Cyberpunk 2077: Night City Wire premieres June 25

Aireoth

Supreme [H]ardness
Joined
Oct 12, 2005
Messages
4,983
There is some room for improvement for the NPC AI. It isn't good by any stretch but about on par with a typical open world game. But I'd like to see it improved if possible. Cars are a bit easy to spin out of control (see Dan_D's post above) which can be tuned. Small quality of life changes. But I doubt they would make much of a difference to the overall gameplay.

I was thinking more in regards to how they react to some of the more unusual weapons, for example the wallhacking guns, netrunner skills, when a body is found, etc. The way this game functions that really needs to be tweaked and is a large contributor to it being to easy. For example if someone is using a wall hack gun, they (AI) shouldn't sit behind cover like it does, any other tactic would be better. Those are pretty simple tweaks.
 

LigTasm

Supreme [H]ardness
Joined
Jul 29, 2011
Messages
5,106
I feel like this might be broken?
 

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LigTasm

Supreme [H]ardness
Joined
Jul 29, 2011
Messages
5,106
the DPS calculation in inventory is definitely wonky but that one seems plausible if it's applying the bonus damage modifiers to each shot pellet individually.

well, I won't lie. I'm modding/cheating my ass off anyways so it doesn't matter. I just thought it was a funny bug.
 

DWolvin

2[H]4U
Joined
Nov 13, 2002
Messages
2,554
Nice, my computer ramped up for a minute or two when I first fired it up this morning, caught the tail end of it being a CP update.
 
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