Colonel Sanders
Supreme [H]ardness
- Joined
- Sep 26, 2001
- Messages
- 5,590
I have not had pop-in issues with the crowd a single time (crowd density set to high) in 100 hours of play.
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
I've got 11 things installed, I've seen that pop up for most of them. No idea why.Anyone else have Steam "Validate" Cyberpunk every time you restart Steam? It's only there for a second or two, but that's the only game I've ever seen do that. Usually that's only when a game has an update.
I just ended up buying the legendary Gorilla arms for those fights, since I had barely any investment in Body. Worked well enough, I had to redo a couple of fights because they will one or two-shot you some of the time, but with enough dodging you can take them out fairly quickly.If you drop a blunt object weapon before the fight, you can pick it up (equip) and use it during the fight. Kind of cheap but maybe worth it.
I just ended up buying the legendary Gorilla arms for those fights, since I had barely any investment in Body. Worked well enough, I had to redo a couple of fights because they will one or two-shot you some of the time, but with enough dodging you can take them out fairly quickly.
I've been enjoying my second playthrough more than the first, now that I'm completely ignoring the main quests and focus on side missions. It's especially funny to do gigs way above my pay grade (level) Rogue just gave an assassination mission. Where the target was protected by animals, not actual animals, but THE animals. Had to try it three times. I have this OP sniper rifle I use to take out high level enemies. It does 2-3000 damage / headshot with critical. But this target still needed two headshots due to the level difference. So slip in unseen, take the two shots, then run as fast as I Can, hop in the car, and try to get away before the boss animal comes out of the building. Because he can one shot even my car.
Another funny gig: an assassination too. High level enemies crawling everywhere, that you can't grab, but that's not the issue. Target is behind a locked door that needs huge tech level to open. So what does the wannabe assassin do? Raise hell outside the room, and voila the target runs screaming and opens the door from the inside. Thank you very much. Take the shot then disappear before the other guards and robots wake up.
I wonder how much of it is that versus how much it has to do with other pieces of hardware. Nintendo games in general have an "issue" that if it's not on screen it's not in the game. Things "disappear" depending on perspective - and this is used all the time as an advantage in the speed run community.I have not had pop-in issues with the crowd a single time (crowd density set to high) in 100 hours of play.
I have 32GB of system memory and 16GB on my graphics card (Radeon VII).
- I am gonna try medium crowd distance and will report back later tonight to see if I can still replicate the "Ninja VANISH!" issue
Yeah it does feel like deusex, especially when there are sneaky back ways in. I'm trying to buy all cars, but I no longer think that is possible, there is just so many. And quite a few cost 130k or more. On my first play I didn't get offered half this many rides. I'm datamining everything that allows it, do every NCPD activity, but money justn't isn't coming in fast enough. Maybe I should start selling weapons instead of deconstructing them.That's one of the neat things about this game. You can actually take a lot of different approaches to different missions. Even though they're tough, missions way above your level are still possible to win with some shenanigans. If you take a stealthy approach, it feels a lot like Deus Ex to me.
The downside is that game mostly tries to deter you from trying. The gear that drops is like 15 levels above you, and by the time you get to that level it sucks. Whatever gear scaling they use in the game seems to ensure that. I don't think you get any extra XP, although I do think you get more $. I remember early missions netting a few grand, while later ones would pull in an excess of 10K. Not like I really used money much, anyway.
For what it's worth, I sold literally everything I found for a while. I haven't bought any cars (at all), but I'm running around with $500,000 and I've spent more than $300,000 on random weapons and cybernetic upgrades I wanted. I found a supercar by doing a side mission and I usually ride a motorcycle, so I've had no desire to do the car buying thing. It doesn't seem like the various mission enemies respawn, but I guess there are always random enemies having shootouts with the cops that can net you a little money here and there. If there's a finite amount of money in the normal game, that might be the only way to get more cash once you're at 100% with everything else.Yeah it does feel like deusex, especially when there are sneaky back ways in. I'm trying to buy all cars, but I no longer think that is possible, there is just so many. And quite a few cost 130k or more. On my first play I didn't get offered half this many rides. I'm datamining everything that allows it, do every NCPD activity, but money justn't isn't coming in fast enough. Maybe I should start selling weapons instead of deconstructing them.
Another thing: I've just managed to reach the level to craft a legendary pistol, but it turns out it has 4 ammo capacity. So it's basically a sniper rifle but without the range and headshot multipler, and half as much damage. Such a disappointment.
Outside of in game glitches of course, like being able to sell that painting for $4000 then immediately but it back for $5. I don't even know if that qualifies as a glitch but it's a quick way to get money regardless.For what it's worth, I sold literally everything I found for a while. I haven't bought any cars (at all), but I'm running around with $500,000 and I've spent more than $300,000 on random weapons and cybernetic upgrades I wanted. I found a supercar by doing a side mission and I usually ride a motorcycle, so I've had no desire to do the car buying thing. It doesn't seem like the various mission enemies respawn, but I guess there are always random enemies having shootouts with the cops that can net you a little money here and there. If there's a finite amount of money in the normal game, that might be the only way to get more cash once you're at 100% with everything else.
I have a broken cyber psycho quest. Killed the girl, and it just says examine the area/beach. I did, up on the deck and down at the water, won't go away.
Annoying
I have a broken cyber psycho quest. Killed the girl, and it just says examine the area/beach. I did, up on the deck and down at the water, won't go away.
Annoying
I'm noticing that crafting weapons has some definite RNG factors involved. Not just the random effects, but the damage. I've seen the same weapon vary in damage from about 400DPS all the way to 1200DPS. Some even go to 2200+, but those seem a little more steady. Even when it says the one you're crafting is of a certain damage-level, don't necessarily trust it. It could be higher or lower. Definitely create a save before crafting.
After stockpiling a ton of materials for nearly the whole game, I just hit level 45 and started crafting some uber-powerful weapons at last. I had previously created a ton of quickhacks and some armadillo mods for my armor, but I'd never bothered with weapons before.
Power weapons are supposed to go through walls. I didn't have that much issue with AI, it's not great but if I don't actively try to exploit them, it's fine.Im amazed hiw bad the AI is in this. Cyberpyscos you can cheese to death by just climbing on an object and tbe run up to said object and you pop them in the face.
The smart guns are broken as well to me. Smart sniper and im going through areas i should not be un by headshotting from a mile away, through walls so eti.es.
Silly
Im amazed hiw bad the AI is in this. Cyberpyscos you can cheese to death by just climbing on an object and tbe run up to said object and you pop them in the face.
The smart guns are broken as well to me. Smart sniper and im going through areas i should not be un by headshotting from a mile away, through walls so eti.es.
Silly
Power weapons are supposed to go through walls. I didn't have that much issue with AI, it's not great but if I don't actively try to exploit them, it's fine.
Very Hard
I didn't put anything into melee / body on my second playthrough. So I usually bring cyberpsycho's health down to bellow 10% with regular weapons then finish them off with non lethal melee stuff.Tbf cyberpsychos have different difficulties and some are a piece of cake, though melee skills/weapons can be built-up to be insanely OP.
I don't think normal enemies can ever reach high ground if there's no ladder or stair-step objects. Many can't even jump/climb at all. Hence, double jump can make a lot of battles pretty trivial. The AI's definitely not good. It's not really any worse than TES games and Fallout and such, though. The constant ability to climb almost totally vertical makes it more noticeable. Even playing normally, you can circle around objects and lose enemies. Or just psionic blast an entire army from across the street.
I think level scaling and the game difficulty is probably something they can and will adjust. They put a lot of time into systems that are barely needed. The weird level caps for weapons, the overpowered gear that isn't needed, and the "Very High" danger missions that the game punishes you for completing earlier. Those are things that could be adjusted pretty easily and would make the game a more enjoyable experience.
Cyberpsychos are coded not to die when their health drops to zero, they just collapse on the ground alive. So you don't need non lethal weapons to finish those quests, you can freely unload regular damage into them. (you can kill them after they collapse though, so if you want to do that wait till the quest is over)
For me it seemed hit or miss whether or not they would die. Might have been a bug, but I definitely "killed" them and had to restart before without shooting them when they were already down.Cyberpsychos are coded not to die when their health drops to zero, they just collapse on the ground alive. So you don't need non lethal weapons to finish those quests, you can freely unload regular damage into them. (you can kill them after they collapse though, so if you want to do that wait till the quest is over)