Cs:S... In game MP3 player

logan1

Gawd
Joined
Jul 22, 2004
Messages
987
Did you know there is an in-game MP3 player built right into Counter Strike: Source? If you want to listen to music while ingame, but not mess with other programs, and have better control, then this is for you.

Instructions:
1. Type mp3 in the console to bring up the music player.

2. Click on Options ---> Add Directory



3. Navigate to your music directory. You can just add the top directory, and you will be able to navigate through subdirectories. Your My Music directory works fine.



4. Look through all of your folders, and right click and select "Add To Playlist" on any song you want to play.



5. After adding all of the songs you want, click on the first song in the playlist. Then click on "Play".



The songs will play in the order you have selected. After each round ends, it will also change songs. When somebody talks using the in-game mic, it will lower the volume of the music just slightly. You can also adjust the volume using the slider bar on the mp3 window. Shuffle also works.
 

BassTek

Supreme [H]ardness
Joined
Jul 13, 2002
Messages
6,237
Thanks for the tip and write-up, I'll have to give it a shot.
 

legcramp

[H]F Junkie
Joined
Aug 16, 2004
Messages
12,239
hmmm "Failed to load sound "XXXXXXXXXXXXXXXXXXXx" file probably missing from disk/repository
 

Drexion

[H]ard|Gawd
Joined
Jul 14, 2004
Messages
1,460
Heh thats pretty cool :)

Too bad I won't use it in CSS though, cause in that game the in-game sounds make a huge difference and without them you're at a disadvantage.

Though for other source games, it should be useful :)
 

Karant

Gawd
Joined
Feb 19, 2005
Messages
606
Should this also work for Day of Defeat Source?

Edit: Tried it out, doesn't work.
 

fromage

[H]ard|Gawd
Joined
Aug 16, 2002
Messages
1,814
Drexion said:
Heh thats pretty cool :)

Too bad I won't use it in CSS though, cause in that game the in-game sounds make a huge difference and without them you're at a disadvantage.

Though for other source games, it should be useful :)

I assume you would use an mp3 player in a public server, not when every kill counts such as a scrim or match.

Either way, the positional sound in Source is pretty bad.
 

CKMorpheus

[H]ard|Gawd
Joined
Jul 6, 2001
Messages
1,034
I remember there being talk of this so long ago but I never found out how to use it! Thanks a lot! :D
 

Drexion

[H]ard|Gawd
Joined
Jul 14, 2004
Messages
1,460
fromage said:
Either way, the positional sound in Source is pretty bad.
I play with headphones, and they seem to be pretty accurate to me :s Or maybe I'm just accustomed to it?
Listening to the sounds always gives me the advantage, though lots of times noobs will respond with "omg you hax ban ban haxor" :p
 

PiratePowWow

Limp Gawd
Joined
Apr 19, 2003
Messages
450
The directional sound in source are garbage and can only be utilized by retarded people who don't know any better. "I hearded the sound and I knewed he wus there". You heard a sound but you did not know where it was coming from.


The mp3 player in source is worthless because it only works with certain mp3s, most of my music will not work with it.
 

fromage

[H]ard|Gawd
Joined
Aug 16, 2002
Messages
1,814
Drexion said:
I play with headphones, and they seem to be pretty accurate to me :s Or maybe I'm just accustomed to it?
Listening to the sounds always gives me the advantage, though lots of times noobs will respond with "omg you hax ban ban haxor" :p

I've played professional(participated at CPL) for Counter-Strike 1.6. I use headphones too.

And I've tried Source, and compared to 1.6, the directional sound is garbage. Let's say on de_dust2, you're in B tunnels looking towards T spawn and an opponent comes up through lower B stairs. In Source, first of all, theres so much ambiant sound bullshit that you can't really hear the footsteps to begin with, and second, it sounds like EAX garbage and everything resonates off walls. It's pretty hard to accurately determine a position based on sound alone. You have to deduce by your surroundings.
 

.Wiggles.

Limp Gawd
Joined
Aug 4, 2004
Messages
311
fromage said:
I've played professional(participated at CPL) for Counter-Strike 1.6. I use headphones too.

And I've tried Source, and compared to 1.6, the directional sound is garbage. Let's say on de_dust2, you're in B tunnels looking towards T spawn and an opponent comes up through lower B stairs. In Source, first of all, theres so much ambiant sound bullshit that you can't really hear the footsteps to begin with, and second, it sounds like EAX garbage and everything resonates off walls. It's pretty hard to accurately determine a position based on sound alone. You have to deduce by your surroundings.

yeah but 1.6 really doesnt have ne ambient noises... so its much easier
 
Top