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I just got my 43" 4K 120 Hz Mango in. Definitely the best gaming display out there. Size/resolution/refresh combo is killer, even though the picture quality leaves much to be desired.
I hope that you'll create a thread and go into depth about that thing. I'm sure it's something that many would be interested in reading, considering how long we've been waiting for a 40"+ 4K @ 120 Hz.
Wonder who will be next to release one?
This is the blur reduction you get at different frame rates at 1000hzThe article talking about 1000hz realizes that 1000fps gaming outright is unrealistic and says that advanced interpolation of 100fps x 10 would be a likely scenario for 1000hz monitors (mathematically, 125fps x 8 would also work). Even then, in fururistic 180 degree VR at extreme resolutions you'd sense the difference due to strobostropic effect unless it was 10,000 hz. So while they are saying 10,000hz fed massive fps at extreme resolutions would be indistinguishable from reality per se.. 1000fps (100fps interpolated 10x) at 1000hz would be essentially zero blur like a high end fw900 crt for the purposes of gaming.
Display persistence is more noticeable for bigger FOV (bigger displays or virtual reality) and for higher resolutions (retina resolutions) due to bigger clarity differences between stationary & moving images.
In the most extreme future case (theoretical 180+ degree retina-resolution virtual reality headsets), display refresh rates far beyond 1000 Hz may someday be required (e.g. 10,000 Hz display refresh rate, defined by the 10,000 Hz stroboscopic-artifacts detection threshold). This is in order to pass a theoretical extreme-motion “Holodeck Turing Test” (becoming unable to tell apart real life from virtual reality) for the vast majority of the human population.
Note that while many of these replies are focused on blur reduction, higher frame rate on a high hz monitor (without using duplicated/interpolated frames) also provides greatly increased motion definition, motion path articulation, smoothness (and even animation cycle definition) of individual objects and of the entire game world moving in relation to you while mouse looking and movement keying in 1st/3rd person games So even if you had a 1000hz monitor using advanced interpolation, you would still need to run it at 100fps x 10 (or 125fps x 8, 200fps x 5) in order to get the greater motion definition benefit aspect of higher hz.However, for general CRT-quality sports television watching,
1000fps at 1000Hz would sufficiently approximately match 1ms CRT phosphor persistence, for a flicker-free sample-and-hold display.
Technologically, this is achievable through interpolation on an ultra-high refresh rate display.
=================================="If you are trying to run strobing on a high resolution monitor, you have to run much lower settings in order to get sustained (not average) 100fps or better. It's a huge difference.
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A lot of people won't even buy a monitor with PWM backlight because it causes eye strain over time, ulmb strobing can be (is) eye fatiguing especially at 100hz or less strobes. The higher the resolution on more demanding games, the more ulmb fails to sustain the higher frame rates it needs to avoid tearing and judder without turning things down enough to stay ahead of the refresh cap. A lot of people used to cap the monitor at 100hz and turn things down enough to stay over 100fps (sustained) for this reason. It also dulls the screen. Anyway I doubt it will work with true HDR color volume either as things go forward (and especially FALD HDR) which is the future of gaming and movies.
"Slideshow"
typically refers to the motion definition aspect. Motion definition provides additional smooth detail in the pathing and animation cycles, and even shows more smooth motion definition of the entire game world moving relative to you when movement keying and mouse looking in 1st/3rd person games.
Mentioning different hz and features without including the accompanying frame rates each are typically running doesn't really tell what you are comparing.
60fps (average which ranges even lower rate part of the time) at 60hz+ is like molasses to me.
100fps at 100hz or better shows 5 new unique frames to every 3 at 60fps-hz.
120fps at 120hz or better doubles the motion definition.
The "slideshow" nickname is because there are few new frames of action being shown at low frame rates. The same frame being shown for a longer time time like a flip book animation with less pages being flipped slower.
At high fps on a high hz monitor, you will get much higher motion definition regardless of whether you have strobing or black frame insertion, crt redraw, etc.
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The Motion Clarity (blur reduction) aspect is also improved by running at high hz ranges on a high hz monitor, and is nearly pristine using backlight strobing (with some major, in my opinion critical, tradeoffs).
Non strobe mode, at speed (e.g. mouse looking viewport around):
60fps solid ... is a full smearing "outside of the lines" blur. -- At variable hz or at 60hz or at 100hz, 120hz, 144hz, 240hz.
120fps solid .. halves that blur (50%) to more of a soften blur inside the masks of objects -- At variable hz or at 120hz, 144hz, 240hz.
144fps solid .. drops the blur a bit more, 60% less blur -- At variable hz or at 144hz, 240hz.
240fps solid .. drops the blur down to a very slight blur showing most of the texture detail -- At variable hz 240hz
In recent news, this sounds interesting....
http://www.blurbusters.com/combining-blur-reduction-strobing-with-variable-refresh-rate/
I have doubt going forward that these strobing techs will work with HDR gaming monitors and FALD HDR gaming monitors by default, (and at the sustained-not-avg frame rates strobing requires at 1400p and 4k) which looks like where things are going eventually.
The VIZIO mentioned above might be an option but ... and no offense to user deruberhanyok ... but it seems that he is the singular voice saying that this Vizio doesn't suffer from various problems everyone else seems to "see"
I think this is what we were waiting for.
I think this is what we were waiting for.
Agreed. I'd give it a shot at that price.I'm going to say $1,499.
I'll be waiting for one of y'all to sell yours!!Agreed. I'd give it a shot at that price.
I have a 28" Dell 4K monitor, but wanted to go for a 40-43" model for work purposes (spread sheets).
Best buy had sales on their insignias, tcls and now Toshibas. I want to keep it under 300 if possible. I read good things about the TCL (for the price point...it is no Sony 720 series), what about the new Toshiba, available at BB for 199?
TYIA
David
Can you provide a link or model # for the ones you're referring to?
Several of us were able to snag the Samsung KU6290/KU6300 for under $300 a couple of years ago...that was a solid deal but I have no idea how these BB sets compare. Post more info and maybe we can find out more about `em (particularly the Toshiba - I'm curious as those don't get mentioned much).
They're going to have to price monitors more competitively if they want to compete with televisions this year. There's simply no reason to buy larger monitor over a smaller TV given the current market.
The TCL was the 43S405 which had been mentioned in this thread.
The Insignia, NS-43DF710NA19
And the Toshiba 43LF621U19
Samsung has a NU6900 for 299 at BB.
4:4:4 chroma subsampling only shown properly when the signal is RGB, and only in the PC picture mode. In PC mode, when a 4k @ 60Hz @ RGB HDMI signal is first sent it will have low input lag (37.2 ms), but if the picture mode is changed and then changed back to PC, PC mode will no longer have low input lag (70.0 ms)
4k @ 60Hz @ 4:4:4 or 4:2:2 is only supported when HDMI Input Mode is set to Mode 2 (2.0).
1080p @ 60 @ 4:4:4 and 4k @ 60 @ 4:4:4 is only properly displayed in RGB. When in YCbCr chroma, 4:4:4 is not properly displayed.
4k @ 60Hz @ 4:4:4 + HDR works, but 4:4:4 is only properly displayed in RGB.
1440p @ 60Hz and 4k @ 30Hz can't have proper 4:4:4 chroma even when in PC mode.
I agree for the most part. Most of the previous issues that people had with using TVs as monitors -- namely lack of proper 4:4:4 and input lag -- have largely been solved. Despite that, many gamers hooked on high frame rates and variable refresh technologies were pretty much forced to go the monitor route. Now that those features are making their way into the TV realm, we are reaching a level of near-parity that was previously unheard of.
With that being said, there will still certainly be a big market for monitors as it's getting harder to buy a TV less than 40" these days and not everyone wants a display that large sitting 2' in front of them (not to mention some people prefer that ultrawide 21:9 aspect ratio that's only available with monitors) but yeah, for the most part I agree and have for years. It was mind-boggling to me that people were paying nearly $1000 for those 34" 60Hz ultrawides and 32" 4K monitors a few years ago when you could get a 40" 4K that did 4:4:4 with very acceptable input lag for 1/3 of the price.
Thanks man, I'll take a look at those when I get a chance. Without knowing anything about the others I would lean toward the Samsung just because I've used a few of their TVs and have been very happy, but it never hurts to compare.
I mean, even the niche ultrawide monitors are worthless, because they're so small, if you just run larger TV at 3840x1440 or something, you essentially have the same visible space AND the option to run larger stuff at full 4k.
I just got my 43" 4K 120 Hz Mango in. Definitely the best gaming display out there. Size/resolution/refresh combo is killer, even though the picture quality leaves much to be desired.
True, but then ultrawides started becoming available that could run at high refresh rates just like the previous gaming-focused 27" monitors, so that was a draw for people who valued high Hz over resolution. Otherwise I agree they were largely pointless and overpriced (though they're finally much more reasonable in terms of cost) and with the rollout of HDMI 2.1, TVs will start catching up in terms of refresh rate.
To each his/her own and I know a lot of people like those ultrawides, but you could not pay me to go back to one with 120Hz 4Ks finally here (not to mention OLED picture quality for those of us willing to cough up the $ for it).
I've sent back two Philips bdm4350uc both with heavy image retention, heavy backlight bleeding and also banding issues.is the philip 4035UC the same type of panel as 4350UC? Because I'm using 4035UC, I bought it the day it came out. And I don't see any image retention in the past 2 yr.
Necro thread?
Anyway while I have been googling and lusting from afar I finally did buy a big 4k.... Acer ET430k, on sale at Microcenter for $399. This thing exceeds all expectations. Yeah it won't do over 4k/60hz, but come on be real. My 1080ti doesn't always hit in the ballpark anyway.
https://www.microcenter.com/product/477072/acer-et430k-43-quot
Ask me anything about the monitor and I'll try to answer. Games at 4K/60hz or less have been excellent (Diablo 3, Anthem, Rise of the tomb raider, Ryse son of rome)
If I have to gripe... it does have a little image retention but it's not burn in / permanent... it goes away. But sometimes I can see a "ghost" of something behind a window etc. Note this does not affect games at all, desktop stuff. Also I haven't tried to adjust brightness settings etc
Day 1-3 I was like... woah... too big (coming from 2x 27" 1440) after that... I'm hooked. I can scale websites to see clearly very easily. And Civ 5/6 are fking awesome at 4k, no more laptop play for me.
Even the wifey went from "that's too big, you're a dummy" to a week later "I can see how you like it"... next week she'll say she wants one for work. FYI - if you work at home, Excel on this thing is UNREAL.