
  3. Youn

    Youn [H]ardness Supreme

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    minecraft is a better example, being a ton more dynamic with time-of-day

     
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  4. SvenBent

    SvenBent 2[H]4U

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    2:42 disappearing shadows on the left off the pictures
    but yeah it looks pretty good
     
  5. odditory

    odditory [H]ardness Supreme

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    Has to start somewhere.
     
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