I mean yeah, a car doesn't function without tires? I've gotten 60 hours and counting from Cyberpunk, it's not that bad.
But it's not good. I play it because it's interesting but I know this game needed at least another year. Charging $60 for an unfinished game isn't good, even if the PC users are getting something out of it.I mean yeah, a car doesn't function without tires? I've gotten 60 hours and counting from Cyberpunk, it's not that bad.
Bugs and drama aside, CDPR didn't get the "good will" from fans because they released bug free games. They gained their good will because they fixed and supported the games they released.
The Witcher 3 release would have looked the same as CP2077 had it been released in the current clickbait, every one and their mother is a vblogger, pinstagram queen environment.
That is not an excuse for the bugs, and the game should never have been released on prior gen consoles until it was playable.
It looks like a lot of click bait bullshit articles and headlines being written to try and make some extra bucks off CDPR to me.What the hell is going on with Cyberpunk 2077?
Cyberpunk 2077 is a mess. When it works, it’s a solid role-playing game set in a classic, grimy sci-fi world — but the thing is, it often doesn’t work. Since launch, players on every platform have been sharing videos and images of the game’s ridiculous, frustrating and game-breaking glitches...CD Projekt RED’s stock has dropped by more than 20 percent, a loss of $1.8 billion
Even on PC, Cyberpunk 2077 is hit-or-miss. Reviewers and players have reported serious, game-breaking bugs on every platform, though the issues are most pervasive on PS4 and Xbox One. At best on these consoles, the game looks like a cheap parody of the version that was advertised; and at worst, it simply breaks down...
I tell you what is going on with the PC version: Mass Effect Andromeda 2.0. Occasional bugs represented as if they are a constant that prevents players from playing the game, when in reality they are a freak occurence that is mildly annoying, but not game breaking, not even immersion breaking for the most part.What the hell is going on with Cyberpunk 2077?
I tell you what is going on with the PC version: Mass Effect Andromeda 2.0. Occasional bugs represented as if they are a constant that prevents players from playing the game, when in reality they are a freak occurence that is mildly annoying, but not game breaking, not even immersion breaking for the most part.
Are you cheer-leading for sticking it to one of the last game developers who actually tries to make good games instead of battle royale?from NY Times article: "Refund requests are pouring in by the thousands. Lawyers and investors in Warsaw are circling the situation, contemplating a class-action lawsuit against the company for potential criminal “misrepresentation in order to receive financial benefits,” according to a regulatory filing
Are you cheer-leading for sticking it to one of the last game developers who actually tries to make good games instead of battle royale?
In the emergency investors call they said they are going to have expansions but they will be delayed work on them until after consoles recieve the next gen update, that is higher priority.So what's the roadmap like? Will it be similar to Witcher 3, with paid expansions? Or is this a one-and-done for CDPR?
Uf, that sounds very bad. Do they say where they got their info regarding the refund numbers? That latter part could be quite devastating for them.from NY Times article: "Refund requests are pouring in by the thousands. Lawyers and investors in Warsaw are circling the situation, contemplating a class-action lawsuit against the company for potential criminal “misrepresentation in order to receive financial benefits,” according to a regulatory filing
Man, the requirements for certain gear / perks really seems to shoehorn you into once specific niche. You have 50 levels to put into attributes, with each having a max of 20, so you can only theoretically max out two of them, and that's if you mostly neglect everything else. A lot of the gear/skill checks/dialogue options seems to require 8, 12, 20 in a given skill or attribute, making a lot of it unattainable for a given run.
I also didn't realize that your skill level is limited by your overall attribute level, making it even less flexible.
I'm guessing we will see mods and/or DLC that increases the level cap, but the requirements feel so restrictive for some of the really cool gear. I guess that is by design, but I don't want to focus ONLY on quick hacking, but I have to choose between boostng Int versus Reflexes, oh, but I can't get full use out of this pistol without boosting Body...etc.
Uf, that sounds very bad. Do they say where they got their info regarding the refund numbers? That latter part could be quite devastating for them.
I really hope this ends up being a massive wake up call for CDPR and the whole industry, but that it doesn't end up being fatal for them.
LOL, this is great:here's the full NY Times article...might be behind a paywall...
Maybe a few days before PC gets theirs, but this is still good to see:
PC related stuff starts at 6:34
Some important info in this video about making sure each Legendary armor piece you pick up has the maximum mod slots. Most Legendaries can roll with up to 3 mod slots, with the chest piece getting 4. However it seems some unique pieces can roll with 4 no matter which piece they are. For example, the Samuri 2020 Concert T-Shirt. I also have some Nomad pants with 4 slots.
Skip to the 15 min mark for how to get the ridiculous Armor amounts.
The Witcher 3 was buggy at launch, but it was a different sort of buggy. The game felt polished (more or less), but was a victim of being so huge that some stuff was bound to break. Cyberpunk feels like a game that wasn't finished. It isn't exactly Big Rigs, but it feels like they needed another 6 months to get things up to snuff. The PC version feels way closer than the console versions, though. The PC version mainly needs some work on the world physics and AI. Performance optimization, too. The console versions flat out feel like they were hastily thrown together and only about 75% done.
just reporting the facts...I plan on buying the game but I can't ignore the reality of the situation...even if it mostly effects consoles CDPR was very shady and purposely deceived the public with their comments prior to release...CDPR built a sterling reputation but now that is suffering a major blow...
It's something that I imagine mods will address if CDPR won't do it themselves. I think the approach is another one of their design quirks that just misses the mark entirely.I saw this after getting most of the clothes. Another bad gameplay choice to randomize the attributes of pickups. I enjoy the game but as you play the game to get the most out of it, the game is setup to force you to play through it several times before you do. Only having one chance at getting certain Icoinc weapons is another bad gameplay mechanic.
Conversely, I like when there's a door that requires 3 body to open - which I have.
I like to imagine it isn't even locked, just sticking a little, and I'm fuckin yanking at the thing with every ounce of my strength to get it open. My lanky ass noodle arms getting all veiny as I struggle to exert barely enough force to snap a stale cheeto.
I did the same. I’ve seen two doors where I think I’ve used them. I thought they would allow me to open some of the random doors you come across on the street that are locked, but that’s not the case.lol. I picked up the Gorilla Arms cyberware because the description says it allows you to force open doors. But I have yet to actually receive a prompt of some sort to use them. I dunno if it's a bug, not in the game yet, or I'm not using them on the correct 'type' of door?