pendragon1
Extremely [H]
- Joined
- Oct 7, 2000
- Messages
- 47,968
what about star citizen?I never make fun of any person for loving any game...
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what about star citizen?I never make fun of any person for loving any game...
what about star citizen?![]()
what about star citizen?![]()
game looks really really good. but I wish it would have 3rd person. whats the point of making a sexy cyborg chick if you cant watch her ass jiggle, right?!I actually just prefer 3rd for some reason, some fp games makes my eyes hurt.
I am glad I am not the only one...not necessarily to see the goods jiggling, but being able to see my character immerses me more into the game. From what CDPR says they wanted more immersion with 1st player for the FOV...hmm exact opposite for me.
Right cause cdprojekt hasn't made the same recycled games... for the past 10 years.. But hey they finally have a new IP... They get a pass now right?
Stop jumping on bandwagons man.. You embarrass yourself.
Cyberpunk looks great... I will be buying it.. so you can relax.
But Blade-Runner likes to pick on me cause I don't jump on his reddit bandwagons.
People need to get over the first person thing. Seriously. Can I get Diablo 3 in first person? I'm going to throw a fit and sign online petition!
I'm trying not to get stupid hyped about this game, but damn that gameplay demo just set me over the edge. I haven't looked forward to a game this much since Elder Scrolls (Oblivion/Skyrim). I love cyberpunk but Deus Ex was just too clean, and I could not get into the game at all.
Though there is part of me that sees this and knows it'll likely look nothing like this upon release. Though, if it looks ANYTHING close to that gameplay-wise....damn I'm going to have to take vacation to just sit and play for a month straight. That non-linear storyline looks good enough to keep one busy for QUITE a while.
Second Person is where it's at, but you don't see much of that![]()
The game demo was played in real time. If anything, I'm more certain that the game will look even better than it did in this 'brief' demonstration. I can't speak for consoles, but CDPR has stated that their target graphically is "next-gen" consoles. They also have no reason to not deliver a greater experience, fidelity wise, on PC versus console.
This game looks incredibly good. I spent the time to download the non-compressed high-bitrate video. And anyone that doesn't think this game doesn't look incredibly good visually isn't paying attention or can't see past Youtube compression. There is a lot of detail graphically and in the game world. Here's a brief synopsis of what I/we know and also just observation:
- The explorable game world is incredibly large with a huge amount of verticality (due to buildings). There are absolutely no load screens between any of this.
- NPC's "live their lives" in the world and it has a complete day and night cycle featuring different denizens and situations that can only happen during different times of day.
- The lighting system and geometry detail is very high. Especially considering the amount of NPCs on screen in various portions of the demo.
- The above combined with scale makes the world feel a lot more real than say the latest two Deus-Ex games. In both of those, DX:HR especially the world felt 'shrunken'. The scale was never correct. Even the width of the roads and the size of the cars was off. They basically wanted the game to feel like a big city and then shrunk everything down (part of the reason I'm sure is because they didn't want to have to fill a game world that size either). This game feels much more like it has the scale it needs to really feel like you're in a city of this size.
- The usage of multiple languages is authentic. I was actually surprised at the detail used for the Japanese, not only in writing but spoken accurately as well (there is even a sign in half-japanese half-english while in the car sequence that was a nice touch). The game world feels very international (for those that haven't been to non-English speaking major cities in the world) as well as very lived in.
- There seems to be a very large amount of possibilities for endgame. Regardless if you as the player character choose to go down and engineering path, netrunner, corpo. In addition to your cool and of course weapons and weapon choice. I'm very curious to know whether or not a 100% non-violent path is possible.
- There is a lot of detail in character creation, specifically in regards to stats and backstory (for those not paying attention, pause through those screens. There are also a few youtube vids that have done an analysis).
- As with the above, this game runs off of stats in a very RPG way. So even combat is determined by your modifiers and not necessarily your ability to be good at twitch gaming (hence the damage numbers coming up, and the game apparently does not have instant kills from headshots. At least they didn't show that ever ocurring. Although they did show two instant kills from "blowing off" two different enemy characters legs with the tech-shotgun). A very hybrid version of the pen and paper version of the game.
- Destructible surroundings and walls. It will be interesting to see how many things are able to be destroyed. Certain weapons can also penetrate things, presumably without "wall destruction" as a way to conserve computing resources, but it will be interesting to see what it possible.
- Sub-cultures are well developed. The Maelstrom Gang as was shown in this demo have body mods to the extent that they have butchered themselves in the name of transhumanism. As far as cutting off the front of their faces and front portion of their brains in order to modify themselves more. I also noticed that the Corpo agent had no "apparent" modifications but the game was "smart" enough to realize that even under scan that she could be incredibly dangerous. So the game has a lot of depth and sub-context to their characters. I imagine the concept of power will be explored a lot. Not just literally but also metaphorically. Of course a lot of this is because of Mike Pondsmith's writing in the original game and CDPR is just adapting it for this. But still it wasn't overlooked and a lot of thought was placed in.
For the purposes of a video game, I don't see how that would be possible. Because either that would mean you aren't the first person character, but a character commenting on that first person character. Or vice versa. The easiest way grammatically to think about it is that the second person is when someone states: "you" as opposed to you stating "I". So, you want to be the narrator instead of the person playing the game? Or do you mean you'd rather play a game in first person, but rather than "hearing yourself" you'd rather have someone narrating what it is that you're doing? I'm not sure how that would even work.
Wikipedia:
"The second-person point of view is closest to the first person, with its possibilities of unreliability, but the point-of-view character is referred to as "you" rather than "I". This does not necessarily suggest that the reader is a character within the story, or is being addressed directly, but rather to suggest an alienated, emotional, or ironic distance, as is commonly the situation in the short fiction of Lorrie Moore and Junot Diaz."
I get all of this, but how many times did they drive that "this isn't the final game" point. I've been burned enough by downgrades that I'm going to try to manage my own expectation and not get my hopes up.The game demo was played in real time. If anything, I'm more certain that the game will look even better than it did in this 'brief' demonstration. I can't speak for consoles, but CDPR has stated that their target graphically is "next-gen" consoles. They also have no reason to not deliver a greater experience, fidelity wise, on PC versus console.
This game looks incredibly good. I spent the time to download the non-compressed high-bitrate video. And anyone that doesn't think this game doesn't look incredibly good visually isn't paying attention or can't see past Youtube compression. There is a lot of detail graphically and in the game world. Here's a brief synopsis of what I/we know and also just observation:
- The explorable game world is incredibly large with a huge amount of verticality (due to buildings). There are absolutely no load screens between any of this.
- NPC's "live their lives" in the world and it has a complete day and night cycle featuring different denizens and situations that can only happen during different times of day.
- The lighting system and geometry detail is very high. Especially considering the amount of NPCs on screen in various portions of the demo.
- The above combined with scale makes the world feel a lot more real than say the latest two Deus-Ex games. In both of those, DX:HR especially the world felt 'shrunken'. The scale was never correct. Even the width of the roads and the size of the cars was off. They basically wanted the game to feel like a big city and then shrunk everything down (part of the reason I'm sure is because they didn't want to have to fill a game world that size either). This game feels much more like it has the scale it needs to really feel like you're in a city of this size.
- The usage of multiple languages is authentic. I was actually surprised at the detail used for the Japanese, not only in writing but spoken accurately as well (there is even a sign in half-japanese half-english while in the car sequence that was a nice touch). The game world feels very international (for those that haven't been to non-English speaking major cities in the world) as well as very lived in.
- There seems to be a very large amount of possibilities for endgame. Regardless if you as the player character choose to go down and engineering path, netrunner, corpo. In addition to your cool and of course weapons and weapon choice. I'm very curious to know whether or not a 100% non-violent path is possible.
- There is a lot of detail in character creation, specifically in regards to stats and backstory (for those not paying attention, pause through those screens. There are also a few youtube vids that have done an analysis).
- As with the above, this game runs off of stats in a very RPG way. So even combat is determined by your modifiers and not necessarily your ability to be good at twitch gaming (hence the damage numbers coming up, and the game apparently does not have instant kills from headshots. At least they didn't show that ever ocurring. Although they did show two instant kills from "blowing off" two different enemy characters legs with the tech-shotgun). A very hybrid version of the pen and paper version of the game.
- Destructible surroundings and walls. It will be interesting to see how many things are able to be destroyed. Certain weapons can also penetrate things, presumably without "wall destruction" as a way to conserve computing resources, but it will be interesting to see what it possible.
- Sub-cultures are well developed. The Maelstrom Gang as was shown in this demo have body mods to the extent that they have butchered themselves in the name of transhumanism. As far as cutting off the front of their faces and front portion of their brains in order to modify themselves more. I also noticed that the Corpo agent had no "apparent" modifications but the game was "smart" enough to realize that even under scan that she could be incredibly dangerous. So the game has a lot of depth and sub-context to their characters. I imagine the concept of power will be explored a lot. Not just literally but also metaphorically. Of course a lot of this is because of Mike Pondsmith's writing in the original game and CDPR is just adapting it for this. But still it wasn't overlooked and a lot of thought was placed in.
For the purposes of a video game, I don't see how that would be possible. Because either that would mean you aren't the first person character, but a character commenting on that first person character. Or vice versa. The easiest way grammatically to think about it is that the second person is when someone states: "you" as opposed to you stating "I". So, you want to be the narrator instead of the person playing the game? Or do you mean you'd rather play a game in first person, but rather than "hearing yourself" you'd rather have someone narrating what it is that you're doing? I'm not sure how that would even work.
Wikipedia:
"The second-person point of view is closest to the first person, with its possibilities of unreliability, but the point-of-view character is referred to as "you" rather than "I". This does not necessarily suggest that the reader is a character within the story, or is being addressed directly, but rather to suggest an alienated, emotional, or ironic distance, as is commonly the situation in the short fiction of Lorrie Moore and Junot Diaz."
Man I'm so glad I can play a game and just enjoy it.
First of all, nice post. Agree completely.
Second, I was totally joking. (I've actually been trying to think of possible ways that could work (not seriously), but no...)
I get all of this, but how many times did they drive that "this isn't the final game" point. I've been burned enough by downgrades that I'm going to try to manage my own expectation and not get my hopes up.
Plus anytime a company does all this for "next gen hardware" that we haven't even seen yet, they a lot of the time end up overshooting the "next gen" capabilities, causing them to cut out A LOT from the game to make it playable. It's a problem that's plagued PC gaming for years. I personally hope they make it and release it for PC first then give it over to consoles as a launch title. Too many gaming companies release for consoles first, then port over to PC, it's about time we get the other way around.
That's a grossly undervalued ability.
I think there's something to the old saying "Everyone's a critic." Sometimes, it's just best to let go, and allow yourself to have a bit of fun. (I still like my fun to run at 60 frames per second though.)
To your credit and after thinking about it, there technically actually may have been several second person narrative stories in games.
Basically any time you're the silent protagonist and someone else is telling you what to do or what you've done I guess could be a type of second-person narrative. So, Bioshock 1 immediately comes to mind (especially with it's unreliable and eventually treacherous narrator). As does Doom 2016 (with the doctor).
I get all of this, but how many times did they drive that "this isn't the final game" point.
They're driving that point home, because if they change anything at all, (for better or worse) SOMEONE is going to get all pissy, and start sending death threats and SWAT teams.
"Where's that blah blah blah I saw in the E3 footage?!?!?!?!? Put it back in or I'll bomb your mother's dog!"
It's the Internet - someone will jump out of their sweatpants to declare a downgrade when the game is finally released.
Yeah people yelled "downgrade!" when the Witcher 3 came out too, it still managed to be the RPG of the decade. If in fact the game does get a downgrade I suspect its for a reason. Its not my place to tell the developer what to do with their product, they have its best interest at heart.
- NPC's "live their lives" in the world and it has a complete day and night cycle featuring different denizens and situations that can only happen during different times of day."
I didn't know this. It's so nice to see a company other than Piranha Bytes do this
I love the designthe car design.
Oh how the developers try to spin it as different instead of inferior. Widespread moaning wasn't about design choices it was about clear downgrades in graphics fidelity, effects removed or simplified. But even if it is a design choice, let me have the right to voice my resentment over change that I think is for the worse.Yeah, that hidden message they released stated as much. They don't want people to pull the "<feature/graphics/etc> is different! BLEEEEHHH!!" thing that always happens.
If the game looks exactly like it does now, I'm happy. Hell, even if there is a minor graphical downgrade (though I see no reason why there should be), the GAME ITSELF is what I want.
Yeah, that hidden message they released stated as much. They don't want people to pull the "<feature/graphics/etc> is different! BLEEEEHHH!!" thing that always happens.
If the game looks exactly like it does now, I'm happy. Hell, even if there is a minor graphical downgrade (though I see no reason why there should be), the GAME ITSELF is what I want.
Should have shown the press A to win button in the demo. It was one of the stupidest nonsense I saw. The boss fight was more retarded than MARIO Odyssey boss fights. The slow mo shotgun crap was ridiculous. Tracking bullets. And can we stop the tough guy from barking all the time. I could even see the double cross coming from a mile away. Then people jizzing over an empty city. Car used to drive 5 meters to reach destination. The woman who sounded and looked like a hooker with a dusty mechanical vag. Atrocious weapon sounds. Clunky movement and aiming. Seriously? There was not a single thing I liked in the demo apart from the car design.
There were some things I liked, some I didn't.
From what was show, this out-Deus-Ex's Deus Ex, if you know what I mean.
Should have shown the press A to win button in the demo. It was one of the stupidest nonsense I saw. The boss fight was more retarded than MARIO Odyssey boss fights. The slow mo shotgun crap was ridiculous. Tracking bullets. And can we stop the tough guy from barking all the time. I could even see the double cross coming from a mile away. Then people jizzing over an empty city. Car used to drive 5 meters to reach destination. The woman who sounded and looked like a hooker with a dusty mechanical vag. Atrocious weapon sounds. Clunky movement and aiming. Seriously? There was not a single thing I liked in the demo apart from the car design.
I understand this was near beginning of the game content. In other words it was not representative of what final content or boss fights will be, but more of an introduction to combat and abilities. Thus the fights were rather easy.
I think they purposely dumbed down the fights because they were demoing it and it was on a gamepad. I'm pretty sure they will tweak the AI to be better upon release because the demo AI was pure trash and I bet they know it. The dialogue was not too bad, I didn't mind it, I think it would've sounded better coming from a male character than a female, especially the end of the demo where she says something about her being on a crusade, it was pretty cliche but also a line I'd expect from a dude. As for the city, I think it looked fantastic but definitely not on the scale of something like GTA V and I wouldn't expect CDR to be able to pull that off given their size vs Rockstar.
GTA V was an empty map. Cyberpunk will be a lot more detailed, or so I hope. It seems like they are putting some effort into making it feel like a city. That is more than what most developers do. Typically most games have cars drive around and people walking, maybe some scripted sequences here and there.