Just heard how Blizzard set the difficulty for Inferno in D3. They take their best in house D3 players, and attune Inferno to where the best 4 players can barely beat a boss. Then when D3 launches, they're going to double the difficulty of Inferno. This will ensure that no one will beat it for a while, barring godly players.
Serious organizational proposal alert.
Anybody want to team up to share crafting by pooling gold to level up a designated blacksmith? Figure if we have 5-6 players working together to prop up one guy's blacksmith and that guy then crafting for them (with the mats they bring him), it could be a huge saver at the start and make things run smoothly through Hell probably, all the way up to 60.
Huge caution as well, I mean.. I probably trust most users here at [H] but there could potentially be some shady acts. Also, what if you wanted to craft but the user isn't online? That would SUCK.
in the beta i had my blacksmith leveled pretty easily he could craft things for several levels higher than i was... I was lvl 10 and I was creating lvl 17 items
Same here but I'm guessing that slows down dramatically in later levels.
Just heard how Blizzard set the difficulty for Inferno in D3. They take their best in house D3 players, and attune Inferno to where the best 4 players can barely beat a boss. Then when D3 launches, they're going to double the difficulty of Inferno. This will ensure that no one will beat it for a while, barring godly players.
Oh! Is it time to let players beat this stuff now? Lets give everyone a buff in health and damage every week until it stacks up to 30%!
I want the game made, to work, and thats it. It should stay the same difficulty, ALWAYS!
Its just gold savings. If you are going through the game with three friends, you can each spend half a mil on redundant BS upgrades, or ~100k each if you split it. If you are doing this, you might as well pool crafting resources too and forge multiples of each item, then pass out to whoever can best use the random stats. And hope the crafter doesn't go sell them for cash!
Is anyone going straight for HC mode after getting level 10? Thats one hell of a way to play through a game for the first time.![]()
Is anyone going straight for HC mode after getting level 10? Thats one hell of a way to play through a game for the first time.![]()
Just like d2. Hardcore all the way
i havnt looked at all the classes skills in detail, but glancing over the monk skills it looks like they were built for hardcore. alot of healing options and if you get hit by a killing blow you are brought back to 35% health
What would be the best drivers for Amd Ati users since 12.4v dont work with retail?
To those begging for Diablo 3 to be more challenging....look at the monster stats for Inferno monsters.
**SPOILERS** (I guess?)
http://media.diablofans.com/images/news/2012/may/guide/IMG_0101.jpg
http://media.diablofans.com/images/news/2012/may/guide/IMG_0102.jpg
http://media.diablofans.com/images/news/2012/may/guide/IMG_0103.jpg
http://media.diablofans.com/images/news/2012/may/guide/IMG_0104.jpg
o.m.f.g.
It will be interesting to see the scaling of your HP at lvl 60
o.m.f.g.
It will be interesting to see the scaling of your HP at lvl 60
Are there any unique areas/dungeons in nightmare and inferno modes? Anyone know?
those look like the normal types of armor not counting unique named sets.
those look like the normal types of armor not counting unique named sets.