evilcartman
[H]ard|Gawd
- Joined
- Nov 15, 2004
- Messages
- 1,704
I might have to play D2 for old time's sake now....God, I put alot of hours into that game back in the day....
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Agreed, I'm disappointed Torchlight 2 isn't out yet as well. If the game's truly not ready I guess they have no choice, but they gotta be feeling the Diablo 3 pain train breathing down their necks.
I very much would like a Diablo Beta key !
Im going to BlizzCon this year for the first time too.
I think I might be the only one who suspects Diablo 3 won't be fantastic. They don't have Matt Uelmen anymore; I don't see any way for them to really make a great story out of this one. I mean Diablo left a clear opening for Diablo 2. Diablo 2 and the expansion didn't really leave room for a Diablo 3.
I think I might be the only one who suspects Diablo 3 won't be fantastic. They don't have Matt Uelmen anymore; I don't see any way for them to really make a great story out of this one. I mean Diablo left a clear opening for Diablo 2. Diablo 2 and the expansion didn't really leave room for a Diablo 3.
This is Blizzard they make nothing but Greatness, have faith.
I contend that WoW and SC2 were exceptions to this. Both good games in their own rights, just not up to standards, IMO.
And I'm still not entirely sold on the art direction of D3.
But hey, if I get into the Beta, I'll stop complaining.
Well when your a straight up Diablo clone I would imagine you wouldn't wanna release your game anytime near the beta launch. Even though Torchlight is well loved , Diablo is baby daddy and will crush it.
Can I be your friend or family, so you can secure one for me?
I think I might be the only one who suspects Diablo 3 won't be fantastic. They don't have Matt Uelmen anymore; I don't see any way for them to really make a great story out of this one. I mean Diablo left a clear opening for Diablo 2. Diablo 2 and the expansion didn't really leave room for a Diablo 3.
[url=http://www.diablowiki.net/Storyline#Diablo_III.27s_Story-Telling_Approach]Diablo III Storyline[/url] said:The demonic invasion 20 years ago (events depicted in Diablo II and its expansion) affected very few people, most of whom are now dead or insane. As such hardly anyone living knows what actually happened with Mephisto, Diablo, Baal and the destruction of the Worldstone.
The few people who do know the details, such as Deckard Cain, are disbelieved and marginalized. While most humans are aware of magic and demons in a general sense, the bulk of humanity on Sanctuary has no idea of how perilous their existence is, with the forces of Hell (apparently) poised to invade the mortal realm.
Twenty years ago, Tyrael did destroy the Worldstone, but he has not been seen since. Scholars who knew of the crucial events expected demons to begin pouring into the mortal world after that, since the Worldstone which kept them largely at bay was destroyed.
This has not happened, and no one in Sanctuary knows why not. Jay Wilson hinted[2] that this is part of a ruse by the Burning Hells, to let humanity *think* they've defeated evil and no longer need keep their guard up.
There's always an opening for more Diablo. No matter how many times you send him back to hell, he'll find a way to torture the mortal world again.
I just feel they fucked the lore to milk us for cash.
I disagree. Did you read the link in my post? It makes perfect sense. The Worldstone Chamber was their main defense against the demons, and now they're pretty much helpless. The only reason that the mortal realm didn't flood with demons right away was because the forces of Hell want the mortals to think they are safe and that they can let their guard down.
Just because they didn't leave the ending wide open and pretty much guarantee a sequel in D2 like they did in D1 doesn't mean that they didn't set themselves up for more.
Still sounds like a copout to me. Sounds like they are workshopping the storyline way too much.
Still sounds like a copout to me. Sounds like they are workshopping the storyline way too much.
I disagree. Did you read the link in my post? It makes perfect sense. The Worldstone Chamber was their main defense against the demons, and now they're pretty much helpless. The only reason that the mortal realm didn't flood with demons right away was because the forces of Hell want the mortals to think they are safe and that they can let their guard down.
Just because they didn't leave the ending wide open and pretty much guarantee a sequel in D2 like they did in D1 doesn't mean that they didn't set themselves up for more.
i hope blizzcon isn't the only way to get a beta key either
After the SC2 beta was announced, you could go to battle.net and apply for a beta key. Hopefully they'll do the same for D3.
Part of me hopes D3 sucks.
If it ends up being MORE addictive than D2, my social life is over!
I don't have a social life. I'm all set.
you can do that right now actually and have been able to for almost a year... it's not a direct application but a "submit my info for eligibility to beta once it's open" kinda thing
hmmmm D3 or SW:tor.......great options when it comes to holiday game binging
Diablo 3 looks and feels nothing like the Diablo 1-2 games. The art direction went completely different and the style of the writers is also much different, in fact it feels amateur in comparison. Just watch the Diablo 3 trailer again and listen to the narrative and compare it with the videos of Diablo 2.
It will still be a good game, but like SC2 I feel that Diablo 3 will lack that "magic" the other games had that comes from people that have true talent and develop the game with a passion. Current Blizz games feel "over-developed" with a lack of real talent in the story and direction. The texture artists and modellers can make all the pretty stuff they want, but what really matters is the game itself. Just look how long it took to produce SC2 and compare it with how Blizzard made games before WoW. That arduous development cycle doesn't seem to have payed off as SC2 clearly does not have the lasting appeal of SC1, the player dropoff has been enormous - in fact I don't know anyone who still plays it. The immense control Blizzard wants over the player, evidenced with the horrible Battle.net 2.0, just keeps things going in a bad way. The UMS segment of SC2 is extremely unhealthy when compared with SC1, partly due to a clunky and inaccessible map editor and the B.Net 2.0 interface. It's just not looking good for SC2 at all.
As far as Blizzard's snail-pace release schedule goes, Diablo 2 was released in late June of 2000 and its expansion pack, featuring many fully-rendered CGI cutscenes in addition to an excellent new soundtrack and well-polished levels, was relaese just a year later in late June of 2001. That kind of development process looks much different now. With the loss of Blizzard North and the success of WoW, Blizzard has become a much different company.
Diablo 3 looks and feels nothing like the Diablo 1-2 games. The art direction went completely different and the style of the writers is also much different, in fact it feels amateur in comparison. Just watch the Diablo 3 trailer again and listen to the narrative and compare it with the videos of Diablo 2.
It will still be a good game, but like SC2 I feel that Diablo 3 will lack that "magic" the other games had that comes from people that have true talent and develop the game with a passion. Current Blizz games feel "over-developed" with a lack of real talent in the story and direction. The texture artists and modellers can make all the pretty stuff they want, but what really matters is the game itself. Just look how long it took to produce SC2 and compare it with how Blizzard made games before WoW. That arduous development cycle doesn't seem to have payed off as SC2 clearly does not have the lasting appeal of SC1, the player dropoff has been enormous - in fact I don't know anyone who still plays it. The immense control Blizzard wants over the player, evidenced with the horrible Battle.net 2.0, just keeps things going in a bad way. The UMS segment of SC2 is extremely unhealthy when compared with SC1, partly due to a clunky and inaccessible map editor and the B.Net 2.0 interface. It's just not looking good for SC2 at all.
As far as Blizzard's snail-pace release schedule goes, Diablo 2 was released in late June of 2000 and its expansion pack, featuring many fully-rendered CGI cutscenes in addition to an excellent new soundtrack and well-polished levels, was relaese just a year later in late June of 2001. That kind of development process looks much different now. With the loss of Blizzard North and the success of WoW, Blizzard has become a much different company.