You'll be able to play the game just like the base PS4 and Xbox One play it.I got a 780 and friend has his old 8350 i think wonder if we should try
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You'll be able to play the game just like the base PS4 and Xbox One play it.I got a 780 and friend has his old 8350 i think wonder if we should try
What frames do you get looking around in a car, third person?Decided to turn of RT for my RTX 3080 and set DLSS to balanced with Digital Foundry's recommended settings.
This game rocks hard at 100+ FPS.
The issue is fixed, look at the most recent hotfix driver.So this is interesting- I did play a little with HDR last night (latest drivers ) on my Sony X900 with game mode and FALD at 1440p120 / rtx 3080 was very glad I knew about the elevated black levels in advance. Long story short it makes clear that both SDR and HDR are a little broken right now, but that the game was really designed with HDR.
That is to say, it’s not an afterthought, the lighting etc. really pops in HDR and many scripted sequences are making explicit use of HDR techniques.
When I first played the game things looked a little flat on my 27”Qhd gsync monitor and I thought I didn’t have all the effects turned on or DLSS needed a sharpening filter or something (it does in this implementation) but the flatness is partly a tone mapping issue in SDR, I think, as others have expressed after seeing the hDR mode on a high quality HDR device.
The Nvidia driver issue is a pain because it stays broken after you turn off HdR so I hope they fix it soon since I don’t want to roll back drivers for other reasons.
I would be inclined to agree with you, until cyberpunk. My 1080TI at 3440x1440 is struggling and not even gsync can save it as I’m dipping down below Gsync range finally on this title. First title to do this to me. I fact everything else (except flight sim 2020) ran at 60FPS average or above so far. And so long as it didn’t dip below low 40s felt smooth as butter on my Alienware AW3418DW with gsync.Gsync saves every game, except for ultra competitive esports games.
Part of the issue at lower frame rate averages is you tend to have pretty major hitching and massive frame pacing spikes. This was well covered in GNs recent video on the subject of CPU influence of Cyberpunk’s game experience.AW3418DW
It doesn't 100% 'fix' it, but it absolutely makes it a smoother experience where it is far easier to tolerate those sub-40 FPS frames.Part of the issue at lower frame rate averages is you tend to have pretty major hitching and massive frame pacing spikes. This was well covered in GNs recent video on the subject of CPU influence of Cyberpunk’s game experience.
If you see a full game frame pacing graph you can see that when avg frame rate is 40, you can still see frequent frame rendering time spikes in the 100s of ms which feel awful. That’s not something gsync can fix. If on the other hand you can fix your .1% rates to be reasonable (i.e no big spikes)?even a “locked” 30 fps won’t feel as bad.
I personally did not like RT shadows off, mainly because it was obvious in daylight. The RT shadows produced a nice smooth transition, but without it, for me anyway, it looked like just a line... lol.After spending several days with this game, and going from max settings to medium, and various levels of ray tracing and DLSS, I finally found a good mix.
I used the settings from this article, with RT on, medium lighting and disable RT shadows. https://www.pcgamer.com/the-best-settings-for-cyberpunk-2077/
Finally, I can get to 60 fps with ray tracing and the game looks absolutely phenomenal. Better than maybe anything.
I don't know man. I've had high refresh rate monitors since they've been out. Never shared that sense of needing a super high framerate, especially given there are other things to worry about like resolution and graphical fidelity.I originally went balls to the wall with ultra and full ray tracing. It did look nice, and I was surprised the 2080 Ti could still keep up at around 60 fps (3440x1440).
However, once I got to the open world sections, populated city areas, etc. it was dropping to around 40 fps, for me unacceptable.
I've been on high refresh for a while, and under 90 fps starts to feel choppy. I could accept if it was 60 fps locked, but dropping to 45 fps (probably in a fight scene, when you need the performance) ruined the game.
Except that one scene is the only one that really stood out to me as looking noticeably different. It does look way better in that one scene with RT on. Overall, RT ON does look better and I do not think there is any arguing that, but almost every other example in the video was pretty subtle for the most part. In motion, and not still pictures, I rarely can tell the difference outside of some of the RT reflections and occasional more realistic shadow. And using DLSS in order to make things playable, at times really blurs textures way too much making it obvious it is being upscaled, even with the balanced and quality settings. Example: DLSS exampleIt would be one thing if RT on and off was a subtle difference. But it's not - just look at that comparison in the thumbnail. You would really rather look at the image on the right just to have a slightly smoother game experience? That's what's unacceptable, and not the huge graphical downgrade?
After doing more testing, I decided to go with full ray tracing and mostly max settings, aside from a couple (see my previous posts).It would be one thing if RT on and off was a subtle difference. But it's not - just look at that comparison in the thumbnail. You would really rather look at the image on the right just to have a slightly smoother game experience? That's what's unacceptable, and not the huge graphical downgrade?
It's really interesting to hear your experience with the game regarding HDR/SDR and tone mapping. I'm playing on a non hdr computer monitor and often when i'm just kind of looking around, or in a shaded area, the tones are completely flat and it feels as if there's virtually no lighting going on. I couldn't imagine that this was what the developer had intended because there are so many areas that just come across as flat and unlighted completely. Everytime I was coming across one I would go look at my graphics settings and click through some of the different sliders to see if a settings was bugged or if something wasn't displaying correctly but time and time again nothing would change the look of the scene either maxed out or dropped to low. It's really unfortunate because a living breathing neon city of the night should literally pop around every corner, not leave me scratching my head.So this is interesting- I did play a little with HDR last night (latest drivers ) on my Sony X900 with game mode and FALD at 1440p120 / rtx 3080 was very glad I knew about the elevated black levels in advance. Long story short it makes clear that both SDR and HDR are a little broken right now, but that the game was really designed with HDR.
That is to say, it’s not an afterthought, the lighting etc. really pops in HDR and many scripted sequences are making explicit use of HDR techniques.
When I first played the game things looked a little flat on my 27”Qhd gsync monitor and I thought I didn’t have all the effects turned on or DLSS needed a sharpening filter or something (it does in this implementation) but the flatness is partly a tone mapping issue in SDR, I think, as others have expressed after seeing the hDR mode on a high quality HDR device.
The Nvidia driver issue is a pain because it stays broken after you turn off HdR so I hope they fix it soon since I don’t want to roll back drivers for other reasons.
I am limited to 1080p and this is Ultra but I have dropped back to High settings for outside as trying to find that happy 60fps min .. 3700x . RX 5700 flashed
I been thinking of water cooling both the cpu and gpu as I buy my time for newer products to hit .I wonder if anyone with a Sapphire card has tried using TriXX software yet..... this game seems made for it.
https://www.sapphiretech.com/en/software
Yeah, I have a 2080 Ti and that is basically min spec if you want to play with everything and ray tracing turned up.I upgraded from a 2060 to a 2080 super for this game; I didn't shoot nearly high enough.
I don't know man. I've had high refresh rate monitors since they've been out. Never shared that sense of needing a super high framerate, especially given there are other things to worry about like resolution and graphical fidelity.
It would be one thing if RT on and off was a subtle difference. But it's not - just look at that comparison in the thumbnail. You would really rather look at the image on the right just to have a slightly smoother game experience? That's what's unacceptable, and not the huge graphical downgrade?
Nice. RT is really worth it in this game. I mean, I though Control and Metro were good, but this blows them away.I played the game at 30fps on a 2060S because RT was that good. Wanted an AMD card but not anymore.
High Textures but medium settings, RT on but low lighting setting, DLSS Auto (balanced degraded the image). Fantastic Image.Nice. RT is really worth it in this game. I mean, I though Control and Metro were good, but this blows them away.
RT adds so much to this game. It really is beautiful.Nice. RT is really worth it in this game. I mean, I though Control and Metro were good, but this blows them away.
Probably not related to settings. I've been tweaking the game for about a week and I didn't notice that. However, the NPC density varies widely. Some areas are dense and then it will get deserted for no reason.One thing I did notice after turning RT off and dlss to quality is there seemed to be a lot more npcs in the city while driving around. I'm not sure if it's something I've never noticed until today or what. Coincidentally it was while I was driving around and saw all these npcs is exactly when my fps went into the 50's.
This is the first game where my view of RT went from being a tech demo to a tangible, worth-while visual upgrade.RT adds so much to this game. It really is beautiful.
I thought Control had ALL of those?Correct me if I'm wrong, but I think it's the first game to have RT reflections, shadows, and lighting, all at the same time.
Control was a tech showcase, but it feels like Cyberpunk 2077 uses the tech better.Yeah, you're right. Control is doing everything, that game looked really good.