Dark Souls 2 PC - April 25, 2014

Discussion in 'PC Gaming & Hardware' started by LeviathanZERO, Mar 6, 2014.

  1. jiminator

    jiminator Capt Obvious

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    Get some summons, that really helps tremendously. Not the shit NPCs though. Even with two down the second is not hyper aggressive like some duos. My primary experience with them also was NG+. I saved game file in front of the fog wall (because fuck unicorns) and eventually managed to solo them. Brutal though.
     
  2. Domingo

    Domingo [H]ard as it Gets

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    The one time I managed to win that fight was solo. For me, the issue with summons (at least on NG+) is that our shots did so little damage that the fight kept dragging on and on. The typical lightning spear spam that most summoned players do barely even registers.
    When I killed 'em, I took out the first cat relatively quickly with some wide swings of my Dragon's Tooth. I think in some circumstances it hits both of their legs and does more damage.
    It eventually broke and I had to finish the 2nd one with my bow, which was stressful and also took way longer than I would have liked.

    I will say this - several fights I struggled with in previous games have been quite different in my recent replays. I took Artorias out on my 2nd try and nearly the first. I made Kalameet look foolish. I've beaten most of the DS2 bosses in 1-2 tries, but struggled mightily with the early normal areas. For all I know, that might be a 1 and done fight.
     
  3. Domingo

    Domingo [H]ard as it Gets

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    Whew. Two DLC's down, one to go. I forgot what a bear the Crown of the Old Iron King was. Blue Smelter, Fume Knight, and Sir Alonne all in the same area. Not to mention the horrid cave areas and ambushes placed throughout.
    Blue Smelter I managed to take out solo by swapping over to all magic defense gear. It certainly wasn't easy nor was it in the first 5-6 tries either.
    Fume Knight was surprisingly easy with a summoned other player. I died on him dozens and dozens of times in my NG+ run. This time he went down on the 2nd try. It was surprised to see how little damage scaled down with summoned help. It barely made a difference, so that was a non-issue. The whole fight probably only took just over a minute.
    Sir Alonne was the opposite. Even solo I was doing minimal damage with a maxed out set of clubs. After getting wasted 3-4 times I ended up summoning both NPC helpers and just nickel and diming him to death via a long, long fight. Both he and the helpers have tons and tons of health, so I just ran around getting the occasional shot in while they distracted him.

    So far the Ivory King DLC has been easier than the other two. I've made the first pass through in order to stop the wind and I only died once on the first boss.
     
  4. Domingo

    Domingo [H]ard as it Gets

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    ...and it's over!
    Lud and Zallen are MUCH easier on the first pass instead of NG+. That extra health they have in NG+ forces you to fight both cats at the same time for a lot longer. With this one (+ a Brightbug), I was taking 15-20% of their health per hit. The first cat can be killed in 1 sequence after the 2nd one shows up, which makes the fight relatively simple. The "super armor" sequence the 2nd one does is annoying, but you can ride that out and he normalizes after a minute or two.
    The final bosses (and the Ivory King) are a cakewalk after the valley of the horses and those cats.
    This was my first experience fighting the Scholar and it's pretty simple once you figure out when you should and shouldn't hit her.
    With DS3 now available and after seeing and doing everything in the game for the 3rd time, I'm done. I can't see myself playing this one again any time soon if ever.
     
  5. jiminator

    jiminator Capt Obvious

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    I don't really understand the whole Scholar thing, it is just a pointless battle, no xp or items, very different from the rest of the game
     
  6. Domingo

    Domingo [H]ard as it Gets

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    I don't disagree at all. After the (fairly cool) buildup to the battle with the various bonfire encounters it's a throw away. It isn't fun, you don't get anything from it, and it doesn't really serve much purpose. I guess it's one more boss fight after 2 (somewhat) trying ones in a row.

    You also can't skip the credits this time...and they're pretty long.
     
  7. polonyc2

    polonyc2 [H]ard as it Gets

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    I love the Souls series so I'm starting a replay of Scholar of the First Sin...DS2 is the Souls games I have the least amount of hours with (997 hours) so it's time to go back to Drangleic!...will probably try playing at 1600p or 4K with Nvidia DSR
     
  8. jiminator

    jiminator Capt Obvious

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    not a bad choice really. many hate DS2 but I like it :)
     
  9. polonyc2

    polonyc2 [H]ard as it Gets

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    the Scholar of the First Sin version definitely improved things but I still feel the base game pre-DLC is the worst of the 3 Souls games...still a great game but it felt too easy and didn't wow me until the 3 DLC chapters
     
  10. Domingo

    Domingo [H]ard as it Gets

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    For me I enjoyed the atmosphere from DS2 the most of the games. The pirate caves, the foggy woods, the dragon's mountain, aldia's keep, the epic outdoor shrine of amana, etc. They were large and it felt like your journey was something beyond what was covered in 1 and 3. "Epic" is an overused term, but it had that kind of vibe. Like the Odyssey.
    At the same time, the level designs were inconsistent and the bosses felt phoned in. Some areas simply weren't fun or were excessively easy/hard. Especially in the First Sin edition. It was brutal early and a cakewalk late. The DLC additions were among my favorite DS content to date. They were tough, but fair.

    For me I'd rank the games in order, with Bloodborne being on par with #3.
     
  11. polonyc2

    polonyc2 [H]ard as it Gets

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    I'm nearly at the end of my current playthrough (I'm up to the final DLC)...I forgot just how good this game was...the Scholar of the First Sin edition is definitely the definitive version of the game and did a lot to fix some of the missteps of the original version...much more challenging and it looks better with DX11...multiplayer might be the best of any of the Souls games...as far as difficulty, I forgot just how annoying some of those DLC bosses were without the right gear/weapons- Fume Knight, Alonne, Blue Smelter Demon, Lud/Zallen etc...Darklurker from the base game is still one of the hardest bosses in any Souls game (took me around 20 tries to defeat)
     
  12. Domingo

    Domingo [H]ard as it Gets

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    Most of the DLC bosses in DS2 are among the toughest in the series. I found myself using exploits to deal with them in many instances. With Darklurker, I beat him very early on my first trip through the game. Maybe 3rd or 4th try. Yet when I replayed the game a year or so later, I probably took 15-20 tries if not potentially more. It feels like there's a lot of luck in play after he splits. Lud and Zallen, too. With most of those multi-boss fights, the difficulty has a massive range depending on what the AI randomly chooses to do. In playing through Nioh, it follows the same rules except your "living weapon" is a borderline insta-kill on all but the biggest of bosses.
     
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  13. polonyc2

    polonyc2 [H]ard as it Gets

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    the DS2 DLC definitely adds another level of difficulty to the game...I like it but I didn't like that for some of those bosses there was no bonfire close by so you needed to trek through some long ass, enemy-infested areas which were difficult to just run past to the fog gate...for Lud/Zallen and 1 or 2 others the brightbug item was really useful as it doubles attack damage

    with DS2 drinking estus seems to take forever as well which adds another dimension to fights as you need to time things much more carefully then any other Souls game...also weapons degrade super quick...I'm glad I replayed this as I really appreciate the game a lot more now...I always liked it but didn't consider it on the same level as the other games...I think Scholar of the First Sin now stands alongside the other Souls games
     
    Last edited: Jan 11, 2018
  14. polonyc2

    polonyc2 [H]ard as it Gets

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    Dark Souls 2's annual Return to Drangleic community event is underway

    Return to Drangleic is live now through March 11 and encourages players to engage in PvP and co-op play as often as possible...much like the first Souls game's Return to Lordran endeavour, new and old players have begun filling the game's subreddit to discuss tactics and tips and to arrange meet-ups for topping challenging bosses...

    [​IMG]
     
  15. SPARTAN VI

    SPARTAN VI [H]ardness Supreme

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    I'm playing through DS2 with a friend currently having given up on our first attempt. What's unique to this event that we wouldn't have experienced otherwise?
     
  16. polonyc2

    polonyc2 [H]ard as it Gets

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    the game is the same...it's just a way of getting more people to play...the online community experiences a major bump in active players
     
    Last edited: Feb 27, 2018
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  17. SPARTAN VI

    SPARTAN VI [H]ardness Supreme

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    Got'cha, so more invaders to troll with Seed of the Tree Giant.. :D:D:D:D:D
     
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  18. Domingo

    Domingo [H]ard as it Gets

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    I might give this a shot since there's nothing else out or coming out for a few weeks. While the most epic of the 3, it's also the one I found to be the most infuriating. At least the DLC sections. The core game wasn't too bad once you get out of the early areas, but once you get to the DLC it's insane.
     
  19. chameleoneel

    chameleoneel 2[H]4U

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    I been playing Scholar of The First Sin on my laptop. Its a 3.2 ghz dual core Ivy Bridge i-5 with hyperthreading for 2 cores/4 threads. Intel HD4000 graphics. 16gb of ram.

    720p
    max textures
    low shadows on sometimes (gotta have em on, so you can see the invisible hollows). But I do turn them off sometimes when I want a bit more performance.
    Max effects quality
    Max water quality
    Max model quality and character rendering
    Depth of Field turned on
    SSAO on medium
    Anisotropic filtering on low

    Everything else turned off. The character motion blur doesn't even render correctly on the HD4000.

    With these settings, it basically never goes under 30FPs in Majula (one of the more graphically demanding areas). And usually sits in the mid - high 40's, in most level areas. As they are usually tighter quarters and easier to render. Sometimes it hits the mid 50's. Turning shadows off completely, nets me about 8 more FPS. So I turn that off situationally.
    5400rpm laptop hardrive still only takes 5 seconds to load areas when you travel between bonfires.

    Interestingly, I can't play with hyperthreading turned off. The game crashes within between 30 - 60 minutes. No crashes with Hyperthreading turned on. Not looking to troubleshoot that. Just file it under "Huh".

    Here's some screens. Still looks like Dark Souls 2! and the aliasing really isn't bad at all.
    astd.jpg
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    fstd.jpg
    hstd.jpg
    istd.jpg
    jstd.jpg
    kstd.jpg
    lstd.jpg
    nstd.jpg
    mstd.jpg
    ostd.jpg
    pstd.jpg
    qstd.jpg
     
  20. chockomonkey

    chockomonkey [H]ardForum Junkie

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    That is impressive AF for an hd4k.. my sis tried to play Skyrim awhile back on a similar laptop and it was like walking around in a world of fog lol
     
  21. chameleoneel

    chameleoneel 2[H]4U

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    Yes! Quite impressive. This game is very well optimized on PC!
     
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  22. Comixbooks

    Comixbooks Ignore Me

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    Yeah I thought Dark souls 2 was a good game. When I got the lightning spell I was holy cow this is nice.
     
  23. Colonel Sanders

    Colonel Sanders 2[H]4U

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    I just played through DS2 for the first time. Not a 100% playthrough (skipped some of the DLC bosses because there was a huge difficulty spike I didn't feel like taking the time to overcome) but covered most of the game, got all the bonfires, etc. I really liked it overall. The controls with a gamepad are weird as hell compared to all other From games and required me using a tool called Durazno to setup some weird deadzone/saturation tweaks that make the gamepad controls feel more natural like Souls 1 and 3 and Bloodborne.

    It's my least favorite From game so far (working on DS3 and Sekiro right now) but it's still like an 8/10 overall for me.
     
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  24. chockomonkey

    chockomonkey [H]ardForum Junkie

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    Isn't that because the creator wasn't involved in ds2 at all?
     
  25. jiminator

    jiminator Capt Obvious

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    he was involved with the DLC. The DLC has all the hallmarks of classic DS1, with complex interconnected levels and shortcuts. The rest of the game was like a bunch of different groups made some levels and then they were all connected together. shortcuts that don't make sense and so forth. a lot of the stress from the original game was lost because of the teleportation from the start of the game. you don't experience stuff like being in painted world or depths with broken ass weapons or missing ammo. good times. That being said I still enjoyed DS2 a lot and probably played it more than DS2. You could reset bosses in areas and that made it damn cool.
     
  26. polonyc2

    polonyc2 [H]ard as it Gets

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    or even worse being in the Depths and getting cursed (and losing half your health) :D ...I do agree that warping between bonfires takes away some of the tension...DS1 did it perfectly...you don't get to warp until the halfway point and only after defeating one of the toughest bosses in the game- Ornstein and Smough
     
  27. jiminator

    jiminator Capt Obvious

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    another great moment was being in tomb of the giants without teleport and having to figure out how to get the hell out of there
     
  28. chameleoneel

    chameleoneel 2[H]4U

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    You can get cursed very early in Dark Souls 2, during the first encounter with the Pursuer, up on that platform. His impaling body slam move will curse you. Also, Dark Souls 2 cuts your health down with every death, Like Demon's Souls did. You have to get the cling ring, to partially counter that. And in SoTFS, the cling ring is guarded by some pretty difficult enemies. Heide's Knights, in particular, have a pretty tough fight style. If you aren't very good and/or don't start with certain weapons: you may not get the cling ring for quite awhile. Also, you have to find it, you know? Demon's Souls pretty much led you right to the cling ring. But, you could also only wear 2 rings in that game. So, you might find yourself wanting to take it off!

    Scholar of The First Sin edition actually made lots of little changes which, in aggregate, improved the game quite a bit. There is plenty of difficulty in this game, especially with the changes in enemy placements and types. And the changes in item placements. Many enemies have late swings in their move sets, so you have to either be more careful or more aggressive, compared to Dark Souls 1. And there are some pretty nasty enemies in some of the areas. I think the only major problem with Dark Souls 2, after the SoTFS edition; is that a couple of the early areas are pretty plain in design. Things improve as the game goes on, however.
     
    Last edited: Apr 28, 2019
  29. jiminator

    jiminator Capt Obvious

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    DS2 in NG+ adds more enemies, stronger enemies at that. so it isn't the simple formula of the first. And all 3 of the DLCs are fantastic. Much better IMO than the 2 DS3 DLCs
     
  30. Domingo

    Domingo [H]ard as it Gets

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    I liked some elements of DS2 better than the original. Mainly the feeling of size/scope. The areas are absolutely massive and everything has an epic journey type of vibe going on. By the end of the game (especially after the DLC), you have seen and experienced some crazy things. At the same time, the level design isn't particularly good and the difficulty is inconsistent as hell. The Scholar of the Last Sin version even made that worse. It's super tough early and the last 2/3 is mostly a breeze...followed by the crazy hard DLC areas.
     
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  31. Armenius

    Armenius I Drive Myself to the [H]ospital

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    The lack of a coherent, interconnected world is what killed this game for me. I just felt extremely bored and never got around to finishing it.
     
  32. jiminator

    jiminator Capt Obvious

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    you should play it just to complete the DLC, it is well worth doing and represents everything that makes DS great
     
  33. chameleoneel

    chameleoneel 2[H]4U

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    I've never really understood this criticism. Dark Souls 1 isn't completely interconnected. Only about half of it is. and while the part which is connected is a pretty neat achievement, it does have drawbacks. Each main area of the world is smaller than the individual archstone areas of Demon's souls. and the actual connections between areas often result in weird looking nooks which have nothing going on and are often arbitrarily stuffed with something half baked. Demon's Souls' having separate areas, allowed them to much more cleanly execute ideas and themes. And they could really dig in and deliver something larger, for each separate area.

    Dark Souls 2 has connections between some areas. And you can actually look back over the landscape and see how it works. However, the connected aspect is a little looser and some areas don't have connections at all. That loosness affords them the ability to make larger areas. which is a good thing. However, some of the areas definitely lacked in ideas and/or execution.
     
    Last edited: Apr 29, 2019
  34. jiminator

    jiminator Capt Obvious

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    well, the interconnectiveness led to so many "Oh - thats where that goes" moments. lords of the fallen did it as did nioh. pretty cool when you see that in games
     
  35. polonyc2

    polonyc2 [H]ard as it Gets

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    I agree that the interconnected-ness is overblown...it's a neat thing to have but I'd rather have fully fleshed out areas and enemies over trying to connect one area to another via a shortcut...level design is more important to me then connecting areas...DS2 was the weakest in the Souls series for me but it's still a great game...it just grades lower when compared to other From Software games...taken on its own it's still better then most other games...the 3-part DLC is what really put the game over the top...also the Scholar of the First Sin version made the game better
     
  36. Domingo

    Domingo [H]ard as it Gets

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    DS1 isn't totally interconnected, but DS2 almost completely lacks it. It feels more like a series of levels than a world. Some of those levels are amazing, others a different seemingly just for the sake of variety. Some of the coolest things in the DS games are when you see something in the background and know that's where you're headed. It isn't just a background image, it's an eventual destination. #2 lacked that compared to the others.
    I feel like when DS2 hit stride, it knocked things out of the park. About 1/2 of the game is entirely forgettable to me, though.