The twitch stream from the other day showed the Xbox One X version. It looked solid. But the framerate was not solid. They did not show the PS4 or Xbox One versions.If this run well enough looking like that enough on the original 2013 playstation/Xbox.... that feel like a lot of work.
It's not a standard triple AAA title in the sense of wanting best in class graphics. What you're describing is essentially why Cloud Imperium Games choose its engine for Star Citizen.game-world and gameplay look great but I still feel the graphics are a bit underwhelming for a 2020 AAA game...the 7 year development time shows...I'm hoping it's a case of them holding back the eye candy videos
It's not a standard triple AAA title in the sense of wanting best in class graphics. What you're describing is essentially why Cloud Imperium Games choose its engine for Star Citizen.
Some level of prioritization had to be given to asset streaming. A major CP2077 feature is no load screens for full immersion. Based on what I've seen it's more than good enough. It seems to do the best when there is a high level of attention of detail placed into lighting design. And it doesn't look as good in full daylight scenes.
However, that also isn't considering things in motion. I have a sneaking suspicion that the game will feel better and better while in motion due to just having better and more varied animations. Including things like combat and not just dialog - as well as the high variation in death animations.
And of course part of this is just straight style too. Doom Eternal has fantastic graphics, but people may not like its style - I foresee that some will not like CP2077's 80's/90's neon glow.
Because they never have.what makes you say it's not trying to have best in class graphics?...Witcher 3 had amazing graphics and CP2077 seems like a natural evolution of that title...
Part of what I tried to explain is that a good chunk of this is subjective (I admittedly didn't do a good job). The only way to be "objective" about how technologically advanced or un-advanced an engine is is by dissecting the technology used to render a scene in its engine (and how good it's able to do those things). Everything else is subjective. That's just the style and the look placed on top.if Cyberpunk 2077 had come out 3 years back then it's graphics would be considered best in class...
Great. And this is your opinion and position. Which is fine. I'm just saying you and I have zero control over what this company produces. If that is unacceptable to you then like all things you vote with your wallet.as it is now I think it looks a bit worse then Deus Ex Mankind Divided and that's a game with a similar style
My thoughts are this:game-world and gameplay look great but I still feel the graphics are a bit underwhelming for a 2020 AAA game...the 7 year development time shows...I'm hoping it's a case of them holding back the eye candy videos
I thought the same thing. The people looked like plastic and their clothes looked like latex. Everything had an odd shine to it. I feel like we saw this a lot back in 2013ish when the last gen of consoles came out. Not so much anymore. I wonder if this was somehow a purposeful design choice?Cyberpunk has a plastic look and feel to people and some other things. A pretty common problem for a lot of games for whatever reasons. In particular, the people standout. It looks pretty good overall though. Can't see the final game changing much but stuff always looks different in real time compared to a compressed video.
Well that's 1440p ultra. I bet with some tweaks, you could get a 1070 doing pretty well at 1440 and not lose a whole lot from all ultra settings.according to that chart a 2060 for 1440p...I'm still trying to pick up a 3080 but I wonder if I can get away with my current GTX 1070
got a 1080 still, dont think i will get my hands on a new card until the game comes out, guess my current card will have to do. makes me sadaccording to that chart a 2060 for 1440p...I'm still trying to pick up a 3080 but I wonder if I can get away with my current GTX 1070
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Cyberpunk 2077 Ray Tracing Not Available on AMD Radeon at Launch
(2) Marcin Momot on Twitter: "@valiantfury_ Not for the release but we are working together with AMD to introduce this feature as soon as we can." / Twitter
This, unfortunately, was expected. And has been done for every Nvidia / AMD partnered launch since the illusion of proprietary tech began. Still annoying AF. Lord knows when I'll be able to get my hands on a 3090 (or be willing to pay the scalper prices) anyway. Will probably just have to see how my 2080ti handles this game at 4k, and consider the annoyance 1st World problems.