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I think the problem isn't so much the amount...but the fact....it was allowed to go through.meh, that's not much really, considering they had 245 million in revenue in just q3 for 2022.
CD Projekt Red has confirmed that its major Cyberpunk 2077 expansion, Phantom Liberty, will be paid DLC when it's released in 2023.
https://www.ign.com/articles/cyberp...l-be-a-paid-expansion-cd-projekt-red-confirms
For sure, xbox one and ps4 versions should have never been released.I think the problem isn't so much the amount...but the fact....it was allowed to go through.
I will buy on day one.Hard pass.
I am interested in the Overdrive Raytracing...hope it will be the new "Crysis" aka pushing the boundaries.Interested in the DLC but Ill let you guys be the guinea pigs first![]()
Yeah I shelved this with the 3090. Got my 4090 installed now, game runs great. Except it looks like crap to me...everything looks so low quality. Tried disabling DLSS, but didn't look that much sharper. Having a hard time getting into the 1st person as well.Compared to frames before DLSS3 with a 4080, I'm seeing a 85% frame increase at my resolution. Feels smooth as glass.
I can run this game above 70fps, no DLSS, maxed psycho settings with frame generation (even on Jig Jig street).
With DLSS Quality, frame gen on, I'm near 140-145fps in regular gameplay. My previous 3090 would be in the 25-50fps range respectively.
Native resolution didn't look it's best for me so I maxed out everything but enabled DLSS to Quality. Then I set the sharpness to 1.0. Looks great after doing that.Yeah I shelved this with the 3090. Got my 4090 installed now, game runs great. Except it looks like crap to me...everything looks so low quality. Tried disabling DLSS, but didn't look that much sharper. Having a hard time getting into the 1st person as well.
Playing Witcher 3 dwgen with mods, game looks phenomenal to my eyes.
Hah. Had everything I wanted maxed and set to quality DLSS, but sharpness was set to 0.05. No wonder everything looked like ass.Native resolution didn't look it's best for me so I maxed out everything but enabled DLSS to Quality. Then I set the sharpness to 1.0. Looks great after doing that.
Hah. Had everything I wanted maxed and set to quality DLSS, but sharpness was set to 0.05. No wonder everything looked like ass.
Realized why I'm not liking the 1st person. Only thing 1st person shooter I've played for a very long time has been in VR. Looks like there's a solution to that, will have to give it a shot.
Also this looks promising:
Looks good but God can you imagine the framerate hit
Yeah, he has a browser issue he's mentioned before that's causing it.peppergomez: something is weird with your posts...they always appear in quotes and I can't even make a direct reply to it...when I click 'Reply' or '+Quote' it doesn't load anything...
Hah. Had everything I wanted maxed and set to quality DLSS, but sharpness was set to 0.05. No wonder everything looked like ass.
Realized why I'm not liking the 1st person. Only thing 1st person shooter I've played for a very long time has been in VR. Looks like there's a solution to that, will have to give it a shot.
Also this looks promising:
Hip, hip, Hooray! Can't wait to see!NVIDIA To Present Cyberpunk 2077 RTX Path Tracing Demo on March 22 at GDC 2023
CD Projekt RED's Cyberpunk 2077 is technically one of the most challenging games on the market thanks to its massive world scale and visual variety. Its neon-illuminated environments and vast Night City vistas are already pushing the envelope of what's currently possible in real-time graphics. RT: Overdrive mode aims to take it to the next level by bringing RTX Path Tracing into the mix
RTX Path Tracing aims to minimize constraints put on the content creators by delivering pixel-perfect soft shadows and indirect light contribution in fully dynamic environments from all the lights - be it an analytical local light, emissive surface, skylight, you name it...
https://schedule.gdconf.com/session...nto-the-night-city-presented-by-nvidia/894332
I wish they would have spent the dev time on the new expansion rather than UberRTX. This is pretty much for 4090 owners only. So maybe .005% of the player base? I assume Nvidia is paying them well.
They've been working on the expansion for over a year... Game studios can do multiple things at onceI wish they would have spent the dev time on the new expansion rather than UberRTX. This is pretty much for 4090 owners only. So maybe .005% of the player base? I assume Nvidia is paying them well.
is path tracing (full ray tracing) viable with today's GPU's with newer games?...older games like Quake 2, Portal and Minecraft sure but even in those older games it really brings a major performance hit...what's going to happen with a game like Cyberpunk 2077?...is a 4080 the bare minimum required?...will my 3080 be able to run it at 1440p?
Its 40xx only due to use of new hardware (silicon) not on previous cards.
Not sure where I read it but thats the downside.
I wouldn't do it just for this, personally. It's not like an mmorpg you'll be playing for thousands of hours.I was planning on skipping this generation and holding out until the 5000 series but now I'm tempted to get a 4070 Ti or 4080...but on the other hand Cyberpunk 2077 seems like a special unique test case and 99% of newer games will not offer path tracing...I'm not sure if getting a 4070 Ti would be worth it just for that 1 game (or patch in this case) while my current 3080 is fine with all other games with RT enabled (1440p)
I wouldn't do it just for this, personally. It's not like an mmorpg you'll be playing for thousands of hours.
Probably around $500-525 from what I've seen around here. Ymmv.the only case where I would consider getting a 4070 Ti is depending on how much I could sell my 3080 FTW3 Ultra for
Probably around $500-525 from what I've seen around here. Ymmv.
I was planning on skipping this generation and holding out until the 5000 series but now I'm tempted to get a 4070 Ti or 4080...but on the other hand Cyberpunk 2077 seems like a special unique test case and 99% of newer games will not offer path tracing...I'm not sure if getting a 4070 Ti would be worth it just for that 1 game (or patch in this case) while my current 3080 is fine with all other games with RT enabled (1440p)
While it mentions DLSS 3 and SER updates, it doesnt say they are needed to use Path Tracing.CD Projekt RED and NVIDIA have also talked about the support for Shader Execution Ordering (SER), which should also come with the next update. It optimizes GPU workloads by enabling efficient path-traced lighting, and, according to NVIDIA, by grouping shader threads that accomplish similar tasks and using SER to optimize DispatchRays calls in Cyberpunk 2077, they sped up overall GPU time by around 42 percent.
SER, together with the recent updated support for DLSS 3, both of which are only available on NVIDIA Ada Lovelace GPUs, make such things even possible.
My impression is that SER offers big efficiency gainz for things that use the RT cores which makes realtime PT / RT more viable on 4000-series, but I don't think there's anything intrinsic abt global PT that requires SER.After reading about it again, its not immediately clear if it can function on 30xx without the shader re-ordering feature (SER).
https://www.techpowerup.com/306299/...th-tracing-overdrive-mode-comes-on-april-11th
While it mentions DLSS 3 and SER updates, it doesnt say they are needed to use Path Tracing.
It would no doubt be slower probably to the point of not being useful, but we would be able to see what we are missing![]()
My impression is that SER offers big efficiency gainz for things that use the RT cores which makes realtime PT / RT more viable on 4000-series, but I don't think there's anything intrinsic abt global PT that requires SER.