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I hope like someone said it's easy because it is beta. I never even came close to dying and just mowed through everything.
I hope like someone said it's easy because it is beta. I never even came close to dying and just mowed through everything.
This is may be a good a time as any to REVEAL TEH SEKRITS! that Inferno monster levels aren't linear any longer. They get progressively more difficult. This was really a reaction to Inferno playtesting. Our original intent was to have a flat difficulty level where you could go wherever you want, farm for items, and it'd be no more or less difficult than any other area in Inferno. This caused a few inherent issues for us, though:
It just felt wrong. It didn't feel right to be progressing through the game and have it stay pretty much the same difficulty the whole time. It felt like a letdown to get to the final boss of the game and it be no more difficult than the first.Theres a wide variety of players out there and we wanted to make sure everybody had something to sink their teeth into. We expect that anybody with enough time and dedication will reach level 60. But the jump in difficulty to Inferno needed to be different amounts for different people. For the crazy people they need a HUGE ramp in difficulty, for a more casual but still hardcore audience you want an obvious but milder increase in difficulty. So for the crazy people who play non-stop theyll hit Act I and get a challenge, but 1 month later theyll still have something to work on (Acts II, III and IV). For the hardcore-casual they will reach level 60 later and not get brick walled when they reach Inferno. They can experience some small victories working on Act I with the dream of maybe someday reaching the later acts.Longevity. We know people really want goals to work towards and challenges to overcome. We made Act III and Act IV really, really brutally hard, for the most elite players only. It felt wrong to make ALL of Inferno that brutally hard.
Now, you may be saying I thought you wanted us to be able to farm anywhere we wanted. Now we only have half as much area in the game to farm in? What gives? Our goal is to make the loot mathematically better in the later acts without making the earlier gear completely obsolete. We feel Diablo II actually did a very good job with this and we expect Diablo III to perform similarly.
Specifically, people in D2 did Diablo runs, Mephisto runs, Pindleskin runs, Pit runs, Baal runs, etc. because the loot in Diablo is extremely random. Even though the theoretical best items might come from the later Acts, well-rolled items from earlier acts will still be better. Internally we find sometimes after an intense session of brutally hard Inferno it can be really fun to cruise through Hell Act III or IV and its not too uncommon surprise when an upgrade drops. We expect this to carry through to Inferno difficulty where somebody who can theoretically farm Act IV will likely still enjoy romping through Act I simply because the drop potential is still there. Its all because of the highly random items having lots of overlap in their power distribution curves.
i've tried to log in a few times in the last 18 hours and have not been able to get in so far...
i've tried to log in a few times in the last 18 hours and have not been able to get in so far...
I hope like someone said it's easy because it is beta. I never even came close to dying and just mowed through everything.
It's easy because its normal difficulty.
i've tried to log in a few times in the last 18 hours and have not been able to get in so far...
Launch game, go to options, then account and select US server. Problem solved.Yep same here. Complete fucking waste of bandwidth so far.
Yep same here. Complete fucking waste of bandwidth so far.
nope, just click join game instead of start and works from first try.From what I've heard, you need a "slot" in their online system even for a single player game
nope, just click join game instead of start and works from first try.
it's, but at least it always works from the first try.Isn't that joining a co-op though?
From what I've heard, you need a "slot" in their online system even for a single player game, and they are limiting it this weekend. Add that to the fact that only US gateway is used, we have the entire world hammering the server for a slot. One have to keep spamming until we get lucky and hit an empty slot.
So far I've only managed to get in once today
That explains the problem, thanks I'm hoping the full game will have the ability to play a private and "offline" game, even if the game requires the constant Internet connection. Waiting for a "slot" to play solo is a bit ridiculous.
Can this really be called a beta? It's more of an anemic demo. Playing my favorite class (caster) was a bit of a chore and the skills where kinda boring. Maybe I just need more time but the "beta" doesn't really convince to pay full price.
I feel the game is extremely dumbed down though. Heck, even Diablo 2 offered a wider variety of skill selection with the F keys. The 1-4 buttons scream
At the beginning of Diablo 2 you didn't have many skills either.
The first 10 levels you only get 6 skills at most.
http://www.diablofans.com/page/tools/skill/d2-barbarian.html
It's not about the amount of skills out of the gate, it's about how many you can possibly use/switch to period. Right now it seems like you have your left click, right click, and 1-4 keys... if you want to switch you need to literally go into your skills tab and manually switch it out? Seems ridiculous.
Well how many of those skills that I posted above are you going to constantly use? 2 maybe 3?.
If you have 1-4 unlocked and 2 skills on right and left click , that is 6 total at your fingertips at all times, and you dont have to switch through them with the F keys like you did in Diablo 2.
I don't recall when 6 skills was an acceptable amount in any RPG...
You could map up to 12 (or more? F1-F8, and I remember at least being able to map 5-8 as well, I don't recall if 9 and 0 were mappable) skills in Diablo 2...
It seems we're benchmarking this 2012 game against a game that's 12 years old.
But you can not compare Diablo to a real RPG like a Final Fantasy 0-8 , its a different game all together.
I'm not sure where Final Fantasy came into this.
Let's compare it to Titan Quest then. That skill bar was really how RPG's evolved from the days of Diablo 2 and it was fantastic.
I don't recall when 6 skills was an acceptable amount in any RPG...
You could map up to 12 (or more? F1-F8, and I remember at least being able to map 5-8 as well, I don't recall if 9 and 0 were mappable) skills in Diablo 2...
It seems we're benchmarking this 2012 game against a game that's 12 years old.
Battle.net is down already? Ridiculous! The first day of the beta and they decide to do maintenance. Awesome.
There's no doubt that the skills have been simplified significantly and doesn't offer as much customization as D2.
Think of it like guildwars 1. You had hundreds of skills but only got to use 8 at a time. The customization in d3 is roughly the same thing. Set your skills to how you feel like playing. You can change your skills out anytime and in normal mode the cooldown is quick to allow you to switch around and try new stuff. Later on in inferno you will be punished for changing your skills mid session. Picking a skill build that works good for you and works well with your party is just part of the game. And the best part is you are never locked into any permanent choices.
I think that sums up how I feel. There are no decisions to be made. My character is no different than someone else's... aside from how much money I decide to spend on the auction house.And by "as much customization", you mean none.
Pretty sad. Outside of gear, there's going to be no difference between your level 40 barbarian and my level 40 barbarian.
And by "as much customization", you mean none.
Pretty sad. Outside of gear, there's going to be no difference between your level 40 barbarian and my level 40 barbarian.
Yes that was my first thought, but even GW had 8 skill slots. Another big difference is that any skill can be mapped to those slots and there were hundreds of skills with different primary/secondary class combos. Somehow I doubt D3 will have the party complexity that GW offered.
I think that sums up how I feel. There are no decisions to be made. My character is no different than someone else's... aside from how much money I decide to spend on the auction house.
Also... am I the only one that sees Left Trigger, Right Trigger, D Pad/ABXY when I see this skill set up?