Diablo IV - The Real Official Thread

Maybe an issue with Steam? Along with Armenius, I've never had an issue as far as game stability.

That said, ever since their performance patch, World Bosses are unplayable, but that's on their end, not mine. I lost one well geared character from that (I play HC). Not fun watching your character stand in the World Bosses death lasers while they're not responding. I know a lot of people have complained since the performance patch, whereas nobody knows who was complaining before. But I guess Blizzard only stated it was a performance patch, and never made the claim that it would actually improve performance.
 
Maybe an issue with Steam? Along with Armenius, I've never had an issue as far as game stability.

That said, ever since their performance patch, World Bosses are unplayable, but that's on their end, not mine. I lost one well geared character from that (I play HC). Not fun watching your character stand in the World Bosses death lasers while they're not responding. I know a lot of people have complained since the performance patch, whereas nobody knows who was complaining before. But I guess Blizzard only stated it was a performance patch, and never made the claim that it would actually improve performance.
Just when I thought from posts here, this game was reaching purchase status, this post comes along. Guess I'm waiting even longer.
 
Just when I thought from posts here, this game was reaching purchase status, this post comes along. Guess I'm waiting even longer.
If you get PC Game Pass, or Xbox Game Pass Ultimate, you can play the game without buying it. you could buy a month's pass, play the game for a month, take a break for a few months, buy another month and play some more.
 
Maybe an issue with Steam? Along with Armenius, I've never had an issue as far as game stability.

That said, ever since their performance patch, World Bosses are unplayable, but that's on their end, not mine. I lost one well geared character from that (I play HC). Not fun watching your character stand in the World Bosses death lasers while they're not responding. I know a lot of people have complained since the performance patch, whereas nobody knows who was complaining before. But I guess Blizzard only stated it was a performance patch, and never made the claim that it would actually improve performance.
I can echo all of this as well; *rarely* ever crash to desktop, but World Boss performance is janky at best. I only do World Bosses for the weekly cache, so it's not often. But it's definitely something they need to be addressing sooner rather than later.
 
Maybe an issue with Steam? Along with Armenius, I've never had an issue as far as game stability.

That said, ever since their performance patch, World Bosses are unplayable, but that's on their end, not mine. I lost one well geared character from that (I play HC). Not fun watching your character stand in the World Bosses death lasers while they're not responding. I know a lot of people have complained since the performance patch, whereas nobody knows who was complaining before. But I guess Blizzard only stated it was a performance patch, and never made the claim that it would actually improve performance.

When did this performance patch happen?
Because I did lately get a ton of weird laggy issues, especially at world bosses.

S5 has been a bugfest for me.
Loading screens shows focus turned upside down (and some swords), I can't transmog Doombringer into the new seasonal flaming sabre. Instead of changing skins, both weapons show up.
Characters looking weirdly smeared while loading is another problem, like she got very dirty during fight (pun intended).
And then Beast not dropping Andariel mats (apparently fixed now?) as well as a ton of other bugs early in the season.

But I'm still positive. S4 + S5 is a very promising step into the right direction and make me excited to play the expansion.
 
Testing out the PTR, it's alright. Some good changes, some bad changes.

Ancestral gear now is a super rare drop, even on Torment 4. You're better off farming it on Torment 3 though, as Torment 4 practically requires a Shako and Tyrael's Might, and you'll still do very little damage.
 
Testing out the PTR, it's alright. Some good changes, some bad changes.

Ancestral gear now is a super rare drop, even on Torment 4. You're better off farming it on Torment 3 though, as Torment 4 practically requires a Shako and Tyrael's Might, and you'll still do very little damage.
Sounds like a major improvement to me. I hated dropping everything each difficulty level. So silly. I'll definitely be picking up the expansion, headed in the right direction. Diablo 3 but a bit harder.
 
I had fun as well but the problem is, there are a lot of looter shooter ARPGs out there now compared to before.
And D4, in my opinion, finally got up off the bench to join the game with these last two updates. I'm still looking forward to HGL but they are really going to need to up their game if they even want to be considered a contender. I doubt many people are going to give them the kind of leeway D4 was given.
 
One of the complaints you'll see about Diablo 4 is how it's "too much like Diablo 3". Except that it isn't. Yes, Diablo 4 has been incorporating features of Diablo 3, but these are also features people like. And it's the Diablo 2 features that people dislike.

That's the thing. Too many people have the romanticized myth of Diablo 2 in their head and fail to realize that it really just hasn't aged well.

But it's not about what the game plays like, rather, it's about the spirit of the previous game. It's about being a deep and complex game for theory crafters. But compared to modern games, and even Diablo 3, Diablo 2 is not a complex game by any means. But it felt like a complex game at the time due to the games of the day.

And that's where Path of Exile (and upcoming PoE2) succeeded in capturing the spirit of Diablo 2. Whereas Diablo 4 (and Diablo 3) tried to be more of an authentic Diablo 2 experience. But games have evolved, and many better games have come out as well.
 
One of the complaints you'll see about Diablo 4 is how it's "too much like Diablo 3". Except that it isn't. Yes, Diablo 4 has been incorporating features of Diablo 3, but these are also features people like. And it's the Diablo 2 features that people dislike.

That's the thing. Too many people have the romanticized myth of Diablo 2 in their head and fail to realize that it really just hasn't aged well.

But it's not about what the game plays like, rather, it's about the spirit of the previous game. It's about being a deep and complex game for theory crafters. But compared to modern games, and even Diablo 3, Diablo 2 is not a complex game by any means. But it felt like a complex game at the time due to the games of the day.

And that's where Path of Exile (and upcoming PoE2) succeeded in capturing the spirit of Diablo 2. Whereas Diablo 4 (and Diablo 3) tried to be more of an authentic Diablo 2 experience. But games have evolved, and many better games have come out as well.

I don't think that's entirely fair. Part of the brilliance of D2 was that everything did exactly what it said it did. There was no nonsense like 'X is a multiplier but Y is additive and Z is a multiplier that happens after multiplier W but only when...'. Skills did damage based on their level, and that's it. 5% resist fire plus 8% resist fire meant you took 13% less fire damage. That still leaves a ton of different ways to make a build. Anyone could optimize their character using only the information provided by the game. (I know I'm glossing over some edge cases but you get the idea).

With systems like D3 or D4, you have little chance to optimize a build yourself because the math is needlessly complicated and the game doesn't tell you about any of it. It goes from allowing anyone to optimize whatever they want to 'follow a build guide or look up and study the damage formulas'.

Some parts of D2 really haven't aged well, like shared loot and the focus on boss runs. But others, like items doing what they say they do, punishing combat, gear choices with real consequence (carry charms or have space? Run MF gear or do more damage?, single element or dual to handle immunes?), and most of all, every class of item had the potential to be best in slot for a specific build (e.g. blue 6/40 claws). The later games didn't even try most of that.

If someone were to make a game in the style of D2 these days, I'd be all for it. But instead we get things like PoE, that have way too many systems, or D3/D4, where the fundamental combat is great, but the item stat system is a tangled mess.
 
Especially with D2R, I don't think that it has aged poorly at all. There's still a huge community playing it and the trading/buy/sell for items is active.
 
I don't think that's entirely fair. Part of the brilliance of D2 was that everything did exactly what it said it did. There was no nonsense like 'X is a multiplier but Y is additive and Z is a multiplier that happens after multiplier W but only when...'. Skills did damage based on their level, and that's it. 5% resist fire plus 8% resist fire meant you took 13% less fire damage. That still leaves a ton of different ways to make a build. Anyone could optimize their character using only the information provided by the game. (I know I'm glossing over some edge cases but you get the idea).

With systems like D3 or D4, you have little chance to optimize a build yourself because the math is needlessly complicated and the game doesn't tell you about any of it. It goes from allowing anyone to optimize whatever they want to 'follow a build guide or look up and study the damage formulas'.

Some parts of D2 really haven't aged well, like shared loot and the focus on boss runs. But others, like items doing what they say they do, punishing combat, gear choices with real consequence (carry charms or have space? Run MF gear or do more damage?, single element or dual to handle immunes?), and most of all, every class of item had the potential to be best in slot for a specific build (e.g. blue 6/40 claws). The later games didn't even try most of that.

If someone were to make a game in the style of D2 these days, I'd be all for it. But instead we get things like PoE, that have way too many systems, or D3/D4, where the fundamental combat is great, but the item stat system is a tangled mess.
Much of that though has less to do with Diablo, and more that the player base has just changed. And you can see it in ARGPs in general, not just Diablo. They want instant gratification. And they're going to follow whatever build streamers put out. You can see this in D2R as well.

You don't need to play VoH when it comes out, just like you didn't need to play Inferno when D3 came out. But the fact that they're there means people will want to play them, even if most can't. And the developers cater towards what brings in the most money.
 
It'll be interesting to see how many people come back for the expansion. If it doesn't do well this might be the last expansion for the game, if it does it wouldn't shock me if they make 2-3 more. I bought the 40 dollar edition already because I plan to play with my buddy. If he wasn't playing though, I think I wouldn't bother.
 
It'll be interesting to see how many people come back for the expansion. If it doesn't do well this might be the last expansion for the game, if it does it wouldn't shock me if they make 2-3 more. I bought the 40 dollar edition already because I plan to play with my buddy. If he wasn't playing though, I think I wouldn't bother.
The game made a billion dollars. There's going to be another expansion pack after this. But if MTX's don't pick up (it's only made $150 million in MTXs), expect very little effort for future expansions.
 
The game made a billion dollars. There's going to be another expansion pack after this. But if MTX's don't pick up (it's only made $150 million in MTXs), expect very little effort for future expansions.
Yes the base game did, that doesn't mean expansion sales will be remotely commensurate in terms of numbers. I would imagine retention is way down, people coming back for more content is a percentage of the initial purchase. It depends on if execs see further expansions as worth while or not.
 
Yes the base game did, that doesn't mean expansion sales will be remotely commensurate in terms of numbers. I would imagine retention is way down, people coming back for more content is a percentage of the initial purchase. It depends on if execs see further expansions as worth while or not.

Each expansion was a MASSIVE improvement to the game itself, they weren't really just some additional content

So we'll see if this follows trend
 
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