Archaea
[H]F Junkie
- Joined
- Oct 19, 2004
- Messages
- 11,826
I did these same tests in Control and Metro Exodus. I couldn't really see the difference either unless I was looking at very specific things. The lightmaps that are used without ray tracing are especially good these days and unless you have a very critical eye - you won't even see the difference. Things like looking in glass reelections and such should help you notice the difference. There are videos out on youtube to show you where to look to see the difference, things like in shadows, or at the 'roof' of an overpass, etc, where ambient light bounces up from other sources that wouldn't be there in rasterized methods - but it's pretty subtle, IMO.idk...I can't tell a difference between Ray Tracing off and on in the below screenshot. I've been turning it off and on for a while now kinda shrugging my shoulders and not really seeing the difference. This is at 3440x1440 no DLSS, when ray tracing is on, it is set to maximum settings. For ray tracing to be on - I have to use DLSS quality, and even then the frame rate doesnt break 70fps, with ray tracing off I see fps between 75 and 100fps.
First screenshot is RT off, second is RT on. 45fps drop on a 3090 at 3440x1440...DLSS is off in both screenshots.
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