Current state of PhysX? Is it well and truly dead?

zamardii12

2[H]4U
Joined
Jun 6, 2014
Messages
3,016
PhysX heyday was Arkham City...that had some really amazing particle effects- the Penguin fight at the Iceberg Lounge looked gorgeous
I remember the tech demo of batman walking through a low-lying cloud of fog or something and the fog wooshed around his feet like what you'd think real smoke/fog would do should you walk through it.
 

Kalessian

Weaksauce
Joined
May 31, 2010
Messages
79
I often wonder if it makes sense to make an add-on ray tracing card like the old PhysX cards.
 

Thatguybil

Limp Gawd
Joined
Jan 21, 2017
Messages
136
It’s a shame that ray tracing can’t use a 2nd GPU just for ray tracing and let the first card do the rasterization. That was the idea back in the day with a dedicated PPU.
 

bigdogchris

Fully [H]
Joined
Feb 19, 2008
Messages
18,316
It’s a shame that ray tracing can’t use a 2nd GPU just for ray tracing and let the first card do the rasterization. That was the idea back in the day with a dedicated PPU.
I thought the hardware to do the RT is separate from rasterization cores? If so, why would you need that on a second card?
 

pt1c4

n00b
Joined
Feb 19, 2021
Messages
54
Gone are these days, nvidia killed sli, amd the same.
I used another gpu just for physics in a mafia game.
Physics is the same invention of hot water by nvidia.
We will see how long this dlss will last as well as ray tracing.
Intel, amd and nvidia are not competitors although here in Europe everyone thinks they are and then they insult each other and measure which has a bigger one.
 

cybereality

Supreme [H]ardness
Joined
Mar 22, 2008
Messages
7,237
DLSS will probably not last unless Nvidia opens it up (which won't happen) but ray tracing has industry support so will probably be here to stay.
 
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