Was it tongue in cheek or were they being serious?
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Was it tongue in cheek or were they being serious?
Pretty much. I want a Diablo 4 because I enjoy the story and characters but if their just going to churn out another pile of shit. Then no.
Unfortunately, the people who enjoyed the first two games are NOT their target audience any longer. Hell, they had an interview with one of the developers and he flat out said, Diablo Immortal is for the Chinese audience, that's where the money is.
Money over substance and quality, that's the age we live in now.
I enjoy the seasons play. Forces a refresh, some new challenges and what not.
Try path of Exile their version of seasons are leagues where they continually add content to the game and then either make it a permanent part of the game or toss it out depending on reception. Almost everything with Diablo 3 for Ros and afterwards they stole from PoE, rifts they took from maps season events and such they just stole trying to gain back fan base.
I've played Path of Exile off and on since it came out. Problem with the game, it doesn't have a storyline or a character worth caring about. If you're just into playing it for loot and stat building, its a great game. It falls flat on its face when it comes to down to a story you can sink your teeth into. My opinion though.
I had plenty of fun playing Diablo 3. Both while the auction house was live nd now.
Tried of Path of Exile. It's just not fun.
You have really strange tastesI had plenty of fun playing Diablo 3. Both while the auction house was live nd now.
Tried of Path of Exile. It's just not fun.
So, I got the game at launch and played a lot. When the auction house launched, it quit being a game that was about the grind - it stopped being Diablo and started being Auctionhouse Millionaire.I had plenty of fun playing Diablo 3. Both while the auction house was live nd now.
Tried of Path of Exile. It's just not fun.
So, I got the game at launch and played a lot. When the auction house launched, it quit being a game that was about the grind - it stopped being Diablo and started being Auctionhouse Millionaire.
No thanks.
I've played Path of Exile off and on since it came out. Problem with the game, it doesn't have a storyline or a character worth caring about. If you're just into playing it for loot and stat building, its a great game. It falls flat on its face when it comes to down to a story you can sink your teeth into. My opinion though.
While true, the game wasn't designed with this in mind, which is the why the RMAH was a horrible idea. Drops sucked, and you had to use the RMAH to get decent loot. That's not Diablo. I wanted to play the game, not eBay.Na man, Diablo 2 had an auction house too. Ebay. People made thousands.
According to an article regarding “the past, present, and future of Diablo,” Blizzard is currently hard at work on the fourth title, which has already gone through one major revision. While Diablo IV was initially conceptualized as an over-the-shoulder action game reminiscent of Dark Souls, the team behind “Fenris” is now aiming for something truly worthy of the Diablo name by reverting to one of the franchise’s most popular entries for inspiration.
“There’s a lot of people who felt like Diablo III got away from what made Diablo Diablo in terms of art style and spell effects,” said a current Blizzard employee, adding that Fenris is aiming to look more like the beloved Diablo II. Said another: “They want to make this gross, make it dark, [get rid of] anything that was considered cartoony in Diablo III… Make what people were afraid of in Diablo II, but modern.”
I've played Path of Exile off and on since it came out. Problem with the game, it doesn't have a storyline or a character worth caring about. If you're just into playing it for loot and stat building, its a great game. It falls flat on its face when it comes to down to a story you can sink your teeth into. My opinion though.
Personally, My Opinion, but Diablo 3 was absolutely terrible story wise, from my point of view I could easily see what was happening and predict the outcome rather easily, it was the equivalent of a child's novel when it came to the writing level. .
Make it like Path of Exile in the Diablo universe and I’ll pre-order right noW.
PoE is the Diablo 3 that should have been.
Part of what made the franchise legendary was the marriage of a turn based RPG and an action game, the problem with Diablo 3 was the absence of a compelling deep RPG system, Loot is the goal, not what defines your character. Blizzard tried to treat loot as if was the RPG that defined your character and it failed miserably to the point the game felt like it had no soul, while absolutely fun especially on console, PC wise it was just a button mashing brawler that felt far from the heart and essence of what made Diablo great.
Diablo 3 was a financial success not a critical success, that they needed, preorders sold based on the expectation it was a game like Diablo 2 which it was far from..... Combine that with error 47 and a RMAH and difficulty scaling that only led people playing 2 classes and very specific builds and it became a compounded senario where they pissed off the core fan base and the newcomers to a certain extent, enter GGG and POE, that clearly stole the ARPG crown.
After I heard rumors of Diablo 4 initially becoming a ripoff of Dark Souls, I honestly lost faith in them with the Diablo franchise, it was bad enough it was the most neglected fanbase and franchise they had. They seem to be content with making a game far from the principles that the original 2 games became famous for........
Honestly at this point I don't even want a Diablo 4 as I'd rather remember the foundness of the original 2 without the series being bastardized any more than they already have been. To me its like Dragon Age after origins and the expansion the series doesn't exist.
Yep, I've been playing GD for about two weeks now. Having fun.If you want an excellent single player experience - Grim Dawn is waiting for you. Attentive players especially will be rewarded with story and lore you might otherwise miss out on.
Most of the Iron Lore devs (Titan Quest) are in Crate Entertainment, and content is continuously added - small content updates for free via patches, massive updates via expansions - and I'm comfortable using that term - it's far more than your run of the mill DLC. Much like with Iron Lore they have official forums where they constantly engage with the community and provide updates.
Thematically it's dark and gritty - not to the extent of POE but perfectly in line with D1/D2. The game system takes the original dual class synergy Titan Quest had and improved upon it in a few ways. The constellation system exists to smooth out builds to make many of them viable in the harder modes, while many gear sets can completely change the way a class combination plays.
There's a lot of secret areas too - some no more than a room, some an entire maps worth.
I've easily logged 400+ hours into it since it was in beta, and as someone whom only ays hardcore I don't really mind if a character dies in the harder modes - it's enjoyable to start again and try out new class combos, likely stumbling upon content previously missed along the way.
Diablo 1 was more of a marriage of Nethack meets Gauntlet. The only problem was it was just too short. But it definitely had more atmosphere than Diablo 2. And the single player game had an actual save system. The theme was great but you could tell the storyline was something tacked onto the multiplayer component. A very well done game for its time.
Diablo 2 is what set the bar for action RPG's. As an ARPG it was outstanding. It also had a more involved plotline. But the atmosphere felt less dark and less gripping. You didn't really feel the diablo 1 type feeling until you met the Archangel.
i always thought the darkness of the story was engaging the fact Humanity was caught between a war between heaven and hell, with no real help only humanity that would stand up to fight and not give up despite the tragedy that a win was merely another trade off or set back was the Pinnacle of pre 1700's like a Shakespearean play.
Diablo 1 was more of a marriage of Nethack meets Gauntlet. The only problem was it was just too short. But it definitely had more atmosphere than Diablo 2. And the single player game had an actual save system. The theme was great but you could tell the storyline was something tacked onto the multiplayer component. A very well done game for its time.
Diablo 2 is what set the bar for action RPG's. As an ARPG it was outstanding. It also had a more involved plotline. But the atmosphere felt less dark and less gripping. You didn't really feel the diablo 1 type feeling until you met the Archangel.
Good point. I believed that too. Just couldn't put it in words.
But it definitely felt like you were up against terrible evil, more so than Diablo II did (besides the excellent introduction).
Thank you for this. Exactly sums up my feeling on both games. I loved D2, but it D1 was really creepy. I almost fell out of my chair the first time I came across the Butcher in D1.
Edit: I should add D3 is just like Torchlight to me. Just doesn't feel creepy at all
If you want an excellent single player experience - Grim Dawn is waiting for you. Attentive players especially will be rewarded with story and lore you might otherwise miss out on.
Most of the Iron Lore devs (Titan Quest) are in Crate Entertainment, and content is continuously added - small content updates for free via patches, massive updates via expansions - and I'm comfortable using that term - it's far more than your run of the mill DLC. Much like with Iron Lore they have official forums where they constantly engage with the community and provide updates.
Thematically it's dark and gritty - not to the extent of POE but perfectly in line with D1/D2. The game system takes the original dual class synergy Titan Quest had and improved upon it in a few ways. The constellation system exists to smooth out builds to make many of them viable in the harder modes, while many gear sets can completely change the way a class combination plays.
There's a lot of secret areas too - some no more than a room, some an entire maps worth.
I've easily logged 400+ hours into it since it was in beta, and as someone whom only ays hardcore I don't really mind if a character dies in the harder modes - it's enjoyable to start again and try out new class combos, likely stumbling upon content previously missed along the way.
Look man. Diable players from the day need to sit the blizzard team down and be like, "Stay a while and listen. Well tell you what the hell you need to do."
Was that that Samurai game where you had 3 party members? That game wasnt that great. Not terrible but it was not diablo and it was even very anime stylized IIRC.Try an Oldschool Diablo clone called Throne of Darkness you may like it.
Was that that Samurai game where you had 3 party members? That game wasnt that great. Not terrible but it was not diablo and it was even very anime stylized IIRC.
Darkstone was better. Probably the best Diablolike clone until Titan Quest came out.
I wouldn't consider it Anime styled, the intro maybe, but it was basically Japanese Diablo you just had 4 characters 3 AI and you could switch between them, the itemization was really good, and it had it so you were building 7 characters at the same time so strategy was on top of Character building. It may have been a failed concept in practice but it was fun, I don't think by any means it was a GotY type of game. This is a review, but most people liked it because it was very difficult compared to Diablo.
Yes I remember.
I beat this game long ago. But I didn't really enjoy it that much, but it wans't a bad game. It just felt clunky.
I enjoyed Darkstone, for all its faults, a lot more (even though it became "hi, get 1 shotted as a mage if you get hit" on the higher difficulty levels. It was alot closer to the original Diablo in pilaystyle, but it took some hate for being completely 3D rendered, but some people liked being able to rotate the maze and view).