UnknownSouljer
[H]F Junkie
- Joined
- Sep 24, 2001
- Messages
- 8,630
It doesn't matter what launcher any Blizzard title is on. If the game is garbage, what difference does it make?
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I was answering his question, not arguing about whether the game's any goodIt doesn't matter what launcher any Blizzard title is on. If the game is garbage, what difference does it make?
Fair.I was answering his question, not arguing about whether the game's any good.
All your progress is tied to your Blizzard account, and you need to sign in with it to play the game on Steam. There is no migration process needed.I hope we can migrate from Blizzard to Steam. Like they did with Destiny 2
You're a true believer. More power to you, but I tend to agree with more or your statements earlier that there is no end game.It's funny that D4 is coming to Steam. The game doesn't need more players. In fact it's not very player dependant even though there are world bosses in game.
It's just trying to reach a wider audience to earn more money from sales
Whatever the current population is doing, they are not spending enough money. Start buying those €25 cosmetics folks!
With all that being said, S2 seems to be a step in a very good direction. Lots of additions in end game and that's my main complaint. Shitty endgame but the game has base in form of visuals and combat. The rest are tweaks that will come over time. I just wish there was a T5 as I feel there's a large item level gap as I can get top tier weapon at lvl 65 if I go to T4.
But I suppose it's coming in an expansion.
The amount of changes is impressive and it will get me into playing S2 (and paying for season pass). And I was HIGHLY sceptical of playing S2. I haven't touched the game since August. Not once.
https://www.icy-veins.com/d4/news/diablo-4-season-2-season-of-blood-stream-summary/
Diablo 4 is actually the only ARPG I can see myself playing in the future besides Wolcen.
Call me crazy for liking Wolcen but it has AMAZING combat and the only game that comes close to it is Diablo 4. And I've tried them all.
PoE 2 might be interesting but I need to see more. I don't like PoE 1 or Last Epoch.
I’ve noticed similar random stutters. I’m willing to bet it is Windows (10?).Well, I'll probably be end up skipping this season regardless. Did a Windows update & Nvidia update at the same time the other day, and now my system is freezing intermittently to the point gaming is impossible. Now, it could also be that some hardware went bad, but to happen just to coincide with the update?
The issue here now is to track down what's causing the problem. (I typically play HC, and freezing for 1 minute every 15 minutes is just not acceptable. And the system isn't blue screening, it's just freezing and a minute later unfreezes. But this happens constantly.)
Feel free to tag me when it's <$15.Standard Edition is at a historical low of $52.49.
https://us.shop.battle.net/en-us/product/diablo-iv
Well, it's a lot easier to level this season, so not nearly as annoying.Is season 2 not shit or should I wait this one out too
So in other words, power creep has reached the next level.Well, it's a lot easier to level this season, so not nearly as annoying.
No, they reduced the amount of xp needed to level I think.So in other words, power creep has reached the next level.
You are right but that’s the cycle or power creep d3 had. Level up faster and higher, hit power ceiling. Next season raise item damage and speed to make end game higher tier. Users bitch they have to now play longer in higher tier so they give more xp. Cycle continues.No, they reduced the amount of xp needed to level I think.
You are right but that’s the cycle or power creep d3 had. Level up faster and higher, hit power ceiling. Next season raise item damage and speed to make end game higher tier. Users bitch they have to now play longer in higher tier so they give more xp. Cycle continues.
I don’t remember the season but D3 had a server test for a patch so the game could compute the gigantic damage numbers power creep created.
Been there since season 3. Over the course of D3 progression they had to add Torment. Then Torment 1-6, then up to 10 then up to whatever they are at now....16? All that is, is constantly raising the challenge level to match the constantly empowered gear and sets. Same with Grifts. When it first came out, only the top tier players could get to G40 when it started, then it was around 60 and so on until its capped at 150. The only challenge left in D3 is who reaches the milestones and conquests the fastest for the record books. Or who hasnt found the rainbow wings yet. I remember the fanfare of the first player to Paragon 100 and then P1000 in a season. Bot players or really dedicated ones. Now you can readily find P6000+ regularly. All products of artificially making the game more difficult solely for rapid XP gains with no real content changes. I think the highest damage numbers in D3 vanilla was around 10k? Little fuzzy on that history. Now? you can see 100 trillion damage counts.At what point in D3's cycle is this? Maybe its much earlier patches
Diablo 3 was nothing but high level greater rift speed running for quite some time already. Torments level weren't even relevant for gaining paragon, you would just use T6/10/13/16 (it kept going up) rifts to get more legendaries and greater rift keys (they did used to have a trial system for specific level GR keys but that was obsoleted at some point). There also isn't really any level cap, you just kept getting more paragon by running more greater rifts. Also hitting the power ceiling was incredibly difficult for anyone except bounty botters, because there were so many modifiers on a set and its legendaries that you often needed primals (and primals with perfect rolls) to be viable... along with the paragon. Also there was a PTR for every patch that I'm aware of.
There is a cap on the greater rift levels, though. That's 150. This last season was so ridiculous that I made a wizard and geared it up just half decently yet was able to do gr150 in 2 player (and 3 player) without too much issue even at low paragon. Didn't really matter at 4 player, though, no one would really take you, they would just take one of the wizards with like 3000-4000 paragon that did nothing but sit there and do gr150 (with Turbohud zbarbs and zDHs...)
Been there since season 3. Over the course of D3 progression they had to add Torment. Then Torment 1-6, then up to 10 then up to whatever they are at now....16? All that is, is constantly raising the challenge level to match the constantly empowered gear and sets. Same with Grifts. When it first came out, only the top tier players could get to G40 when it started, then it was around 60 and so on until its capped at 150. The only challenge left in D3 is who reaches the milestones and conquests the fastest for the record books. Or who hasnt found the rainbow wings yet. I remember the fanfare of the first player to Paragon 100 and then P1000 in a season. Bot players or really dedicated ones. Now you can readily find P6000+ regularly. All products of artificially making the game more difficult solely for rapid XP gains with no real content changes. I think the highest damage numbers in D3 vanilla was around 10k? Little fuzzy on that history. Now? you can see 100 trillion damage counts.
This is a fundamental misunderstanding of the history.You are right but that’s the cycle or power creep d3 had. Level up faster and higher, hit power ceiling. Next season raise item damage and speed to make end game higher tier. Users bitch they have to now play longer in higher tier so they give more xp. Cycle continues.
I don’t remember the season but D3 had a server test for a patch so the game could compute the gigantic damage numbers power creep created.
This is a fundamental misunderstanding of the history.
D3 was designed to be an unplayable slog in order to push people to the RMAH. They made it so that no one could hit cap without grinding for 3 months. When someone did it in one, they were "shocked". That guy basically sacrificed his life to do so though, as in playing D3 like it was his job/life all day and night.
So if you like shitty unplayable games that are impossible slogs, then I suppose you could refer to what the game eventually became as "power creep" or it could be more accurately looked at as balancing to make the game playable and fun.
The damage numbers literally don't matter at all. Would it help you if they just divided all of them by 1 million so you would see "3" damage instead of 3 million? The number doesn't make a difference. If anything though the higher number is easier to balance, because it leaves significantly more granular control. 1-30 damage is harder to balance than 1-50 million. It really took an expansion and about 7-8 seasons for D3 to actually become fun/playable. And I was around for it since nearly the beginning including the beta.
D4 they have not learned their lesson again. It turns out if you make a game a boring grind that takes forever to complete, people don't want to play your game. That isn't challenging. It's just boring. People play games to have fun, not to do homework. The player numbers reflect this. If when you play an FPS game, you want it to take 40 clips of ammo to kill one enemy, is that an actual challenge or is that artificial difficulty that isn't even fun?
Eventually in every aRPG the point is to get geared to feel like a god. That's what balance is and looks like. There isn't much of a point in creating a challenge that isn't possible for 99% of your gamer base to defeat. In fact even in making these statements, a majority of D3 players can't even finish the season journey every season. Let alone clear a GR150. The percentage of players that clear all the content is minuscule.
In WoW, which is a very different game, back in the WotLK days it was near impossible for more than 1-2 clans a server to clear all the Heroic content and get the special mounts. While that may make some players feel "elite", what's the point in developing content in general that 99.99999999% of your player base will never see? Why design a game that people can't accomplish unless they play it like it's their job?
No bug on my end for potent vows. Shows completed for me.Well, the season journey is almost 100% complete, except for a bug which prevents one challenge...
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It's just a sad state of affairs with this game. I'm glad there is an improvement but I haven't logged back in since launch. That said, last epoch is freaking amazing.
Adding Whispers to the seasonal content really beefed up leveling. I distinctly remember 60-70 being an atrocious slog last season.Leveling feels so good now. It's not too fast and not too slow.
To go from 1-100, about 20-30 hours, depending on the class. This beats the 100-150 hours.How long does it take to level for one level?
That's... insane.To go from 1-100, about 20-30 hours, depending on the class. This beats the 100-150 hours.
Every nightmare dungeon, I was gaining at least 1 paragon point, even at Level 99. In the Pre-Season, as well as Season 1, it was taking near 6 Nightmare Dungeons per paragon point.
How long does it take to level for one level?