Current state of PhysX? Is it well and truly dead?

zamardii12

2[H]4U
Joined
Jun 6, 2014
Messages
3,377
PhysX heyday was Arkham City...that had some really amazing particle effects- the Penguin fight at the Iceberg Lounge looked gorgeous
I remember the tech demo of batman walking through a low-lying cloud of fog or something and the fog wooshed around his feet like what you'd think real smoke/fog would do should you walk through it.
 

Kalessian

Weaksauce
Joined
May 31, 2010
Messages
83
I often wonder if it makes sense to make an add-on ray tracing card like the old PhysX cards.
 

Thatguybil

Limp Gawd
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Jan 21, 2017
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158
It’s a shame that ray tracing can’t use a 2nd GPU just for ray tracing and let the first card do the rasterization. That was the idea back in the day with a dedicated PPU.
 

bigdogchris

Fully [H]
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Feb 19, 2008
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18,600
It’s a shame that ray tracing can’t use a 2nd GPU just for ray tracing and let the first card do the rasterization. That was the idea back in the day with a dedicated PPU.
I thought the hardware to do the RT is separate from rasterization cores? If so, why would you need that on a second card?
 

Strange bird

Limp Gawd
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Feb 19, 2021
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437
Gone are these days, nvidia killed sli, amd the same.
I used another gpu just for physics in a mafia game.
Physics is the same invention of hot water by nvidia.
We will see how long this dlss will last as well as ray tracing.
Intel, amd and nvidia are not competitors although here in Europe everyone thinks they are and then they insult each other and measure which has a bigger one.
 

cybereality

[H]F Junkie
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Mar 22, 2008
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DLSS will probably not last unless Nvidia opens it up (which won't happen) but ray tracing has industry support so will probably be here to stay.
 

Smoblikat

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May 28, 2020
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443
Metro 2033 was the first (and last?) game that ive played that used physx, I remember putting my old GTX 275 in the machine, clicking the checkbox for physX, and then spending hours staring at banners/flags/hair trying to determine if enabling physx actually made a difference or not.......I still dont know if it did
 

DaeviousMax

Weaksauce
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Jun 8, 2021
Messages
127
It’s a shame that ray tracing can’t use a 2nd GPU just for ray tracing and let the first card do the rasterization. That was the idea back in the day with a dedicated PPU.
I think the sli bridge bandwidth would have to be way higher to facilitate ray tracing on another gpu
 

Armenius

Extremely [H]
Joined
Jan 28, 2014
Messages
36,076
I think the sli bridge bandwidth would have to be way higher to facilitate ray tracing on another gpu
It would have to be around 300x higher to ensure no additional latency is introduced, and that is only for 60 FPS on an 11GB video card.
 

DaeviousMax

Weaksauce
Joined
Jun 8, 2021
Messages
127
I just recently played through Darkest of Days and the Physx were neat, they under utilized them a bit though.
Cryostasis on the other hand, with the water and ice, it was really cool. More games need to use physx.
I also loved the original metro 2033’s use of physx for their smoke effects, it really added to the immersion of walking through old dilapidated subway tunnels and the smokiness of the homemade gun powder they use in their ammo.
 

TrunksZero

Limp Gawd
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Jul 15, 2021
Messages
324
Nothing to necro considering PhysX is still in wide use. It's built into UE4 and Unity, for two.

That generally was using the software version of the engine, no one really enabled or used the hardware side. The hardware accelerated version is very much dead at this point. With nothing released in almost 8yrs with the tech I think?
 

Mr. Bluntman

Supreme [H]ardness
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Jun 25, 2007
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6,728
That generally was using the software version of the engine, no one really enabled or used the hardware side. The hardware accelerated version is very much dead at this point. With nothing released in almost 8yrs with the tech I think?
It's kinda been superceded by nVIDIA Gameworks - which - I haven't really seen much use of outside of a few titles... a while ago...Based upon their pricing themselves out of all but those with the most disposable income, I wager nVIDIA is looking to move out of PC gaming and on to the big bucks, namely, the Pro market, AI/machine learning, and Enterprise.

Their GeForce RTX GPUs this gen are much closer to professional pricing compared to GeForce and Quadro cards of the past. The cryptocraze showed Jen Hsun Huang what his company's GPUs would sell for, now he wants that fourthyacht money...

AMD isn't helping with their 7900 XT pricing. That should have been a $729 GPU at most...
 
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