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Yeah, the more I think about it, the more I seem to remember my problem stemmed from forcing AA in the nVidia control panel.
Changelog:
* [FIXED] Melee items causing magazine glitching and eventual server death (fixed)
* [FIXED] Unconscious UI Image displays incorrectly
* [FIXED] Bleeding never stops unless bandaged (chance of spontanious bleeding stopping now works)
* [FIXED] Interior infected spawning inside of building walls etc... (interior infected now spawn inside correctly)
* [FIXED] Speed not correctly utilized for checking stealth levels ( https://dev-heaven.net/issues/33630 )
* [FIXED] Posture error can occur on stealth check ( https://dev-heaven.net/issues/33628 )
* [FIXED] Config error messages on popup (Caused by legacy classnames, error handling implemented to prevent this)
* [FIXED] Unable to repair helicopter fuel leak (repair all parts to 95% or above and fuel leak will stop)
* [FIXED] Massive lag and desync on some servers (mostly caused by the invisible replicating magazines)
* [REVERT] Nerf of sickness damage (now will reduce your blood to 6000 rather than 10000)
* [FIXED] Losing blood from starvation/dehydration cannot receive transfusion ( https://dev-heaven.net/issues/33677 )
* [FIXED] Hunger and Thirst no longer continue to drop while you are offline (only ingame time counts)
* [NEW] Once infected lose line-of-sight they will try investigate where you are
* [FIXED] Flies still heard around removed/hidden bodies ( https://dev-heaven.net/issues/33472 )
* [NEW] Significant loot rebalancing
* [FIXED] "Fus ro dah" melee (now should be the correct release files)
Are you talking about the whitish aura on grass and trees?
If so, I remember I had the same problem before, but I can't remember what I had to do in order to fix it. I think it may have been something simple like trying to force settings in the nvidia control panel.
Here's a screenshot of the problem:
ATOC. It's the alpha channel on foliage I asked Laffles about. It can be disabled, but looks terrible unless you go into your .cfg and enable FX/SMAA. I think it might only be prevalent on AMD/ATI cards.
You're correct in that it's AToC causing that, but it's not an AMD-specific problem. I had the issue before when I was using 280 SLI, but it stopped when I switched to 570s and now a 680. No idea why.
To disable, go to My Documents\ArmA 2 OA\ArmA2OA.cfg and change ATOC=7 to ATOC=0.
Also, agreed about SMAA. Highly recommend setting that as well (I believe the commands are PPAA= and PPAA_Level=. Set both to 3 for SMAA and highest quality).
The 1.7.1.4 hotfix is out. :>
The 1.7.1.4 hotfix is out. :>
Patch notes is this is true, please!
* [FIXED] Performance issue with equipment proxies (improves FPS)
It isn't a big one
My game got borked with 1.7.1. Spawned normal but with no debug window (blood/zombie count/etc.)
I debugged on a mountain, bunch of people spawned not moving, I walked over to a guy with an M4, shot him, 20 seconds later he died, I looted his body, then right as I was going to quit, I got shot and saw another guy lag past me. I respawned on the beach with no gear
Spent almost two weeks wth that character! Such bullshit
I am not [H]ard enough for this game I guess.
First spawn - Look in my bag and realize I have no weapons. I see some train tracks and decide to start walking on them. I see a couple zombies but manage to not be spotted by them. I see a building way in the distance. I keep following the train tracks in the general driection of the building. A survivor walks up to me and executes me point blank before I get near the building.
Second spawn - No weapons still. I see a road and decide to follow it. I see a building in the distance but two zombies run at me out of nowhere. One of them scratches me. I take off running and manage to evade further damage for like 3 miles of them chasing me. After a few miles, I bleed out and die.
This doesn't seem fun at all. All of the videos online make it look cool, but it just isn't fun to me.
I am not [H]ard enough for this game I guess.
First spawn - Look in my bag and realize I have no weapons. I see some train tracks and decide to start walking on them. I see a couple zombies but manage to not be spotted by them. I see a building way in the distance. I keep following the train tracks in the general driection of the building. A survivor walks up to me and executes me point blank before I get near the building.
Second spawn - No weapons still. I see a road and decide to follow it. I see a building in the distance but two zombies run at me out of nowhere. One of them scratches me. I take off running and manage to evade further damage for like 3 miles of them chasing me. After a few miles, I bleed out and die.
This doesn't seem fun at all. All of the videos online make it look cool, but it just isn't fun to me.
Pending Changelog for 1.7.1.5
* [NEW] Infected raycast for line-of-sight less often (improves performance)
* [FIXED] Infected can see through terrain ( https://dev-heaven.net/issues/33787 )
* [FIXED] Raycasting being taken from wrong body position (ensured it is from eye level)
* [FIXED] Infected sometimes spawn close to a player (previous check once, now up to ten times)
* [NEW] Infected bodies will despawn after x minute(s) of their death (improves performance)
* [FIXED] Sometimes infected will stand still after loosing line-of-sight ( https://dev-heaven.net/issues/33715 )
* [FIXED] Can dupe tent's by right clicking (forgot to close the window)
* [FIXED] Poor performance caused by infected search behavior (MAJOR performance increase during closed testing)
* [FIXED] Audibility is far to high (completely rebalanced, in line with how it was in previous updates)
* [FIXED] Can dupe food during cooking if click really fast (now you cannot)
* [FIXED] Hatchet takes up too much room (can now be transferred between toolbelt and primary slot through gear action)
* [NEW] Flashlights can now be packed to toolbelt also (gear action)
Don't play the game, but this video was hilarious.
Apparently the story behind it is some guy got killed by this clan. The guy that died then found a helicopter that was beat up and almost out of fuel. He wanted to trade the helicopter to the clan for his gear, but the clan was being douchey. The clan had a "castle" with a bunch of stuff in it, ammo, etc. So when the deal goes south, the helicopter - almost out of fuel, decides to ram the castle and kills the whole clan and destroys everything. Hilarious.
http://www.youtube.com/watch?v=N-1y7udXb0A
http://www.youtube.com/watch?v=Sbdk8-qOU2o
That is awesome. Did they upload the bartering attempts that led up to this?
Don't play the game, but this video was hilarious.
Apparently the story behind it is some guy got killed by this clan. The guy that died then found a helicopter that was beat up and almost out of fuel. He wanted to trade the helicopter to the clan for his gear, but the clan was being douchey. The clan had a "castle" with a bunch of stuff in it, ammo, etc. So when the deal goes south, the helicopter - almost out of fuel, decides to ram the castle and kills the whole clan and destroys everything. Hilarious.
http://www.youtube.com/watch?v=N-1y7udXb0A
http://www.youtube.com/watch?v=Sbdk8-qOU2o
That is awesome. Did they upload the bartering attempts that led up to this?
See? This game is just a treasure trove of amazing uploaded videos LOL.
The videos are of good runs. Most runs are solitary, poor, nasty, brutish, and short.