Plague_Injected
Supreme [H]ardness
- Joined
- Oct 6, 2008
- Messages
- 6,621
"bomb internet" doesn't really mean anything when the Blizzard servers are down.
This is the point that half the Internet is missing at the moment.
"bomb internet" doesn't really mean anything when the Blizzard servers are down.
A lot of the server stuff that's going on is pretty terrible, considering what a large company they are and the amount of experience they have at this point with online games. It's not like they don't have experience with the biggest MMORPG of all time or anything, LOL.
On the other hand, I just hit level 28 with my Barbarian, and I have to say that this game is one the most fun experiences I've ever had. It sucks that it's not working perfectly right now because it's really sullying an amazing gameplay experience. The environments are so diverse and intricate, the atmosphere is fantastic, the music is ambient and adds a nice feel to the game(probably the worst part however), the sound effects and physics are visceral and intense, and the game play is above and beyond my hopes and dreams.
I know people are pissed, but once you get deep into Act 1, the game will grab your attention without you even noticing it's happened, it really does pull you in.
Damn, with all the problems this game has I'm glad I held off. What a turd.
With the complaints of server issues, you need to understand something, YES Blizzard should have more knowledge of this considering how WoW turned out, but you also have to see, when D3 went live, millions of people went online at the same exact moment. Blizzards servers can handle a filtering of people, not everyone getting on at the EXACT same moment and killing their provisioning servers, Most companies, especially when it comes to MMO's or the like, have muiltipul servers, you have your east / west / etc. servers than you have a provisioning server, when you login for the first time, you hit the provisioning server, than it jumps you to what ever server is hosting your actual profile.
When a buncha people hit that provisioning server at the same time, its database couldnt handle the massive hit, most servers cant, and popped it off for alot of people. Blizzard saw this immediatly and attempted to fix the problem, even so far as doing a maintenance upgrade within the first 2 hours of release, thats not a bad thing. Blizzard is doing one hell of a job supporting ALOT of people who had issues with the server not to mention what they did for those who did pre-orders who lost it due to a sales company going belly up.
Just because a few kiddies have a bad night doesnt mean the game is terrible. Blizzard will always support their games, thats what makes them good, thats why I have no problem throwing money at them![]()
The game is not a turd, It's Blizzard's under estimation on server load and day one bugs that has players up in arms.
It is a little surprising that they couldn't estimate the level of service they would have to provide. There is a little logic in going in low and ramping up so you don't over budget on the hardware but that approach does kill as a PR exercise as been seen before.
Me? I'd have asked the folks that should know in my project team to estimate the requirement. Then I'd think about all the 'herd outrage' and hate emails from 13-15 year olds (or people of that mental age/ability) threatening to kill my family and I'd say "Okay double that figure!"
After all you'll only need 30% of them in 6 months time and you can move the excess over to the WoW farm.
I never said I cheat at all. The purpose of online only is too insure the integrity of the game. There was lots of duping and cheating in Diablo 2 and it's an intelligent move in order to make sure everything in the game is legit. It's also a smart way to prevent pirating.
I don't mind being called a fanboy I love diablo3![]()
Because that's a lot of work for the 0.1% of the target audience that doesn't have internet? Having an offline mode where people are free to hack/cheat/dup to their heart's content while also maintaining the online integrity is a waste of time.The "integrity of the game" reasoning is just laughable. Blizzard themselves have gone out of their way to state that D3 is a completely soloable game. If so, then why not have an offline only mode that doesn't fuck with the multiplayer side at all?
Given that there is server caused lag in single player, would that allude to the fact that the game is ran like an MMO? There are client side files, but even with an always connected DRM there is no reason for lag when playing SP, that really sounds like much of the games recourses are being provided by the server.
I have the game purchased, but I guess I'll wait a week for the servers to get settled down.
The "integrity of the game" reasoning is just laughable. Blizzard themselves have gone out of their way to state that D3 is a completely soloable game. If so, then why not have an offline only mode that doesn't fuck with the multiplayer side at all?
It's simple folks, you don't like it, don't buy it. Please though, the whining has got to stop.
This is the bullshit we have to deal with for SP D3.![]()
This is true and this is the reason why they did a server/client setup. All of the calculations, item stats, monster AI and such are handled by the server. By doing this it makes it incredibly hard to hack. It also means that we will never truly know exact drop rates, or the loot tables for mobs. We will have estimates but without the actual data to data mine from the clients we wont know for sure like we did in D2.
This also makes piracy very hard, and for the "No, they already hacked the beta" people, they didn't completely hack the beta. People were able to make a sandbox type connection where you could run around and kill a few things or equip gear, but because the servers manage a lot of the assets it means that it will take people years of work to get the game even remotely like it is online. They will have to manually code all of the monster AI and stats and drop rates. Even then, since we don't have that data from the server we can never make is exactly the same.
I'm sick of having to say this because it is so bloody simple: Simply make the single player not have any interaction at all with the online portion. It's not a hard solution. It would prevent people from cheating the RMAH because even if they did dupe items in the single player they couldn't take them online. Hell they could even have two SP modes since some people would like to use AH and get online achievements or transfer the SP characters to MP and what not. To me it sounds like a perfectly simple solution that would make everyone happy.
Because that's a lot of work for the 0.1% of the target audience that doesn't have internet? Having an offline mode where people are free to hack/cheat/dup to their heart's content while also maintaining the online integrity is a waste of time.
Hilarious to see people thinking that single player is a simple fix. Either:
1) You spend more money and development time developing a second game that is very different from the way that the current game is coded. There IS NO single player in the game as far as the code is concerned.
or
2) You leave your game open to hacking single player characters into multiplayer and fooling the servers because you allowed a perfect clone of your game to be played locally.
Both of these problems cannot be solved simultaneously. Hence, no single player. So suck it up and be social.
The story isn't nearly as compelling as D2 but it has had some interesting turns and such and I am only in Act 2.
I'm sick of having to say this because it is so bloody simple: Simply make the single player not have any interaction at all with the online portion. It's not a hard solution. It would prevent people from cheating the RMAH because even if they did dupe items in the single player they couldn't take them online. Hell they could even have two SP modes since some people would like to use AH and get online achievements or transfer the SP characters to MP and what not. To me it sounds like a perfectly simple solution that would make everyone happy.
I'm continually amazed that on a hardware forum that people still don't understand that unforeseen problems come up all the time in a deployment, hardware or software and in this case both. There are always problems. Why is this so surprising?
Agreed. It is pretty ridiculous that they didn't do this. I remember in Diablo 2 I played primarily SP and you never had to log on to anything to do it.
I agree, however this model still allows for massive pirating and people to play the entire game for free offline. The way it is today, there is no pirating.. you have to buy the game, authenticate an account with b.net and sign in to even play the SP.I've seen a few people say this and I don't really understand the reasoning. In D2 the only thing that advanced the story were the cinematics. You would start an Act, go do some random quests that really didn't have anything to do with the story. Kill some guy in a sewer, kill some vipers because they hate the sun for some reason, put together this staff to open a tomb which somehow was already opened because the bad guy was there already. Then, once the Act finished you would watch the cinematic that actually told you what is happening in the story.
I think the twists that I have seen so far going into Act 2 already show a much deeper story than D2.
Reread past posts explaining why they could not make a SP game.
Understand that the game is built differently than D2 so they can not be compared.
Realize that they announced this many years ago and would have to completely remake the game to add single player.
Accept that this is the direction they made for the game years ago and that this decision has many benefits as well as consequences.
...Profit.
All they would need is a "call once" file integrity check or separate file tags for the loot database. Orrr... keep SP separate so you can't use your SP character online.
You don't have to completely rebuild the entire game just to allow client side SP.
Just wanted to sum up the entire argument in one post. If you emulate the server side loot engine on the client side for offline single player, you open it up to tinkering by hackers who can then figure out how to dupe online. They would have to code an entire seperate way to handle loot for offline single player, and apparently they felt the return on investment wasn't there.
Yes the first day kinda sucked, but I still played for about 10 hours or so total and leveled a wizard to 23 and a monk to 15, having a ton of fun. It'll be fixed soon enough; I'm more than satisifed with D3, definitely a worthy successor to D2. That being said, I definitely don't feel it is as "epic" as D2...the storyline seems very muted right now and almost unimportant to the game. (Late Act 2 for me)
Thing is with or without singleplayer, it can be accomplished. The game will eventually be cracked and the tinkering will occur.
Reread past posts explaining why they could not make a SP game.
Understand that the game is built differently than D2 so they can not be compared.
Realize that they announced this many years ago and would have to completely remake the game to add single player.
Accept that this is the direction they made for the game years ago and that this decision has many benefits as well as consequences.