Dark Souls 3

Highwind

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soooooo... very late to the party it seems :D

i just installed it with all the dlcs! had the game and got all the dlcs today. i have all three dark souls and still didnt started playing it, so now i finally decided to start with this one :D

other games i have that i still didnt started playing are nier and witcher 3. + the three dark souls and this is my backlog. decided to go with this one because of all the fun i had with the surge :D

any tips? :D

It's been awhile, so I forget the details, but summon 2 buddies into your world.. and then use the [forgot item name, spot me someone?] which both allows for 1 more friendly slot and simultaneously increases your chances of being invaded (if you are in a popular spot, you will have several people on your ass in a very short time). Have big multiplayer battle, good time.

And also, play DS1 at some point. The world design in that one is unmatched by the sequels, there is great usage of vertical space. Dare you to find the old-as-time "world beneath the world" without using a guide! I didn't find it until coming back to the game a couple years after completing it, and my jaw dropped. I haven't had many "woooooah" moments in gaming in my adult life, but that was one.
 

Highwind

[H]ard|Gawd
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Oh, and one more trick. Backstep + attack is cool... but have you ever tried running from a player, then using backstep + VERY QUICKY TURN AROUND + attack? The guy you are running will be chasing you and not expecting that! It worked for me against a few opponents :)

(I only discovered that in DS3, dunno if it applies to the combat systems in the first 2. You will feel like SUCH a tricky bastard if it works.)
 
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jiminator

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same as surge, probably go slow, collect loot, unlock bonfires. you can also use a shield this game - and block or parry with it.
 

Domingo

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The best tip I can give anyone new to Dark Souls is to either attack really early or late. Either hit an approaching monster first or evade/block then strike. Don't try to exchange hits or attack while you're being hit. It doesn't work.
Be aggressive. Charge right at enemies and lock on to them. From there, strafe around them when they try to attack you.
If you want to try heavy weapons (like a club or large axe), it's better to play a little less aggressive since they start slow. Let enemies come to you and try to time your initial wind up to hit them while they're approaching.

Beyond that, go slow and collect everything. If you die, don't get too aggressive in trying to regain your souls. That's how most deaths occur. You get mad and try to regain things too recklessly.

With bosses, a good approach is to pop into battle and simply watch/dodge as long as you can. Don't even try to hit them on your first go around. Just watch what they do and make mental notes when they're wide open. Once you're pretty confident about their movements and attacks, that's when you start trying to win.
 

D4rkn3ss

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The best tip I can give anyone new to Dark Souls is to either attack really early or late. Either hit an approaching monster first or evade/block then strike. Don't try to exchange hits or attack while you're being hit. It doesn't work.
Be aggressive. Charge right at enemies and lock on to them. From there, strafe around them when they try to attack you.
If you want to try heavy weapons (like a club or large axe), it's better to play a little less aggressive since they start slow. Let enemies come to you and try to time your initial wind up to hit them while they're approaching.

Beyond that, go slow and collect everything. If you die, don't get too aggressive in trying to regain your souls. That's how most deaths occur. You get mad and try to regain things too recklessly.

With bosses, a good approach is to pop into battle and simply watch/dodge as long as you can. Don't even try to hit them on your first go around. Just watch what they do and make mental notes when they're wide open. Once you're pretty confident about their movements and attacks, that's when you start trying to win.

oh i play agressive, dont mind dying thats why i had so much fun with the surge. for weapons for all games of this type i prefer two-handed swords, claymores :p

i usually do that with bosses, thats how you beat them ;)
 

polonyc2

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the Souls games have so much variety in terms of builds, weapons, gear etc that it's so much fun to play...and re-play
 

XLeezardx

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It's Domingo_X. I'm on NG++ and level 185, not sure if that makes a difference. I never know how matchmaking and levels work in these games.
Im NG+ and SL125 just got the ringed City. Ill hit u up when I have time to play.
 

w35t

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Do you all use controllers for this game? Do you reconfigure the keybinds? I'm new to the series and I'm surprised at how hard of a time I'm having trying to not die. I started as a sorcerer bc I thought it sounded fun, I managed to beat that first boss (the one you pull the sword out of) after like 10 frustrating tries. After that there's the deserter guy in the middle of the shrine that I simply couldn't beat after trying many many times. I restart as a warrior, same thing. I want to get into this game and desperately want to stop buying games I play for 20 min and never touch again, BUT HOW?!?!?! This game is incredibly frustrating for me =(
 

braamer

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Definitely use a controller. The game is perfect for one.

As far as the deserter, are you talking about Hawkwood? If you are, he's an NPC in the game, and you don't have to kill him. Honestly, for a first time play-through, you shouldn't kill him.
 

jiminator

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I play with KB/M. You have to learn the mechanics. Important are learning to block with shield and roll. Sorcerer is probably easier class since you have a strong ranged attack. The swordsman outside the shrine is optional but tough opponent. You should not be attacking any non-aggressive NPCs. What you should be doing is inserting the coiled sword you pulled out into the center of the shrine. That will create a bonfire and allow you to teleport to next area.
 

Sodapopjones

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I play with KB/M. You have to learn the mechanics. Important are learning to block with shield and roll. Sorcerer is probably easier class since you have a strong ranged attack. The swordsman outside the shrine is optional but tough opponent. You should not be attacking any non-aggressive NPCs. What you should be doing is inserting the coiled sword you pulled out into the center of the shrine. That will create a bonfire and allow you to teleport to next area.

If you're referring to the Sword Master, I dropped him with a dagger thief on my 2nd try, when I first picked the game up. There are several different ways to play the game, I never used a shield, 2h, a Carthus Curved Sword and Short Bow kiting, and tbh if the weapon swapping mechanism wasn't as clunky as it is, this would break the game imo...
 

polonyc2

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Do you all use controllers for this game? Do you reconfigure the keybinds?...

I use kb/m for all Souls games on PC...remapping the keyboard controls is mandatory though...once you get used to the controls it will feel natural and make the game feel a lot better
 

Domingo

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I've always played with a pad, but then again I play everything with a pad these days.

Playing with no shield seems daunting at first (and it can make the game tougher in places), but it's the way to go once you get used to it. The additional damage and stun make it worthwhile, but it can take some time to adjust to. Swapping weapons quickly isn't something you'll usually have to worry about, so I wouldn't focus on it.

IMO, they key to melee combat is to either attack really early or really late. Time enemies so that your big shots hit them first or dodge them and retaliate. I usually stick to hitting them first with the biggest heaviest weapon I can find. It typically stun-locks them so you can back off and repeat.

Don't get in the habit of trading shots in Dark Souls 3. You can do it in #1 and #2 with certain setups, but in #3 it's just not an option most of the time. Some L2 attacks are exceptions, but most still get stuffed.


For bosses, in 90% of instances you want to get behind them, attack a couple times, and then get out of there. Don’t get greedy. If there’s any debate about whether you should attack one more time, DON’T. If you need to heal, treat it like trying to land a hit. Try to either get behind a boss or get as far from them as possible. A great way to deal with bosses is just to enter the fight and don’t even try to hit them. Just run around and learn what attacks they have and how to dodge them.
 

Domingo

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Dark Souls definitely has an "ah-ha" moment for people that like the series. It's tough to say when you'll have it, but if you keep playing you'll eventually get it. It's all about getting used to locking on enemies and strafing them. Obviously rolling is a hallmark of the series, but it's actually a pretty advanced technique and it has a tight window. IMO, it's easier to strafe, move away from, or interrupt most attacks.
Rolling and parrying are borderline overpowered once you get really, really good but that isn't easy. I don't roll that much and I rarely parry and I've still cleared all of the Souls games at least 3 times each.
There are so many approaches, you'll find what works for you if you stick to it.
 

H-street

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Dark Souls definitely has an "ah-ha" moment for people that like the series. It's tough to say when you'll have it, but if you keep playing you'll eventually get it. It's all about getting used to locking on enemies and strafing them. Obviously rolling is a hallmark of the series, but it's actually a pretty advanced technique and it has a tight window. IMO, it's easier to strafe, move away from, or interrupt most attacks.
Rolling and parrying are borderline overpowered once you get really, really good but that isn't easy. I don't roll that much and I rarely parry and I've still cleared all of the Souls games at least 3 times each.
There are so many approaches, you'll find what works for you if you stick to it.

Lol like my first time playing dark souls and I went skeleton route instead of towards the town and I thought - wow this is tough, I can’t even beat the first 3 mobs.(skeletons). Only to find the right path and then started he journey :)
 

Domingo

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Lol like my first time playing dark souls and I went skeleton route instead of towards the town and I thought - wow this is tough, I can’t even beat the first 3 mobs.(skeletons). Only to find the right path and then started he journey :)

While I understand they want to give players freedom, the beginning of Dark Souls is kind of dickish. You can take 4 different paths, but only 1 of them is feasible. The other 3 lead to repeated deaths or barriers that seem like you should be able to pass them. The "right" path up the hill is easy to totally miss, too.
 

polonyc2

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I'm a huge Souls fan and I don't get the reference

I only started playing Dark Souls once the first game hit PC and now consider it my favorite gaming series of all time...From Software are masters of level design, enemy design, atmosphere etc...I hated the first game when I first started it for various reasons- controls felt clunky, graphics didn't look next-gen, not understanding gameplay in terms of weapon scaling, bosses etc...but once I hit Anor Londo and I had enough time to understand the mechanics it became absolutely brilliant...and yes I did use a walkthrough and read tons of wikis and other articles to help me along the way

once you get it then every Souls game going forward will make sense and you can just play it without any help...you'll also realize that almost every other game pales in comparison
 
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jiminator

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I'm a huge Souls fan and I don't get the reference


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Armenius

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While I understand they want to give players freedom, the beginning of Dark Souls is kind of dickish. You can take 4 different paths, but only 1 of them is feasible. The other 3 lead to repeated deaths or barriers that seem like you should be able to pass them. The "right" path up the hill is easy to totally miss, too.
If you actually take a minute to talk to the guy you're staring at when you land near the bonfire he'll tell you that the lower paths are dangerous. Kind of an obvious hint that you should find and take the path that leads upward.
 

H-street

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You mean the stairs that go up to a dead end and you fall down to the skeletons :). In all serious though once I made that mistake it was instant love for the game. It’s not about hand holding but exploration and discovery :)
 

MavericK

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Oh dude, just keep at it. Once it finally clicks and you kill shit, you'll be hooked. This series is essential gameplay.

I made several attempts to get into DS, put several hours into it both solo and co-op...just doesn't do it for me. It's not for everyone, and I do enjoy games with tough combat (Monster Hunter). I found it a bit of a slog.

A lot of people do love it...I really, really want to like it. I even reinstalled it recently but eventually just uninstalled because my backlog is huge and also, why bother? If it didn't grab me the first 2-3 times I don't think it's worth my time.
 

Domingo

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If you actually take a minute to talk to the guy you're staring at when you land near the bonfire he'll tell you that the lower paths are dangerous. Kind of an obvious hint that you should find and take the path that leads upward.

I think I'm trained to ignore that sort of chatter in games. In most games, NPC's talk up the baddies in the areas you're supposed to go. The game, being exceptionally brutal, of course lets you go down and kill off a bunch of 1-hit weak enemies as a red herring. I don't know if it's just because of the layout of that area or how the camera works or what, but I didn't notice the stairs going upward until a friend told me. He was the one that insisted I play the game and I called him after more or less giving up on ghosts and skeleton hordes.

I think the only other major wall I hit in the first game was figuring out what to do after getting the basement key. I had just never noticed that door before. After that, the game either points you in the right direction or your path is at least a little more linear.
 

H-street

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I think I'm trained to ignore that sort of chatter in games. In most games, NPC's talk up the baddies in the areas you're supposed to go. The game, being exceptionally brutal, of course lets you go down and kill off a bunch of 1-hit weak enemies as a red herring. I don't know if it's just because of the layout of that area or how the camera works or what, but I didn't notice the stairs going upward until a friend told me. He was the one that insisted I play the game and I called him after more or less giving up on ghosts and skeleton hordes.

I think the only other major wall I hit in the first game was figuring out what to do after getting the basement key. I had just never noticed that door before. After that, the game either points you in the right direction or your path is at least a little more linear.


Or you listen to the jerk Patches and get pushed down a pit and ambushed :)
 

Domingo

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Good 'ol Patches. I appreciate how he was re-introduced in DS3 and especially in the final DLC.

I don't think I had any major issues figuring out where to go or what to do in 2 or 3. I played through both of those (and Bloodborne) at release sans any sort of guides. I certainly missed some things along the way, but I never struggled with what to do next. 2 can end up as a convoluted mess near the end (with the giants and the King) but none of those things are required. 3 is straight-up linear for most of the game. There are some optional areas you'll want to do, but you can just go with "where haven't I been yet?" for 95% of the game.
 

polonyc2

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If you actually take a minute to talk to the guy you're staring at when you land near the bonfire he'll tell you that the lower paths are dangerous. Kind of an obvious hint that you should find and take the path that leads upward.

the good old days before From Software somewhat nerfed the difficulty and made it easier to navigate...they made warping between bonfires available right from the beginning, took away respawning enemies in DS2, made co-op too much of a free pass and other changes to make the game more accessible to the masses...still a fantastic series but I miss the days of Dark Souls 1
 

polonyc2

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I made several attempts to get into DS, put several hours into it both solo and co-op...just doesn't do it for me. It's not for everyone, and I do enjoy games with tough combat (Monster Hunter). I found it a bit of a slog.

A lot of people do love it...I really, really want to like it. I even reinstalled it recently but eventually just uninstalled because my backlog is huge and also, why bother? If it didn't grab me the first 2-3 times I don't think it's worth my time.

don't start with DS1...for players new to the series DS2 or 3 would probably be a better starting point...you can always go back and play DS1 later (although it will feel a bit odd)
 

evilwon

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don't start with DS1...for players new to the series DS2 or 3 would probably be a better starting point...you can always go back and play DS1 later (although it will feel a bit odd)

No, no, no....grab a PS3 and start with Demon's Souls. No nerfing there. You die, you start the entire level over. Not saying there are not cheesy way to beat certain enemies, but there is none of that warping crap. Yes, you can choose where to go to some extent, but starting each level over after death will deter some of that if you do not know what you are doing. Still my favorite and I wish they would do a HD remake.
 
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